/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** * This file defines the <code>PPB_AudioInput_Dev</code> interface, which * provides realtime audio input capture. */ label Chrome { M17 = 0.1, M19 = 0.2 }; /** * <code>PPB_AudioInput_Callback</code> defines the type of an audio callback * function used to provide the audio buffer with data. This callback will be * called on a separate thread from the creation thread. */ typedef void PPB_AudioInput_Callback([in] mem_t sample_buffer, [in] uint32_t buffer_size_in_bytes, [inout] mem_t user_data); /** * The <code>PPB_AudioInput_Dev</code> interface contains pointers to several * functions for handling audio input resources. */ [macro="PPB_AUDIO_INPUT_DEV_INTERFACE"] interface PPB_AudioInput_Dev { [deprecate=0.2] PP_Resource Create( [in] PP_Instance instance, [in] PP_Resource config, [in] PPB_AudioInput_Callback audio_input_callback, [inout] mem_t user_data); /** * Creates an audio input resource. * * @param[in] instance A <code>PP_Instance</code> identifying one instance of * a module. * * @return A <code>PP_Resource</code> corresponding to an audio input resource * if successful, 0 if failed. */ [version=0.2] PP_Resource Create( [in] PP_Instance instance); /** * Determines if the given resource is an audio input resource. * * @param[in] resource A <code>PP_Resource</code> containing a resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if the given * resource is an audio input resource, otherwise <code>PP_FALSE</code>. */ PP_Bool IsAudioInput( [in] PP_Resource resource); /** * Enumerates audio input devices. * * Please note that: * - this method ignores the previous value pointed to by <code>devices</code> * (won't release reference even if it is not 0); * - <code>devices</code> must be valid until <code>callback</code> is called, * if the method returns <code>PP_OK_COMPLETIONPENDING</code>; * - the ref count of the returned <code>devices</code> has already been * increased by 1 for the caller. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * @param[out] devices Once the operation is completed successfully, * <code>devices</code> will be set to a <code>PPB_ResourceArray_Dev</code> * resource, which holds a list of <code>PPB_DeviceRef_Dev</code> resources. * @param[in] callback A <code>PP_CompletionCallback</code> to run on * completion. * * @return An error code from <code>pp_errors.h</code>. */ [version=0.2] int32_t EnumerateDevices( [in] PP_Resource audio_input, [out] PP_Resource devices, [in] PP_CompletionCallback callback); /** * Opens an audio input device. No sound will be captured until * StartCapture() is called. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * @param[in] device_ref Identifies an audio input device. It could be one of * the resource in the array returned by EnumerateDevices(), or 0 which means * the default device. * @param[in] config A <code>PPB_AudioConfig</code> audio configuration * resource. * @param[in] audio_input_callback A <code>PPB_AudioInput_Callback</code> * function that will be called when data is available. * @param[inout] user_data An opaque pointer that will be passed into * <code>audio_input_callback</code>. * @param[in] callback A <code>PP_CompletionCallback</code> to run when this * open operation is completed. * * @return An error code from <code>pp_errors.h</code>. */ [version=0.2] int32_t Open( [in] PP_Resource audio_input, [in] PP_Resource device_ref, [in] PP_Resource config, [in] PPB_AudioInput_Callback audio_input_callback, [inout] mem_t user_data, [in] PP_CompletionCallback callback); /** * Returns an audio config resource for the given audio input resource. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * * @return A <code>PP_Resource</code> containing the audio config resource if * successful. */ PP_Resource GetCurrentConfig( [in] PP_Resource audio_input); /** * Starts the capture of the audio input resource and begins periodically * calling the callback. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if * successful, otherwise <code>PP_FALSE</code>. * Also returns <code>PP_TRUE</code> (and is a no-op) if called while capture * is already started. */ PP_Bool StartCapture( [in] PP_Resource audio_input); /** * Stops the capture of the audio input resource. * * @param[in] audio_input A PP_Resource containing the audio input resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if * successful, otherwise <code>PP_FALSE</code>. * Also returns <code>PP_TRUE</code> (and is a no-op) if called while capture * is already stopped. If a buffer is being captured, StopCapture will block * until the call completes. */ PP_Bool StopCapture( [in] PP_Resource audio_input); /** * Closes the audio input device, and stops capturing if necessary. It is * not valid to call Open() again after a call to this method. * If an audio input resource is destroyed while a device is still open, then * it will be implicitly closed, so you are not required to call this method. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. */ [version=0.2] void Close( [in] PP_Resource audio_input); };