/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** * PP_ArrayOutput_GetDataBuffer is a callback function to allocate plugin * memory for an array. It returns the allocated memory or null on failure. * * This function will be called reentrantly. This means that if you call a * function PPB_Foo.GetData(&array_output), GetData will call your * GetDataBuffer function before it returns. * * This function will be called even when returning 0-length arrays, so be sure * your implementation can support that. You can return NULL for 0 length * arrays and it will not be treated as a failure. * You should not perform any processing in this callback, including calling * other PPAPI functions, outside of allocating memory. You should not throw * any exceptions. In C++, this means using "new (nothrow)" or being sure to * catch any exceptions before returning. * * The C++ wrapper provides a convenient templatized implementation around * std::vector which you should generally use instead of coding this * specifically. * * @param user_data The pointer provided in the PP_ArrayOutput structure. This * has no meaning to the browser, it is intended to be used by the * implementation to figure out where to put the data. * * @param element_count The number of elements in the array. This will be 0 * if there is no data to return. * * @param element_size The size of each element in bytes. * * @return Returns a pointer to the allocated memory. On failure, returns null. * You can also return null if the element_count is 0. */ typedef mem_t PP_ArrayOutput_GetDataBuffer([inout] mem_t user_data, [in] uint32_t element_count, [in] uint32_t element_size); /** * A structure that defines a way for the browser to return arrays of data * to the plugin. The browser can not allocate memory on behalf of the plugin * because the plugin and browser may have different allocators. * * Array output works by having the browser call to the plugin to allocate a * buffer, and then the browser will copy the contents of the array into that * buffer. * * In C, you would typically implement this as follows: * * @code * struct MyArrayOutput { * void* data; * int element_count; * }; * void* MyGetDataBuffer(void* user_data, uint32_t count, uint32_t size) { * MyArrayOutput* output = (MyArrayOutput*)user_data; * output->element_count = count; * if (size) { * output->data = malloc(count * size); * if (!output->data) // Be careful to set size properly on malloc failure. * output->element_count = 0; * } else { * output->data = NULL; * } * return output->data; * } * void MyFunction() { * MyArrayOutput array = { NULL, 0 }; * PP_ArrayOutput output = { &MyGetDataBuffer, &array }; * ppb_foo->GetData(&output); * } * @endcode */ [passByValue] struct PP_ArrayOutput { /** * A pointer to the allocation function that the browser implements. */ PP_ArrayOutput_GetDataBuffer GetDataBuffer; /** * Data that is passed to the allocation function. Typically, this is used * to communicate how the data should be stored. */ mem_t user_data; };