/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** * This file contains the PPB_Flash_MessageLoop interface. */ label Chrome { M18 = 0.1 }; /** * The PPB_Flash_MessageLoop interface supports Pepper Flash to run * nested message loops. */ interface PPB_Flash_MessageLoop { /** * Allocates a Flash message loop resource. * * @param[in] instance A PP_Instance identifying one instance * of a module. * * @return A PP_Resource that can be used to run a nested message * loop if successful; 0 if failed. */ PP_Resource Create([in] PP_Instance instance); /** * Determines if a given resource is a Flash message loop. * * @param[in] resource A PP_Resource corresponding to a generic * resource. * * @return A PP_Bool that is PP_TRUE if the given * resource is a Flash message loop, otherwise PP_FALSE. */ PP_Bool IsFlashMessageLoop([in] PP_Resource resource); /** * Runs a nested message loop. The plugin will be reentered from this call. * This function is used in places where Flash would normally enter a nested * message loop (e.g., when displaying context menus), but Pepper provides * only an asynchronous call. After performing that asynchronous call, call * Run(). In the callback, call Quit(). * * For a given message loop resource, only the first call to * Run() will start a nested message loop. The subsequent calls * will return PP_ERROR_FAILED immediately. * * @param[in] flash_message_loop The Flash message loop. * * @return PP_ERROR_ABORTED if the message loop quits because the * resource is destroyed; PP_OK if the message loop quits because * of other reasons (e.g., Quit() is called); * PP_ERROR_FAILED if this is not the first call to * Run(). */ int32_t Run([in] PP_Resource flash_message_loop); /** * Signals to quit the outermost nested message loop. Use this to exit and * return back to the caller after you call Run(). * * If Quit() is not called to balance the call to * Run(), the outermost nested message loop will be quitted * implicitly when the resource is destroyed. * * @param[in] flash_message_loop The Flash message loop. */ void Quit([in] PP_Resource flash_message_loop); };