/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @fileoverview This file contains various functions and classes for dealing * with 3d scenes. */ o3djs.provide('o3djs.scene'); o3djs.require('o3djs.io'); o3djs.require('o3djs.serialization'); /** * A Module with various scene functions and classes. * @namespace */ o3djs.scene = o3djs.scene || {}; /** * Loads a scene. * @param {!o3d.Client} client An O3D client object. * @param {!o3d.Pack} pack Pack to load scene into. * @param {!o3d.Transform} parent Transform to parent scene under. * @param {string} url URL of scene to load. * @param {!function(!o3d.Pack, !o3d.Transform, *): void} callback * Callback when scene is loaded. It will be passed the pack, the parent and * an exception which is null on success. * @param {!o3djs.serialization.Options} opt_options Options passed into the * loader. * @return {!o3djs.io.LoadInfo} A LoadInfo for tracking progress. * @see o3djs.loader.createLoader */ o3djs.scene.loadScene = function(client, pack, parent, url, callback, opt_options) { // Starts the deserializer once the entire archive is available. function onFinished(archiveInfo, exception) { if (!exception) { var finishCallback = function(pack, parent, exception) { archiveInfo.destroy(); callback(pack, parent, exception); }; o3djs.serialization.deserializeArchive(archiveInfo, 'scene.json', client, pack, parent, finishCallback, opt_options); } else { archiveInfo.destroy(); callback(pack, parent, exception); } } return o3djs.io.loadArchive(pack, url, onFinished); };