/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** * This file defines the PPB_VarArrayBuffer struct providing * a way to interact with JavaScript ArrayBuffers. */ label Chrome { M18 = 1.0 }; /** * The PPB_VarArrayBuffer interface provides a way to interact * with JavaScript ArrayBuffers, which represent a contiguous sequence of * bytes. Use PPB_Var to manage the reference count for a * VarArrayBuffer. Note that these Vars are not part of the * embedding page's DOM, and can only be shared with JavaScript using the * PostMessage and HandleMessage functions of * pp::Instance. */ [macro="PPB_VAR_ARRAY_BUFFER_INTERFACE"] interface PPB_VarArrayBuffer { /** * Create() creates a zero-initialized VarArrayBuffer. * * @param[in] size_in_bytes The size of the ArrayBuffer to * be created. * * @return A PP_Var representing a VarArrayBuffer * of the requested size and with a reference count of 1. */ PP_Var Create([in] uint32_t size_in_bytes); /** * ByteLength() retrieves the length of the VarArrayBuffer in * bytes. On success, byte_length is set to the length of the * given ArrayBuffer var. On failure, byte_length * is unchanged (this could happen, for instance, if the given * PP_Var is not of type PP_VARTYPE_ARRAY_BUFFER). * Note that ByteLength() will successfully retrieve the size of an * ArrayBuffer even if the ArrayBuffer is not * currently mapped. * * @param[in] array The ArrayBuffer whose length should be * returned. * * @param[out] byte_length A variable which is set to the length of the given * ArrayBuffer on success. * * @return PP_TRUE on success, PP_FALSE on failure. */ PP_Bool ByteLength([in] PP_Var array, [out] uint32_t byte_length); /** * Map() maps the ArrayBuffer in to the module's address space * and returns a pointer to the beginning of the buffer for the given * ArrayBuffer PP_Var. ArrayBuffers are copied when transmitted, * so changes to the underlying memory are not automatically available to * the embedding page. * * Note that calling Map() can be a relatively expensive operation. Use care * when calling it in performance-critical code. For example, you should call * it only once when looping over an ArrayBuffer. * * Example: * * @code * char* data = (char*)(array_buffer_if.Map(array_buffer_var)); * uint32_t byte_length = 0; * PP_Bool ok = array_buffer_if.ByteLength(array_buffer_var, &byte_length); * if (!ok) * return DoSomethingBecauseMyVarIsNotAnArrayBuffer(); * for (uint32_t i = 0; i < byte_length; ++i) * data[i] = 'A'; * @endcode * * @param[in] array The ArrayBuffer whose internal buffer should * be returned. * * @return A pointer to the internal buffer for this * ArrayBuffer. Returns NULL * if the given PP_Var is not of type * PP_VARTYPE_ARRAY_BUFFER. */ mem_t Map([in] PP_Var array); /** * Unmap() unmaps the given ArrayBuffer var from the module * address space. Use this if you want to save memory but might want to call * Map() to map the buffer again later. The PP_Var remains valid * and should still be released using PPB_Var when you are done * with the ArrayBuffer. * * @param[in] array The ArrayBuffer to be released. */ void Unmap([in] PP_Var array); };