# Copyright (c) 2009 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. { 'variables': { 'chromium_code': 1, }, 'includes': [ '../build/common.gypi', ], 'target_defaults': { 'include_dirs': [ '..', '../..', ], # TODO(rlp): remove this after fixing signed / unsigned issues in # command buffer code and tests. 'target_conditions': [ ['OS == "mac"', { 'xcode_settings': { 'GCC_TREAT_WARNINGS_AS_ERRORS': 'NO' }, }, ], ], }, 'targets': [ { 'target_name': 'standalone', 'type': 'executable', 'dependencies': [ '../../<(antlrdir)/antlr.gyp:antlr3c', '../../<(fcolladadir)/fcollada.gyp:fcollada', '../../<(jpegdir)/libjpeg.gyp:libjpeg', '../../<(pngdir)/libpng.gyp:libpng', '../../<(zlibdir)/zlib.gyp:zlib', '../../base/base.gyp:base', '../../skia/skia.gyp:skia', '../compiler/technique/technique.gyp:o3dTechnique', '../core/core.gyp:o3dCore', '../core/core.gyp:o3dCorePlatform', '../utils/utils.gyp:o3dUtils', ], 'sources': [ 'standalone.cc', ], 'conditions' : [ ['renderer == "gl"', { 'dependencies': [ '../build/libs.gyp:cg_libs', '../build/libs.gyp:gl_libs', ], }, ], ['renderer == "gles2"', { 'dependencies': [ '../build/libs.gyp:gles2_libs', ], }, ], ['OS == "mac"', { 'include_dirs': [ '../../third_party/glew/files/include', ], 'link_settings': { 'libraries': [ '$(SDKROOT)/System/Library/Frameworks/AGL.framework', '$(SDKROOT)/System/Library/Frameworks/Foundation.framework', '$(SDKROOT)/System/Library/Frameworks/GLUT.framework', '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', '../../third_party/cg/files/mac/Cg.framework', '../../third_party/glew/files/lib/libMacStaticGLEW.a', ], }, }, ], ['OS == "win"', { 'msvs_settings': { 'VCLinkerTool': { 'AdditionalDependencies': [ 'rpcrt4.lib', '../../<(cgdir)/lib/cg.lib', '../../<(cgdir)/lib/cgGL.lib', ], # Set /SUBSYSTEM:WINDOWS for standalone.exe, since # it is a console app. 'SubSystem': '1', }, }, # We switch it to console post-build so that we have a # windows app that can output to the console and still # open windows. 'msvs_postbuild': 'editbin /SUBSYSTEM:CONSOLE $(OutDir)/$(TargetFileName)', }, ], ['OS == "win" and renderer == "d3d9"', { 'msvs_system_include_dirs': [ '"$(DXSDK_DIR)/Include"', ], 'link_settings': { 'libraries': [ '"$(DXSDK_DIR)/Lib/x86/d3dx9.lib"', 'd3d9.lib', '"$(DXSDK_DIR)/Lib/x86/DxErr.lib"', ], }, }, ], ['OS == "win" and renderer == "gl"', { 'dependencies': [ '../build/libs.gyp:gl_libs', ], }, ], ['OS == "win" and renderer == "gles2"', { 'dependencies': [ '../build/libs.gyp:gles2_libs', ], }, ], ['OS == "linux"', { }, ], ], }, ], } # Local Variables: # tab-width:2 # indent-tabs-mode:nil # End: # vim: set expandtab tabstop=2 shiftwidth=2: