// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! label Chrome { M39 = 1.0 }; [version=1.0] describe { GLbitfield; GLbitfield_ptr_t; GLboolean; GLboolean_ptr_t; GLbyte; GLbyte_ptr_t; GLclampf; GLclampf_ptr_t; GLclampx; GLclampx_ptr_t; GLenum; GLenum_ptr_t; GLfixed; GLfixed_ptr_t; GLfloat; GLfloat_ptr_t; GLint; GLint_ptr_t; GLintptr; GLintptr_ptr_t; GLshort; GLshort_ptr_t; GLsizei; GLsizei_ptr_t; GLsizeiptr; GLsizeiptr_ptr_t; GLubyte; GLubyte_ptr_t; GLuint; GLuint_ptr_t; GLushort; GLushort_ptr_t; }; #inline c #include "ppapi/c/pp_resource.h" #ifndef __gl2_h_ typedef void GLvoid; typedef int GLsizei; typedef unsigned short GLushort; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned int GLenum; typedef int GLint; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef float GLfloat; typedef float GLclampf; typedef signed char GLbyte; typedef unsigned int GLuint; typedef int GLfixed; typedef int GLclampx; #ifdef _WIN64 typedef long long int GLintptr; typedef long long int GLsizeiptr; #else typedef long int GLintptr; typedef long int GLsizeiptr; #endif // _WIN64 #endif // __gl2_h_ #endinl [macro="PPB_OPENGLES2_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2 { void ActiveTexture([in] PP_Resource context, [in] GLenum texture); void AttachShader([in] PP_Resource context, [in] GLuint program, [in] GLuint shader); void BindAttribLocation([in] PP_Resource context, [in] GLuint program, [in] GLuint index, [in] cstr_t name); void BindBuffer([in] PP_Resource context, [in] GLenum target, [in] GLuint buffer); void BindFramebuffer([in] PP_Resource context, [in] GLenum target, [in] GLuint framebuffer); void BindRenderbuffer([in] PP_Resource context, [in] GLenum target, [in] GLuint renderbuffer); void BindTexture([in] PP_Resource context, [in] GLenum target, [in] GLuint texture); void BlendColor([in] PP_Resource context, [in] GLclampf red, [in] GLclampf green, [in] GLclampf blue, [in] GLclampf alpha); void BlendEquation([in] PP_Resource context, [in] GLenum mode); void BlendEquationSeparate([in] PP_Resource context, [in] GLenum modeRGB, [in] GLenum modeAlpha); void BlendFunc([in] PP_Resource context, [in] GLenum sfactor, [in] GLenum dfactor); void BlendFuncSeparate([in] PP_Resource context, [in] GLenum srcRGB, [in] GLenum dstRGB, [in] GLenum srcAlpha, [in] GLenum dstAlpha); void BufferData([in] PP_Resource context, [in] GLenum target, [in] GLsizeiptr size, [in] mem_t data, [in] GLenum usage); void BufferSubData([in] PP_Resource context, [in] GLenum target, [in] GLintptr offset, [in] GLsizeiptr size, [in] mem_t data); GLenum CheckFramebufferStatus([in] PP_Resource context, [in] GLenum target); void Clear([in] PP_Resource context, [in] GLbitfield mask); void ClearColor([in] PP_Resource context, [in] GLclampf red, [in] GLclampf green, [in] GLclampf blue, [in] GLclampf alpha); void ClearDepthf([in] PP_Resource context, [in] GLclampf depth); void ClearStencil([in] PP_Resource context, [in] GLint s); void ColorMask([in] PP_Resource context, [in] GLboolean red, [in] GLboolean green, [in] GLboolean blue, [in] GLboolean alpha); void CompileShader([in] PP_Resource context, [in] GLuint shader); void CompressedTexImage2D([in] PP_Resource context, [in] GLenum target, [in] GLint level, [in] GLenum internalformat, [in] GLsizei width, [in] GLsizei height, [in] GLint border, [in] GLsizei imageSize, [in] mem_t data); void CompressedTexSubImage2D([in] PP_Resource context, [in] GLenum target, [in] GLint level, [in] GLint xoffset, [in] GLint yoffset, [in] GLsizei width, [in] GLsizei height, [in] GLenum format, [in] GLsizei imageSize, [in] mem_t data); void CopyTexImage2D([in] PP_Resource context, [in] GLenum target, [in] GLint level, [in] GLenum internalformat, [in] GLint x, [in] GLint y, [in] GLsizei width, [in] GLsizei height, [in] GLint border); void CopyTexSubImage2D([in] PP_Resource context, [in] GLenum target, [in] GLint level, [in] GLint xoffset, [in] GLint yoffset, [in] GLint x, [in] GLint y, [in] GLsizei width, [in] GLsizei height); GLuint CreateProgram([in] PP_Resource context); GLuint CreateShader([in] PP_Resource context, [in] GLenum type); void CullFace([in] PP_Resource context, [in] GLenum mode); void DeleteBuffers([in] PP_Resource context, [in] GLsizei n, [in] GLuint_ptr_t buffers); void DeleteFramebuffers([in] PP_Resource context, [in] GLsizei n, [in] GLuint_ptr_t framebuffers); void DeleteProgram([in] PP_Resource context, [in] GLuint program); void DeleteRenderbuffers([in] PP_Resource context, [in] GLsizei n, [in] GLuint_ptr_t renderbuffers); void DeleteShader([in] PP_Resource context, [in] GLuint shader); void DeleteTextures([in] PP_Resource context, [in] GLsizei n, [in] GLuint_ptr_t textures); void DepthFunc([in] PP_Resource context, [in] GLenum func); void DepthMask([in] PP_Resource context, [in] GLboolean flag); void DepthRangef([in] PP_Resource context, [in] GLclampf zNear, [in] GLclampf zFar); void DetachShader([in] PP_Resource context, [in] GLuint program, [in] GLuint shader); void Disable([in] PP_Resource context, [in] GLenum cap); void DisableVertexAttribArray([in] PP_Resource context, [in] GLuint index); void DrawArrays([in] PP_Resource context, [in] GLenum mode, [in] GLint first, [in] GLsizei count); void DrawElements([in] PP_Resource context, [in] GLenum mode, [in] GLsizei count, [in] GLenum type, [in] mem_t indices); void Enable([in] PP_Resource context, [in] GLenum cap); void EnableVertexAttribArray([in] PP_Resource context, [in] GLuint index); void Finish([in] PP_Resource context); void Flush([in] PP_Resource context); void FramebufferRenderbuffer([in] PP_Resource context, [in] GLenum target, [in] GLenum attachment, [in] GLenum renderbuffertarget, [in] GLuint renderbuffer); void FramebufferTexture2D([in] PP_Resource context, [in] GLenum target, [in] GLenum attachment, [in] GLenum textarget, [in] GLuint texture, [in] GLint level); void FrontFace([in] PP_Resource context, [in] GLenum mode); void GenBuffers([in] PP_Resource context, [in] GLsizei n, [out] GLuint_ptr_t buffers); void GenerateMipmap([in] PP_Resource context, [in] GLenum target); void GenFramebuffers([in] PP_Resource context, [in] GLsizei n, [out] GLuint_ptr_t framebuffers); void GenRenderbuffers([in] PP_Resource context, [in] GLsizei n, [out] GLuint_ptr_t renderbuffers); void GenTextures([in] PP_Resource context, [in] GLsizei n, [out] GLuint_ptr_t textures); void GetActiveAttrib([in] PP_Resource context, [in] GLuint program, [in] GLuint index, [in] GLsizei bufsize, [out] GLsizei_ptr_t length, [out] GLint_ptr_t size, [out] GLenum_ptr_t type, [out] str_t name); void GetActiveUniform([in] PP_Resource context, [in] GLuint program, [in] GLuint index, [in] GLsizei bufsize, [out] GLsizei_ptr_t length, [out] GLint_ptr_t size, [out] GLenum_ptr_t type, [out] str_t name); void GetAttachedShaders([in] PP_Resource context, [in] GLuint program, [in] GLsizei maxcount, [out] GLsizei_ptr_t count, [out] GLuint_ptr_t shaders); GLint GetAttribLocation([in] PP_Resource context, [in] GLuint program, [in] cstr_t name); void GetBooleanv([in] PP_Resource context, [in] GLenum pname, [out] GLboolean_ptr_t params); void GetBufferParameteriv([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [out] GLint_ptr_t params); GLenum GetError([in] PP_Resource context); void GetFloatv([in] PP_Resource context, [in] GLenum pname, [out] GLfloat_ptr_t params); void GetFramebufferAttachmentParameteriv([in] PP_Resource context, [in] GLenum target, [in] GLenum attachment, [in] GLenum pname, [out] GLint_ptr_t params); void GetIntegerv([in] PP_Resource context, [in] GLenum pname, [out] GLint_ptr_t params); void GetProgramiv([in] PP_Resource context, [in] GLuint program, [in] GLenum pname, [out] GLint_ptr_t params); void GetProgramInfoLog([in] PP_Resource context, [in] GLuint program, [in] GLsizei bufsize, [out] GLsizei_ptr_t length, [out] str_t infolog); void GetRenderbufferParameteriv([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [out] GLint_ptr_t params); void GetShaderiv([in] PP_Resource context, [in] GLuint shader, [in] GLenum pname, [out] GLint_ptr_t params); void GetShaderInfoLog([in] PP_Resource context, [in] GLuint shader, [in] GLsizei bufsize, [out] GLsizei_ptr_t length, [out] str_t infolog); void GetShaderPrecisionFormat([in] PP_Resource context, [in] GLenum shadertype, [in] GLenum precisiontype, [out] GLint_ptr_t range, [out] GLint_ptr_t precision); void GetShaderSource([in] PP_Resource context, [in] GLuint shader, [in] GLsizei bufsize, [out] GLsizei_ptr_t length, [out] str_t source); GLubyte_ptr_t GetString([in] PP_Resource context, [in] GLenum name); void GetTexParameterfv([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [out] GLfloat_ptr_t params); void GetTexParameteriv([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [out] GLint_ptr_t params); void GetUniformfv([in] PP_Resource context, [in] GLuint program, [in] GLint location, [out] GLfloat_ptr_t params); void GetUniformiv([in] PP_Resource context, [in] GLuint program, [in] GLint location, [out] GLint_ptr_t params); GLint GetUniformLocation([in] PP_Resource context, [in] GLuint program, [in] cstr_t name); void GetVertexAttribfv([in] PP_Resource context, [in] GLuint index, [in] GLenum pname, [out] GLfloat_ptr_t params); void GetVertexAttribiv([in] PP_Resource context, [in] GLuint index, [in] GLenum pname, [out] GLint_ptr_t params); void GetVertexAttribPointerv([in] PP_Resource context, [in] GLuint index, [in] GLenum pname, [out] mem_ptr_t pointer); void Hint([in] PP_Resource context, [in] GLenum target, [in] GLenum mode); GLboolean IsBuffer([in] PP_Resource context, [in] GLuint buffer); GLboolean IsEnabled([in] PP_Resource context, [in] GLenum cap); GLboolean IsFramebuffer([in] PP_Resource context, [in] GLuint framebuffer); GLboolean IsProgram([in] PP_Resource context, [in] GLuint program); GLboolean IsRenderbuffer([in] PP_Resource context, [in] GLuint renderbuffer); GLboolean IsShader([in] PP_Resource context, [in] GLuint shader); GLboolean IsTexture([in] PP_Resource context, [in] GLuint texture); void LineWidth([in] PP_Resource context, [in] GLfloat width); void LinkProgram([in] PP_Resource context, [in] GLuint program); void PixelStorei([in] PP_Resource context, [in] GLenum pname, [in] GLint param); void PolygonOffset([in] PP_Resource context, [in] GLfloat factor, [in] GLfloat units); void ReadPixels([in] PP_Resource context, [in] GLint x, [in] GLint y, [in] GLsizei width, [in] GLsizei height, [in] GLenum format, [in] GLenum type, [out] mem_t pixels); void ReleaseShaderCompiler([in] PP_Resource context); void RenderbufferStorage([in] PP_Resource context, [in] GLenum target, [in] GLenum internalformat, [in] GLsizei width, [in] GLsizei height); void SampleCoverage([in] PP_Resource context, [in] GLclampf value, [in] GLboolean invert); void Scissor([in] PP_Resource context, [in] GLint x, [in] GLint y, [in] GLsizei width, [in] GLsizei height); void ShaderBinary([in] PP_Resource context, [in] GLsizei n, [in] GLuint_ptr_t shaders, [in] GLenum binaryformat, [in] mem_t binary, [in] GLsizei length); void ShaderSource([in] PP_Resource context, [in] GLuint shader, [in] GLsizei count, [out] cstr_t str, [in] GLint_ptr_t length); void StencilFunc([in] PP_Resource context, [in] GLenum func, [in] GLint ref, [in] GLuint mask); void StencilFuncSeparate([in] PP_Resource context, [in] GLenum face, [in] GLenum func, [in] GLint ref, [in] GLuint mask); void StencilMask([in] PP_Resource context, [in] GLuint mask); void StencilMaskSeparate([in] PP_Resource context, [in] GLenum face, [in] GLuint mask); void StencilOp([in] PP_Resource context, [in] GLenum fail, [in] GLenum zfail, [in] GLenum zpass); void StencilOpSeparate([in] PP_Resource context, [in] GLenum face, [in] GLenum fail, [in] GLenum zfail, [in] GLenum zpass); void TexImage2D([in] PP_Resource context, [in] GLenum target, [in] GLint level, [in] GLint internalformat, [in] GLsizei width, [in] GLsizei height, [in] GLint border, [in] GLenum format, [in] GLenum type, [in] mem_t pixels); void TexParameterf([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [in] GLfloat param); void TexParameterfv([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [in] GLfloat_ptr_t params); void TexParameteri([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [in] GLint param); void TexParameteriv([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [in] GLint_ptr_t params); void TexSubImage2D([in] PP_Resource context, [in] GLenum target, [in] GLint level, [in] GLint xoffset, [in] GLint yoffset, [in] GLsizei width, [in] GLsizei height, [in] GLenum format, [in] GLenum type, [in] mem_t pixels); void Uniform1f([in] PP_Resource context, [in] GLint location, [in] GLfloat x); void Uniform1fv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLfloat_ptr_t v); void Uniform1i([in] PP_Resource context, [in] GLint location, [in] GLint x); void Uniform1iv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLint_ptr_t v); void Uniform2f([in] PP_Resource context, [in] GLint location, [in] GLfloat x, [in] GLfloat y); void Uniform2fv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLfloat_ptr_t v); void Uniform2i([in] PP_Resource context, [in] GLint location, [in] GLint x, [in] GLint y); void Uniform2iv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLint_ptr_t v); void Uniform3f([in] PP_Resource context, [in] GLint location, [in] GLfloat x, [in] GLfloat y, [in] GLfloat z); void Uniform3fv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLfloat_ptr_t v); void Uniform3i([in] PP_Resource context, [in] GLint location, [in] GLint x, [in] GLint y, [in] GLint z); void Uniform3iv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLint_ptr_t v); void Uniform4f([in] PP_Resource context, [in] GLint location, [in] GLfloat x, [in] GLfloat y, [in] GLfloat z, [in] GLfloat w); void Uniform4fv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLfloat_ptr_t v); void Uniform4i([in] PP_Resource context, [in] GLint location, [in] GLint x, [in] GLint y, [in] GLint z, [in] GLint w); void Uniform4iv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLint_ptr_t v); void UniformMatrix2fv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLboolean transpose, [in] GLfloat_ptr_t value); void UniformMatrix3fv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLboolean transpose, [in] GLfloat_ptr_t value); void UniformMatrix4fv([in] PP_Resource context, [in] GLint location, [in] GLsizei count, [in] GLboolean transpose, [in] GLfloat_ptr_t value); void UseProgram([in] PP_Resource context, [in] GLuint program); void ValidateProgram([in] PP_Resource context, [in] GLuint program); void VertexAttrib1f([in] PP_Resource context, [in] GLuint indx, [in] GLfloat x); void VertexAttrib1fv([in] PP_Resource context, [in] GLuint indx, [in] GLfloat_ptr_t values); void VertexAttrib2f([in] PP_Resource context, [in] GLuint indx, [in] GLfloat x, [in] GLfloat y); void VertexAttrib2fv([in] PP_Resource context, [in] GLuint indx, [in] GLfloat_ptr_t values); void VertexAttrib3f([in] PP_Resource context, [in] GLuint indx, [in] GLfloat x, [in] GLfloat y, [in] GLfloat z); void VertexAttrib3fv([in] PP_Resource context, [in] GLuint indx, [in] GLfloat_ptr_t values); void VertexAttrib4f([in] PP_Resource context, [in] GLuint indx, [in] GLfloat x, [in] GLfloat y, [in] GLfloat z, [in] GLfloat w); void VertexAttrib4fv([in] PP_Resource context, [in] GLuint indx, [in] GLfloat_ptr_t values); void VertexAttribPointer([in] PP_Resource context, [in] GLuint indx, [in] GLint size, [in] GLenum type, [in] GLboolean normalized, [in] GLsizei stride, [in] mem_t ptr); void Viewport([in] PP_Resource context, [in] GLint x, [in] GLint y, [in] GLsizei width, [in] GLsizei height); }; [macro="PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2InstancedArrays { void DrawArraysInstancedANGLE([in] PP_Resource context, [in] GLenum mode, [in] GLint first, [in] GLsizei count, [in] GLsizei primcount); void DrawElementsInstancedANGLE([in] PP_Resource context, [in] GLenum mode, [in] GLsizei count, [in] GLenum type, [in] mem_t indices, [in] GLsizei primcount); void VertexAttribDivisorANGLE([in] PP_Resource context, [in] GLuint index, [in] GLuint divisor); }; [macro="PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2FramebufferBlit { void BlitFramebufferEXT([in] PP_Resource context, [in] GLint srcX0, [in] GLint srcY0, [in] GLint srcX1, [in] GLint srcY1, [in] GLint dstX0, [in] GLint dstY0, [in] GLint dstX1, [in] GLint dstY1, [in] GLbitfield mask, [in] GLenum filter); }; [macro="PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2FramebufferMultisample { void RenderbufferStorageMultisampleEXT([in] PP_Resource context, [in] GLenum target, [in] GLsizei samples, [in] GLenum internalformat, [in] GLsizei width, [in] GLsizei height); }; [macro="PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2ChromiumEnableFeature { GLboolean EnableFeatureCHROMIUM([in] PP_Resource context, [in] cstr_t feature); }; [macro="PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2ChromiumMapSub { mem_t MapBufferSubDataCHROMIUM([in] PP_Resource context, [in] GLuint target, [in] GLintptr offset, [in] GLsizeiptr size, [in] GLenum access); void UnmapBufferSubDataCHROMIUM([in] PP_Resource context, [in] mem_t mem); mem_t MapTexSubImage2DCHROMIUM([in] PP_Resource context, [in] GLenum target, [in] GLint level, [in] GLint xoffset, [in] GLint yoffset, [in] GLsizei width, [in] GLsizei height, [in] GLenum format, [in] GLenum type, [in] GLenum access); void UnmapTexSubImage2DCHROMIUM([in] PP_Resource context, [in] mem_t mem); }; [macro="PPB_OPENGLES2_QUERY_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2Query { void GenQueriesEXT([in] PP_Resource context, [in] GLsizei n, [out] GLuint_ptr_t queries); void DeleteQueriesEXT([in] PP_Resource context, [in] GLsizei n, [in] GLuint_ptr_t queries); GLboolean IsQueryEXT([in] PP_Resource context, [in] GLuint id); void BeginQueryEXT([in] PP_Resource context, [in] GLenum target, [in] GLuint id); void EndQueryEXT([in] PP_Resource context, [in] GLenum target); void GetQueryivEXT([in] PP_Resource context, [in] GLenum target, [in] GLenum pname, [out] GLint_ptr_t params); void GetQueryObjectuivEXT([in] PP_Resource context, [in] GLuint id, [in] GLenum pname, [out] GLuint_ptr_t params); }; [macro="PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE", force_struct_namespace] interface PPB_OpenGLES2VertexArrayObject { void GenVertexArraysOES([in] PP_Resource context, [in] GLsizei n, [out] GLuint_ptr_t arrays); void DeleteVertexArraysOES([in] PP_Resource context, [in] GLsizei n, [in] GLuint_ptr_t arrays); GLboolean IsVertexArrayOES([in] PP_Resource context, [in] GLuint array); void BindVertexArrayOES([in] PP_Resource context, [in] GLuint array); };