<!-- Copyright 2009, Google Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Google Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --> <!-- Simple. This example uses the simple.js library which is an example of a wrapper library that attempts to make O3D super simple to use. See the comments below. --> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <title> Simple </title> <!-- Include sample javascript library functions--> <script type="text/javascript" src="o3djs/base.js"></script> <!-- Our javascript code --> <script type="text/javascript" id="o3dscript"> o3djs.require('o3djs.simple'); // Events // init() once the page has finished loading. window.onload = init; // global variables // we make these global so we can easily access them from the debugger. var g_simple; var g_cube; var g_finished = false; // for selenium testing /** * Creates the client area. */ function init() { o3djs.util.makeClients(initStep2); } /** * Initializes our app. * @param {Array} clientElements Array of o3d object elements. */ function initStep2(clientElements) { // Initializes global variables and libraries. var o3dElement = clientElements[0]; // Create an o3djs.simple object to manage things in a simple way. g_simple = o3djs.simple.create(o3dElement); // Create a cube. g_cube = g_simple.createCube(50); // You should now have a cube on the screen! // Examples of other commands you can issue (live from firebug if you want) // // g_cube.transform.translate(0, 0, -50); // translate the cube. // g_cube.setDiffuseColor(1, 0, 0, 1); // make the cube red. // g_cube.loadTexture("http://someplace.org/somefile.jpg"); // now textured. // g_simple.setCameraPosition(200, 100, -50); // move the camera // g_simple.setCameraTarget(0, 10, 0); // move the camera's target // g_simple.setFieldOfView(30 * Math.PI / 180); // change the field of view. // g_sphere = g_simple.createSphere(20, 10); // create a sphere. // // Try typing these commands from firebug live! g_finished = true; // for selenium testing. } </script> </head> <body> <h1>Simple</h1> Using the simple library.<br/> View the source of this sample to see the point.<br/> <!-- Start of O3D plugin --> <div id="o3d" style="width: 600px; height: 600px;"></div> <!-- End of O3D plugin --> </body> </html>