/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**
* This file contains the PPB_Flash_MessageLoop
interface.
*/
label Chrome {
M18 = 0.1
};
/**
* The PPB_Flash_MessageLoop
interface supports Pepper Flash to run
* nested message loops.
*/
interface PPB_Flash_MessageLoop {
/**
* Allocates a Flash message loop resource.
*
* @param[in] instance A PP_Instance
identifying one instance
* of a module.
*
* @return A PP_Resource
that can be used to run a nested message
* loop if successful; 0 if failed.
*/
PP_Resource Create([in] PP_Instance instance);
/**
* Determines if a given resource is a Flash message loop.
*
* @param[in] resource A PP_Resource
corresponding to a generic
* resource.
*
* @return A PP_Bool
that is PP_TRUE
if the given
* resource is a Flash message loop, otherwise PP_FALSE
.
*/
PP_Bool IsFlashMessageLoop([in] PP_Resource resource);
/**
* Runs a nested message loop. The plugin will be reentered from this call.
* This function is used in places where Flash would normally enter a nested
* message loop (e.g., when displaying context menus), but Pepper provides
* only an asynchronous call. After performing that asynchronous call, call
* Run()
. In the callback, call Quit()
.
*
* For a given message loop resource, only the first call to
* Run()
will start a nested message loop. The subsequent calls
* will return PP_ERROR_FAILED
immediately.
*
* @param[in] flash_message_loop The Flash message loop.
*
* @return PP_ERROR_ABORTED
if the message loop quits because the
* resource is destroyed; PP_OK
if the message loop quits because
* of other reasons (e.g., Quit()
is called);
* PP_ERROR_FAILED
if this is not the first call to
* Run()
.
*/
int32_t Run([in] PP_Resource flash_message_loop);
/**
* Signals to quit the outermost nested message loop. Use this to exit and
* return back to the caller after you call Run()
.
*
* If Quit()
is not called to balance the call to
* Run()
, the outermost nested message loop will be quitted
* implicitly when the resource is destroyed.
*
* @param[in] flash_message_loop The Flash message loop.
*/
void Quit([in] PP_Resource flash_message_loop);
};