/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file declares the some helper for gtest for the math library used by // O3D. #ifndef O3D_UTILS_CROSS_MATH_GTEST_H_ #define O3D_UTILS_CROSS_MATH_GTEST_H_ #include // NOLINT namespace Vectormath { namespace Aos { class Vector4; class Matrix4; bool operator==(const Vector4& left, const Vector4& right); bool operator!=(const Vector4& left, const Vector4& right); bool operator==(const Matrix4& left, const Matrix4& right); bool operator!=(const Matrix4& left, const Matrix4& right); std::ostream& operator<<(std::ostream& stream, const Vector4& value); std::ostream& operator<<(std::ostream& stream, const Matrix4& value); } } namespace o3d { class Float2; class Float3; class Float4; bool operator==(const Float2& left, const Float2& right); bool operator!=(const Float2& left, const Float2& right); bool operator==(const Float3& left, const Float3& right); bool operator!=(const Float3& left, const Float3& right); bool operator==(const Float4& left, const Float4& right); bool operator!=(const Float4& left, const Float4& right); std::ostream& operator<<(std::ostream& stream, const Float2& value); std::ostream& operator<<(std::ostream& stream, const Float3& value); std::ostream& operator<<(std::ostream& stream, const Float4& value); } #endif // O3D_UTILS_CROSS_MATH_GTEST_H_