/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** * This file defines the Input Event interfaces. */ label Chrome { M13 = 1.0, M14 = 1.1 }; /** * This enumeration contains the types of input events. */ [assert_size(4)] enum PP_InputEvent_Type { PP_INPUTEVENT_TYPE_UNDEFINED = -1, /** * Notification that a mouse button was pressed. * * Register for this event using the PP_INPUTEVENT_CLASS_MOUSE class. */ PP_INPUTEVENT_TYPE_MOUSEDOWN = 0, /** * Notification that a mouse button was released. * * Register for this event using the PP_INPUTEVENT_CLASS_MOUSE class. */ PP_INPUTEVENT_TYPE_MOUSEUP = 1, /** * Notification that a mouse button was moved when it is over the instance * or dragged out of it. * * Register for this event using the PP_INPUTEVENT_CLASS_MOUSE class. */ PP_INPUTEVENT_TYPE_MOUSEMOVE = 2, /** * Notification that the mouse entered the instance's bounds. * * Register for this event using the PP_INPUTEVENT_CLASS_MOUSE class. */ PP_INPUTEVENT_TYPE_MOUSEENTER = 3, /** * Notification that a mouse left the instance's bounds. * * Register for this event using the PP_INPUTEVENT_CLASS_MOUSE class. */ PP_INPUTEVENT_TYPE_MOUSELEAVE = 4, /** * Notification that the scroll wheel was used. * * Register for this event using the PP_INPUTEVENT_CLASS_WHEEL class. */ PP_INPUTEVENT_TYPE_WHEEL = 5, /** * Notification that a key transitioned from "up" to "down". * * Register for this event using the PP_INPUTEVENT_CLASS_KEYBOARD class. */ /* * TODO(brettw) differentiate from KEYDOWN. */ PP_INPUTEVENT_TYPE_RAWKEYDOWN = 6, /** * Notification that a key was pressed. This does not necessarily correspond * to a character depending on the key and language. Use the * PP_INPUTEVENT_TYPE_CHAR for character input. * * Register for this event using the PP_INPUTEVENT_CLASS_KEYBOARD class. */ PP_INPUTEVENT_TYPE_KEYDOWN = 7, /** * Notification that a key was released. * * Register for this event using the PP_INPUTEVENT_CLASS_KEYBOARD class. */ PP_INPUTEVENT_TYPE_KEYUP = 8, /** * Notification that a character was typed. Use this for text input. Key * down events may generate 0, 1, or more than one character event depending * on the key, locale, and operating system. * * Register for this event using the PP_INPUTEVENT_CLASS_KEYBOARD class. */ PP_INPUTEVENT_TYPE_CHAR = 9, /** * Notification that a context menu should be shown. * * This message will be sent when the user right-clicks or performs another * OS-specific mouse command that should open a context menu. When this event * is delivered depends on the system, on some systems (Mac) it will * delivered after the mouse down event, and on others (Windows) it will be * delivered after the mouse up event. * * You will always get the normal mouse events. For example, you may see * MOUSEDOWN,CONTEXTMENU,MOUSEUP or MOUSEDOWN,MOUSEUP,CONTEXTMENU. * * The return value from the event handler determines if the context menu * event will be passed to the page when you are using filtered input events * (via RequestFilteringInputEvents()). In non-filtering mode the event will * never be propagated and no context menu will be displayed. If you are * handling mouse events in filtering mode, you may want to return true from * this event even if you do not support a context menu to suppress the * default one. * * Register for this event using the PP_INPUTEVENT_CLASS_MOUSE class. */ PP_INPUTEVENT_TYPE_CONTEXTMENU = 10, /** * Notification that an input method composition process has just started. * * Register for this event using the PP_INPUTEVENT_CLASS_IME class. */ PP_INPUTEVENT_TYPE_IME_COMPOSITION_START = 11, /** * Notification that the input method composition string is updated. * * Register for this event using the PP_INPUTEVENT_CLASS_IME class. */ PP_INPUTEVENT_TYPE_IME_COMPOSITION_UPDATE = 12, /** * Notification that an input method composition process has completed. * * Register for this event using the PP_INPUTEVENT_CLASS_IME class. */ PP_INPUTEVENT_TYPE_IME_COMPOSITION_END = 13, /** * Notification that an input method committed a string. * * Register for this event using the PP_INPUTEVENT_CLASS_IME class. */ PP_INPUTEVENT_TYPE_IME_TEXT = 14, /** * Notification that a finger was placed on a touch-enabled device. * * Register for this event using the PP_INPUTEVENT_CLASS_TOUCH class. */ PP_INPUTEVENT_TYPE_TOUCHSTART = 15, /** * Notification that a finger was moved on a touch-enabled device. * * Register for this event using the PP_INPUTEVENT_CLASS_TOUCH class. */ PP_INPUTEVENT_TYPE_TOUCHMOVE = 16, /** * Notification that a finger was released on a touch-enabled device. * * Register for this event using the PP_INPUTEVENT_CLASS_TOUCH class. */ PP_INPUTEVENT_TYPE_TOUCHEND = 17, /** * Notification that a touch event was canceled. * * Register for this event using the PP_INPUTEVENT_CLASS_TOUCH class. */ PP_INPUTEVENT_TYPE_TOUCHCANCEL = 18 }; /** * This enumeration contains event modifier constants. Each modifier is one * bit. Retrieve the modifiers from an input event using the GetEventModifiers * function on PPB_InputEvent. */ [assert_size(4)] enum PP_InputEvent_Modifier { PP_INPUTEVENT_MODIFIER_SHIFTKEY = 1 << 0, PP_INPUTEVENT_MODIFIER_CONTROLKEY = 1 << 1, PP_INPUTEVENT_MODIFIER_ALTKEY = 1 << 2, PP_INPUTEVENT_MODIFIER_METAKEY = 1 << 3, PP_INPUTEVENT_MODIFIER_ISKEYPAD = 1 << 4, PP_INPUTEVENT_MODIFIER_ISAUTOREPEAT = 1 << 5, PP_INPUTEVENT_MODIFIER_LEFTBUTTONDOWN = 1 << 6, PP_INPUTEVENT_MODIFIER_MIDDLEBUTTONDOWN = 1 << 7, PP_INPUTEVENT_MODIFIER_RIGHTBUTTONDOWN = 1 << 8, PP_INPUTEVENT_MODIFIER_CAPSLOCKKEY = 1 << 9, PP_INPUTEVENT_MODIFIER_NUMLOCKKEY = 1 << 10, PP_INPUTEVENT_MODIFIER_ISLEFT = 1 << 11, PP_INPUTEVENT_MODIFIER_ISRIGHT = 1 << 12 }; /** * This enumeration contains constants representing each mouse button. To get * the mouse button for a mouse down or up event, use GetMouseButton on * PPB_InputEvent. */ [assert_size(4)] enum PP_InputEvent_MouseButton { PP_INPUTEVENT_MOUSEBUTTON_NONE = -1, PP_INPUTEVENT_MOUSEBUTTON_LEFT = 0, PP_INPUTEVENT_MOUSEBUTTON_MIDDLE = 1, PP_INPUTEVENT_MOUSEBUTTON_RIGHT = 2 }; [assert_size(4)] enum PP_InputEvent_Class { /** * Request mouse input events. * * Normally you will request mouse events by calling RequestInputEvents(). * The only use case for filtered events (via RequestFilteringInputEvents()) * is for instances that have irregular outlines and you want to perform hit * testing, which is very uncommon. Requesting non-filtered mouse events will * lead to higher performance. */ PP_INPUTEVENT_CLASS_MOUSE = 1 << 0, /** * Requests keyboard events. Often you will want to request filtered mode * (via RequestFilteringInputEvents) for keyboard events so you can pass on * events (by returning false) that you don't handle. For example, if you * don't request filtered mode and the user pressed "Page Down" when your * instance has focus, the page won't scroll which will be a poor experience. * * A small number of tab and window management commands like Alt-F4 are never * sent to the page. You can not request these keyboard commands since it * would allow pages to trap users on a page. */ PP_INPUTEVENT_CLASS_KEYBOARD = 1 << 1, /** * Identifies scroll wheel input event. Wheel events must be requested in * filtering mode via RequestFilteringInputEvents(). This is because many * wheel commands should be forwarded to the page. * * Most instances will not need this event. Consuming wheel events by * returning true from your filtered event handler will prevent the user from * scrolling the page when the mouse is over the instance which can be very * annoying. * * If you handle wheel events (for example, you have a document viewer which * the user can scroll), the recommended behavior is to return false only if * the wheel event actually causes your document to scroll. When the user * reaches the end of the document, return false to indicating that the event * was not handled. This will then forward the event to the containing page * for scrolling, producing the nested scrolling behavior users expect from * frames in a page. */ PP_INPUTEVENT_CLASS_WHEEL = 1 << 2, /** * Identifies touch input events. * * Request touch events only if you intend to handle them. If the browser * knows you do not need to handle touch events, it can handle them at a * higher level and achieve higher performance. If the plugin does not * register for touch-events, then it will receive synthetic mouse events that * are generated from the touch events (e.g. mouse-down for touch-start, * mouse-move for touch-move (with left-button down), and mouse-up for * touch-end. If the plugin does register for touch events, then the synthetic * mouse events are not created. */ PP_INPUTEVENT_CLASS_TOUCH = 1 << 3, /** * Identifies IME composition input events. * * Request this input event class if you allow on-the-spot IME input. */ PP_INPUTEVENT_CLASS_IME = 1 << 4 }; /** * The PPB_InputEvent interface contains pointers to several * functions related to generic input events on the browser. */ [version=1.0, macro="PPB_INPUT_EVENT_INTERFACE"] interface PPB_InputEvent { /** * RequestInputEvent() requests that input events corresponding to the given * input events are delivered to the instance. * * It's recommended that you use RequestFilteringInputEvents() for keyboard * events instead of this function so that you don't interfere with normal * browser accelerators. * * By default, no input events are delivered. Call this function with the * classes of events you are interested in to have them be delivered to * the instance. Calling this function will override any previous setting for * each specified class of input events (for example, if you previously * called RequestFilteringInputEvents(), this function will set those events * to non-filtering mode). * * Input events may have high overhead, so you should only request input * events that your plugin will actually handle. For example, the browser may * do optimizations for scroll or touch events that can be processed * substantially faster if it knows there are no non-default receivers for * that message. Requesting that such messages be delivered, even if they are * processed very quickly, may have a noticeable effect on the performance of * the page. * * Note that synthetic mouse events will be generated from touch events if * (and only if) the you do not request touch events. * * When requesting input events through this function, the events will be * delivered and not bubbled to the page. This means that even if you * aren't interested in the message, no other parts of the page will get * a crack at the message. * * Example: * @code * RequestInputEvents(instance, PP_INPUTEVENT_CLASS_MOUSE); * RequestFilteringInputEvents(instance, * PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); * @endcode * * @param instance The PP_Instance of the instance requesting * the given events. * * @param event_classes A combination of flags from * PP_InputEvent_Class that identifies the classes of events the * instance is requesting. The flags are combined by logically ORing their * values. * * @return PP_OK if the operation succeeded, * PP_ERROR_BADARGUMENT if instance is invalid, or * PP_ERROR_NOTSUPPORTED if one of the event class bits were * illegal. In the case of an invalid bit, all valid bits will be applied * and only the illegal bits will be ignored. The most common cause of a * PP_ERROR_NOTSUPPORTED return value is requesting keyboard * events, these must use RequestFilteringInputEvents(). */ int32_t RequestInputEvents([in] PP_Instance instance, [in] uint32_t event_classes); /** * RequestFilteringInputEvents() requests that input events corresponding to * the given input events are delivered to the instance for filtering. * * By default, no input events are delivered. In most cases you would * register to receive events by calling RequestInputEvents(). In some cases, * however, you may wish to filter events such that they can be bubbled up * to the DOM. In this case, register for those classes of events using * this function instead of RequestInputEvents(). * * Filtering input events requires significantly more overhead than just * delivering them to the instance. As such, you should only request * filtering in those cases where it's absolutely necessary. The reason is * that it requires the browser to stop and block for the instance to handle * the input event, rather than sending the input event asynchronously. This * can have significant overhead. * * Example: * @code * RequestInputEvents(instance, PP_INPUTEVENT_CLASS_MOUSE); * RequestFilteringInputEvents(instance, * PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); * @endcode * * @return PP_OK if the operation succeeded, * PP_ERROR_BADARGUMENT if instance is invalid, or * PP_ERROR_NOTSUPPORTED if one of the event class bits were * illegal. In the case of an invalid bit, all valid bits will be applied * and only the illegal bits will be ignored. */ int32_t RequestFilteringInputEvents([in] PP_Instance instance, [in] uint32_t event_classes); /** * ClearInputEventRequest() requests that input events corresponding to the * given input classes no longer be delivered to the instance. * * By default, no input events are delivered. If you have previously * requested input events via RequestInputEvents() or * RequestFilteringInputEvents(), this function will unregister handling * for the given instance. This will allow greater browser performance for * those events. * * Note that you may still get some input events after clearing the flag if * they were dispatched before the request was cleared. For example, if * there are 3 mouse move events waiting to be delivered, and you clear the * mouse event class during the processing of the first one, you'll still * receive the next two. You just won't get more events generated. * * @param instance The PP_Instance of the instance requesting * to no longer receive the given events. * * @param event_classes A combination of flags from * PP_InputEvent_Class that identify the classes of events the * instance is no longer interested in. */ void ClearInputEventRequest([in] PP_Instance instance, [in] uint32_t event_classes); /** * IsInputEvent() returns true if the given resource is a valid input event * resource. * * @param[in] resource A PP_Resource corresponding to a generic * resource. * * @return PP_TRUE if the given resource is a valid input event * resource. */ PP_Bool IsInputEvent([in] PP_Resource resource); /** * GetType() returns the type of input event for the given input event * resource. * * @param[in] resource A PP_Resource corresponding to an input * event. * * @return A PP_InputEvent_Type if its a valid input event or * PP_INPUTEVENT_TYPE_UNDEFINED if the resource is invalid. */ PP_InputEvent_Type GetType([in] PP_Resource event); /** * GetTimeStamp() Returns the time that the event was generated. This will be * before the current time since processing and dispatching the event has * some overhead. Use this value to compare the times the user generated two * events without being sensitive to variable processing time. * * @param[in] resource A PP_Resource corresponding to the event. * * @return The return value is in time ticks, which is a monotonically * increasing clock not related to the wall clock time. It will not change * if the user changes their clock or daylight savings time starts, so can * be reliably used to compare events. This means, however, that you can't * correlate event times to a particular time of day on the system clock. */ PP_TimeTicks GetTimeStamp([in] PP_Resource event); /** * GetModifiers() returns a bitfield indicating which modifiers were down * at the time of the event. This is a combination of the flags in the * PP_InputEvent_Modifier enum. * * @param[in] resource A PP_Resource corresponding to an input * event. * * @return The modifiers associated with the event, or 0 if the given * resource is not a valid event resource. */ uint32_t GetModifiers([in] PP_Resource event); }; /** * The PPB_MouseInputEvent interface contains pointers to several * functions related to mouse input events. */ [macro="PPB_MOUSE_INPUT_EVENT_INTERFACE"] interface PPB_MouseInputEvent { /** * Create() creates a mouse input event with the given parameters. Normally * you will get a mouse event passed through the * HandleInputEvent and will not need to create them, but some * applications may want to create their own for internal use. The type must * be one of the mouse event types. * * @param[in] instance The instance for which this event occurred. * * @param[in] type A PP_InputEvent_Type identifying the type of * input event. * * @param[in] time_stamp A PP_TimeTicks indicating the time * when the event occurred. * * @param[in] modifiers A bit field combination of the * PP_InputEvent_Modifier flags. * * @param[in] mouse_button The button that changed for mouse down or up * events. This value will be PP_EVENT_MOUSEBUTTON_NONE for * mouse move, enter, and leave events. * * @param[in] mouse_position A Point containing the x and y * position of the mouse when the event occurred. * * @return A PP_Resource containing the new mouse input event. */ PP_Resource Create([in] PP_Instance instance, [in] PP_InputEvent_Type type, [in] PP_TimeTicks time_stamp, [in] uint32_t modifiers, [in] PP_InputEvent_MouseButton mouse_button, [in] PP_Point mouse_position, [in] int32_t click_count); /** * Create() creates a mouse input event with the given parameters. Normally * you will get a mouse event passed through the * HandleInputEvent and will not need to create them, but some * applications may want to create their own for internal use. The type must * be one of the mouse event types. * * @param[in] instance The instance for which this event occurred. * * @param[in] type A PP_InputEvent_Type identifying the type of * input event. * * @param[in] time_stamp A PP_TimeTicks indicating the time * when the event occurred. * * @param[in] modifiers A bit field combination of the * PP_InputEvent_Modifier flags. * * @param[in] mouse_button The button that changed for mouse down or up * events. This value will be PP_EVENT_MOUSEBUTTON_NONE for * mouse move, enter, and leave events. * * @param[in] mouse_position A Point containing the x and y * position of the mouse when the event occurred. * * @param[in] mouse_movement The change in position of the mouse. * * @return A PP_Resource containing the new mouse input event. */ [version=1.1] PP_Resource Create([in] PP_Instance instance, [in] PP_InputEvent_Type type, [in] PP_TimeTicks time_stamp, [in] uint32_t modifiers, [in] PP_InputEvent_MouseButton mouse_button, [in] PP_Point mouse_position, [in] int32_t click_count, [in] PP_Point mouse_movement); /** * IsMouseInputEvent() determines if a resource is a mouse event. * * @param[in] resource A PP_Resource corresponding to an event. * * @return PP_TRUE if the given resource is a valid mouse input * event, otherwise PP_FALSE. */ PP_Bool IsMouseInputEvent([in] PP_Resource resource); /** * GetButton() returns the mouse button that generated a mouse down or up * event. * * @param[in] mouse_event A PP_Resource corresponding to a * mouse event. * * @return The mouse button associated with mouse down and up events. This * value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, * enter, and leave events, and for all non-mouse events. */ PP_InputEvent_MouseButton GetButton([in] PP_Resource mouse_event); /** * GetPosition() returns the pixel location of a mouse input event. When * the mouse is locked, it returns the last known mouse position just as * mouse lock was entered. * * @param[in] mouse_event A PP_Resource corresponding to a * mouse event. * * @return The point associated with the mouse event, relative to the upper- * left of the instance receiving the event. These values can be negative for * mouse drags. The return value will be (0, 0) for non-mouse events. */ [returnByValue] PP_Point GetPosition([in] PP_Resource mouse_event); /* * TODO(brettw) figure out exactly what this means. */ int32_t GetClickCount([in] PP_Resource mouse_event); /** * Returns the change in position of the mouse. When the mouse is locked, * although the mouse position doesn't actually change, this function * still provides movement information, which indicates what the change in * position would be had the mouse not been locked. * * @param[in] mouse_event A PP_Resource corresponding to a * mouse event. * * @return The change in position of the mouse, relative to the previous * position. */ [version=1.1] PP_Point GetMovement([in] PP_Resource mouse_event); }; /** * The PPB_WheelIputEvent interface contains pointers to several * functions related to wheel input events. */ [version=1.0, macro="PPB_WHEEL_INPUT_EVENT_INTERFACE"] interface PPB_WheelInputEvent { /** * Create() creates a wheel input event with the given parameters. Normally * you will get a wheel event passed through the * HandleInputEvent and will not need to create them, but some * applications may want to create their own for internal use. * * @param[in] instance The instance for which this event occurred. * * @param[in] time_stamp A PP_TimeTicks indicating the time * when the event occurred. * * @param[in] modifiers A bit field combination of the * PP_InputEvent_Modifier flags. * * @param[in] wheel_delta The scroll wheel's horizontal and vertical scroll * amounts. * * @param[in] wheel_ticks The number of "clicks" of the scroll wheel that * have produced the event. * * @param[in] scroll_by_page When true, the user is requesting to scroll * by pages. When false, the user is requesting to scroll by lines. * * @return A PP_Resource containing the new wheel input event. */ PP_Resource Create([in] PP_Instance instance, [in] PP_TimeTicks time_stamp, [in] uint32_t modifiers, [in] PP_FloatPoint wheel_delta, [in] PP_FloatPoint wheel_ticks, [in] PP_Bool scroll_by_page); /** * IsWheelInputEvent() determines if a resource is a wheel event. * * @param[in] wheel_event A PP_Resource corresponding to an * event. * * @return PP_TRUE if the given resource is a valid wheel input * event. */ PP_Bool IsWheelInputEvent([in] PP_Resource resource); /** * GetDelta() returns the amount vertically and horizontally the user has * requested to scroll by with their mouse wheel. A scroll down or to the * right (where the content moves up or left) is represented as positive * values, and a scroll up or to the left (where the content moves down or * right) is represented as negative values. * * This amount is system dependent and will take into account the user's * preferred scroll sensitivity and potentially also nonlinear acceleration * based on the speed of the scrolling. * * Devices will be of varying resolution. Some mice with large detents will * only generate integer scroll amounts. But fractional values are also * possible, for example, on some trackpads and newer mice that don't have * "clicks". * * @param[in] wheel_event A PP_Resource corresponding to a wheel * event. * * @return The vertical and horizontal scroll values. The units are either in * pixels (when scroll_by_page is false) or pages (when scroll_by_page is * true). For example, y = -3 means scroll up 3 pixels when scroll_by_page * is false, and scroll up 3 pages when scroll_by_page is true. */ PP_FloatPoint GetDelta([in] PP_Resource wheel_event); /** * GetTicks() returns the number of "clicks" of the scroll wheel * that have produced the event. The value may have system-specific * acceleration applied to it, depending on the device. The positive and * negative meanings are the same as for GetDelta(). * * If you are scrolling, you probably want to use the delta values. These * tick events can be useful if you aren't doing actual scrolling and don't * want or pixel values. An example may be cycling between different items in * a game. * * @param[in] wheel_event A PP_Resource corresponding to a wheel * event. * * @return The number of "clicks" of the scroll wheel. You may receive * fractional values for the wheel ticks if the mouse wheel is high * resolution or doesn't have "clicks". If your program wants discrete * events (as in the "picking items" example) you should accumulate * fractional click values from multiple messages until the total value * reaches positive or negative one. This should represent a similar amount * of scrolling as for a mouse that has a discrete mouse wheel. */ PP_FloatPoint GetTicks([in] PP_Resource wheel_event); /** * GetScrollByPage() indicates if the scroll delta x/y indicates pages or * lines to scroll by. * * @param[in] wheel_event A PP_Resource corresponding to a wheel * event. * * @return PP_TRUE if the event is a wheel event and the user is * scrolling by pages. PP_FALSE if not or if the resource is not * a wheel event. */ PP_Bool GetScrollByPage([in] PP_Resource wheel_event); }; /** * The PPB_KeyboardInputEvent interface contains pointers to * several functions related to keyboard input events. */ [version=1.0, macro="PPB_KEYBOARD_INPUT_EVENT_INTERFACE"] interface PPB_KeyboardInputEvent { /** * Creates a keyboard input event with the given parameters. Normally you * will get a keyboard event passed through the HandleInputEvent and will not * need to create them, but some applications may want to create their own * for internal use. The type must be one of the keyboard event types. * * @param[in] instance The instance for which this event occurred. * * @param[in] type A PP_InputEvent_Type identifying the type of * input event. * * @param[in] time_stamp A PP_TimeTicks indicating the time * when the event occurred. * * @param[in] modifiers A bit field combination of the * PP_InputEvent_Modifier flags. * * @param[in] key_code This value reflects the DOM KeyboardEvent * keyCode field. Chrome populates this with the Windows-style * Virtual Key code of the key. * * @param[in] character_text This value represents the typed character as a * UTF-8 string. * * @return A PP_Resource containing the new keyboard input * event. */ PP_Resource Create([in] PP_Instance instance, [in] PP_InputEvent_Type type, [in] PP_TimeTicks time_stamp, [in] uint32_t modifiers, [in] uint32_t key_code, [in] PP_Var character_text); /** * IsKeyboardInputEvent() determines if a resource is a keyboard event. * * @param[in] resource A PP_Resource corresponding to an event. * * @return PP_TRUE if the given resource is a valid input event. */ PP_Bool IsKeyboardInputEvent([in] PP_Resource resource); /** * GetKeyCode() returns the DOM keyCode field for the keyboard event. * Chrome populates this with the Windows-style Virtual Key code of the key. * * @param[in] key_event A PP_Resource corresponding to a * keyboard event. * * @return The DOM keyCode field for the keyboard event. */ uint32_t GetKeyCode([in] PP_Resource key_event); /** * GetCharacterText() returns the typed character as a UTF-8 string for the * given character event. * * @param[in] character_event A PP_Resource corresponding to a * keyboard event. * * @return A string var representing a single typed character for character * input events. For non-character input events the return value will be an * undefined var. */ PP_Var GetCharacterText([in] PP_Resource character_event); }; [assert_size(4)] enum PP_TouchListType { /** * The list of all TouchPoints which are currently down. */ PP_TOUCHLIST_TYPE_TOUCHES = 0, /** * The list of all TouchPoints whose state has changed since the last * TouchInputEvent. */ PP_TOUCHLIST_TYPE_CHANGEDTOUCHES = 1, /** * The list of all TouchPoints which are targeting this plugin. This is a * subset of Touches. */ PP_TOUCHLIST_TYPE_TARGETTOUCHES = 2 }; /** * The PPB_TouchInputEvent interface contains pointers to several * functions related to touch events. */ [version=1.0, macro="PPB_TOUCH_INPUT_EVENT_INTERFACE"] interface PPB_TouchInputEvent { /** * Creates a touch input event with the given parameters. Normally you * will get a touch event passed through the HandleInputEvent and will not * need to create them, but some applications may want to create their own * for internal use. The type must be one of the touch event types. * This newly created touch input event does not have any touch point in any * of the touch-point lists. AddTouchPoint should be called to * add the touch-points. * * @param[in] instance The instance for which this event occurred. * * @param[in] type A PP_InputEvent_Type identifying the type of * input event. * * @param[in] time_stamp A PP_TimeTicks indicating the time * when the event occurred. * * @param[in] modifiers A bit field combination of the * PP_InputEvent_Modifier flags. * * @return A PP_Resource containing the new touch input event. */ PP_Resource Create([in] PP_Instance instance, [in] PP_InputEvent_Type type, [in] PP_TimeTicks time_stamp, [in] uint32_t modifiers); /** * Adds a touch point to the touch event in the specified touch-list. * * @param[in] touch_event A PP_Resource corresponding to a touch * event. * * @param[in] list The list to add the touch point to. * * @param[in] point The point to add to the list. */ void AddTouchPoint([in] PP_Resource touch_event, [in] PP_TouchListType list, [in] PP_TouchPoint point); /** * IsTouchInputEvent() determines if a resource is a touch event. * * @param[in] resource A PP_Resource corresponding to an event. * * @return PP_TRUE if the given resource is a valid touch input * event, otherwise PP_FALSE. */ PP_Bool IsTouchInputEvent([in] PP_Resource resource); /** * Returns the number of touch-points in the specified list. * * @param[in] resource A PP_Resource corresponding to a touch * event. * * @param[in] list The list. * * @return The number of touch-points in the specified list. */ uint32_t GetTouchCount([in] PP_Resource resource, [in] PP_TouchListType list); /** * Returns the touch-point at the specified index from the specified list. * * @param[in] resource A PP_Resource corresponding to a touch * event. * * @param[in] list The list. * * @param[in] index The index. * * @return A PP_TouchPoint representing the touch-point. */ PP_TouchPoint GetTouchByIndex([in] PP_Resource resource, [in] PP_TouchListType list, [in] uint32_t index); /** * Returns the touch-point with the specified touch-id in the specified list. * * @param[in] resource A PP_Resource corresponding to a touch * event. * * @param[in] list The list. * * @param[in] touch_id The id of the touch-point. * * @return A PP_TouchPoint representing the touch-point. */ PP_TouchPoint GetTouchById([in] PP_Resource resource, [in] PP_TouchListType list, [in] uint32_t touch_id); };