# Copyright 2009, Google Inc. # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the following disclaimer # in the documentation and/or other materials provided with the # distribution. # * Neither the name of Google Inc. nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Import('env') env.Append( LIBS = [ 'o3dCore', 'o3dUtils', 'o3d_base', ] + env['ICU_LIBS'], ) # add renderer specific libraries and includes to the linker environment env.Append(CPPPATH = env['RENDERER_INCLUDE_PATH'], LIBPATH = env['RENDERER_LIB_PATH'], LIBS = env['RENDERER_LIBS']) if env.Bit('windows'): env.Append( CCFLAGS=['/Wp64', '/D_CRT_SECURE_NO_WARNINGS'], LINKFLAGS=['/SUBSYSTEM:CONSOLE'], ) if env.Bit('mac'): env.Append( FRAMEWORKS = [ 'Foundation', ], ) inputs = [ 'cross/serializer.cc', 'cross/serializer_binary.cc', ] # Create library. lib = env.ComponentLibrary('o3dSerializer', inputs)