/* Copyright (c) 2011 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* This file defines the audio API. */ /* Callback function type for SetCallback. */ typedef void PPB_Audio_Callback([out] mem_t sample_buffer, [in] uint32_t buffer_size_in_bytes, [inout] mem_t user_data); /* Callback-based audio interface. User of audio must set the callback that will * be called each time that the buffer needs to be filled. * * A C++ example: * * void audio_callback(void* sample_buffer, * size_t buffer_size_in_bytes, * void* user_data) { * ... fill in the buffer with samples ... * } * * uint32_t obtained; * AudioConfig config(PP_AUDIOSAMPLERATE_44100, 4096, &obtained); * Audio audio(config, audio_callback, NULL); * audio.StartPlayback(); */ interface PPB_Audio_0_5 { /* Creates a paused audio interface. No sound will be heard until * StartPlayback() is called. The callback is called with the buffer address * and given user data whenever the buffer needs to be filled. From within the * callback, you should not call PPB_Audio functions. The callback will be * called on a different thread than the one which created the interface. For * performance-critical applications (i.e. low-latency audio), the callback * should avoid blocking or calling functions that can obtain locks, such as * malloc. The layout and the size of the buffer passed to the audio callback * will be determined by the device configuration and is specified in the * AudioConfig documentation. If the configuration cannot be honored, or the * callback is null, the function returns 0. */ PP_Resource Create( [in] PP_Instance instance, [in] PP_Resource config, [in] PPB_Audio_Callback audio_callback, [inout] mem_t user_data); /* Returns PP_TRUE if the given resource is an Audio resource, PP_FALSE * otherwise. */ PP_Bool IsAudio( [in] PP_Resource resource); /* Get the current configuration. */ PP_Resource GetCurrentConfig( [in] PP_Resource audio); /* Start the playback. Begin periodically calling the callback. If called * while playback is already in progress, will return PP_TRUE and be a no-op. * On error, return PP_FALSE. */ PP_Bool StartPlayback( [in] PP_Resource audio); /* Stop the playback. If playback is already stopped, this is a no-op and * returns PP_TRUE. On error, returns PP_FALSE. If a callback is in progress, * StopPlayback will block until callback completes. */ PP_Bool StopPlayback( [in] PP_Resource audio); };