/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file defines the some helper for gtest for the math library used by O3D. #include "utils/cross/math_gtest.h" #include "core/cross/types.h" namespace Vectormath { namespace Aos { bool operator==(const Vector4& left, const Vector4& right) { return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] && left[3] == right[3]; } bool operator!=(const Vector4& left, const Vector4& right) { return !(left == right); } bool operator==(const Matrix4& left, const Matrix4& right) { return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] && left[3] == right[3]; } bool operator!=(const Matrix4& left, const Matrix4& right) { return !(left == right); } std::ostream& operator<<(std::ostream& stream, const Vector4& value) { stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", " << value[3] << "}"; return stream; } std::ostream& operator<<(std::ostream& stream, const Matrix4& value) { stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", " << value[3] << "}"; return stream; } } // namespace Aos } // namespace Vectormath namespace o3d { bool operator==(const Float2& left, const Float2& right) { return left[0] == right[0] && left[1] == right[1]; } bool operator!=(const Float2& left, const Float2& right) { return !(left == right); } bool operator==(const Float3& left, const Float3& right) { return left[0] == right[0] && left[1] == right[1] && left[2] == right[2]; } bool operator!=(const Float3& left, const Float3& right) { return !(left == right); } bool operator==(const Float4& left, const Float4& right) { return left[0] == right[0] && left[1] == right[1] && left[2] == right[2] && left[3] == right[3]; } bool operator!=(const Float4& left, const Float4& right) { return !(left == right); } std::ostream& operator<<(std::ostream& stream, const Float2& value) { stream << "{" << value[0] << ", " << value[1] << "}"; return stream; } std::ostream& operator<<(std::ostream& stream, const Float3& value) { stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << "}"; return stream; } std::ostream& operator<<(std::ostream& stream, const Float4& value) { stream << "{" << value[0] << ", " << value[1] << ", " << value[2] << ", " << value[3] << "}"; return stream; } } // namespace o3d