/* Copyright (c) 2011 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* This file defines the AudioConfig interface. */ /** * This enumeration contains audio frame count constants. * PP_AUDIOMINSAMPLEFRAMECOUNT is the minimum possible frame count. * PP_AUDIOMAXSAMPLEFRAMECOUNT is the maximum possible frame count. */ enum PP_AudioFrameSize { PP_AUDIOMINSAMPLEFRAMECOUNT = 64, PP_AUDIOMAXSAMPLEFRAMECOUNT = 32768 }; /** * PP_AudioSampleRate is an enumeration of the different audio sampling rates. * PP_AUDIOSAMPLERATE_44100 is the sample rate used on CDs and * PP_AUDIOSAMPLERATE_48000 is the sample rate used on DVDs and Digital Audio * Tapes. */ enum PP_AudioSampleRate { PP_AUDIOSAMPLERATE_NONE = 0, PP_AUDIOSAMPLERATE_44100 = 44100, PP_AUDIOSAMPLERATE_48000 = 48000 } ; /* Interface for configuring audio output */ interface PPB_AudioConfig_0_5 { /* Create a 16 bit stereo config with the given sample rate. We guarantee * that PP_AUDIOSAMPLERATE_44100 and PP_AUDIOSAMPLERATE_48000 sample rates * are supported. The |sample_frame_count| should be the result of calling * RecommendSampleFrameCount. If the sample frame count or bit rate aren't * supported, this function will fail and return a null resource. * * A single sample frame on a stereo device means one value for the left * channel and one value for the right channel. * * Buffer layout for a stereo int16 configuration: * int16_t* buffer16; * buffer16[0] is the first left channel sample * buffer16[1] is the first right channel sample * buffer16[2] is the second left channel sample * buffer16[3] is the second right channel sample * ... * buffer16[2 * (sample_frame_count - 1)] is the last left channel sample * buffer16[2 * (sample_frame_count - 1) + 1] is the last right channel * sample * Data will always be in the native endian format of the platform. */ PP_Resource CreateStereo16Bit( [in] PP_Instance instance, [in] PP_AudioSampleRate sample_rate, [in] uint32_t sample_frame_count); /* Returns a supported sample frame count closest to the given requested * count. The sample frame count determines the overall latency of audio. * Since one "frame" is always buffered in advance, smaller frame counts * will yield lower latency, but higher CPU utilization. * * Supported sample frame counts will vary by hardware and system (consider * that the local system might be anywhere from a cell phone or a high-end * audio workstation). Sample counts less than PP_AUDIOMINSAMPLEFRAMECOUNT * and greater than PP_AUDIOMAXSAMPLEFRAMECOUNT are never supported on any * system, but values in between aren't necessarily valid. This function * will return a supported count closest to the requested value. * * If you pass PP_AUDIOSAMPLERATE_NONE as the requested sample count, the * recommended sample for the local system is returned. */ uint32_t RecommendSampleFrameCount( [in] PP_AudioSampleRate sample_rate, [in] uint32_t requested_sample_frame_count); /* Returns true if the given resource is an AudioConfig object. */ PP_Bool IsAudioConfig( [in] PP_Resource resource); /* Returns the sample rate for the given AudioConfig resource. If the * resource is invalid, this will return PP_AUDIOSAMPLERATE_NONE. */ PP_AudioSampleRate GetSampleRate( [in] PP_Resource config); /* Returns the sample frame count for the given AudioConfig resource. If the * resource is invalid, this will return 0. See RecommendSampleFrameCount for * more on sample frame counts. */ uint32_t GetSampleFrameCount( [in] PP_Resource config); };