/* Copyright (c) 2010 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PPAPI_C_DEV_PPB_AUDIO_CONFIG_DEV_H_ #define PPAPI_C_DEV_PPB_AUDIO_CONFIG_DEV_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_AUDIO_CONFIG_DEV_INTERFACE "PPB_AudioConfig(Dev);0.4" enum { PP_AUDIOMINSAMPLEFRAMECOUNT = 64, PP_AUDIOMAXSAMPLEFRAMECOUNT = 32768 }; typedef enum { PP_AUDIOSAMPLERATE_NONE = 0, PP_AUDIOSAMPLERATE_44100 = 44100, PP_AUDIOSAMPLERATE_48000 = 48000 } PP_AudioSampleRate_Dev; PP_COMPILE_ASSERT_SIZE_IN_BYTES(PP_AudioSampleRate_Dev, 4); /** * Audio configuration. This base configuration interface supports only stereo * 16bit output. This class is not mutable, therefore it is okay to access * instances from different threads. */ struct PPB_AudioConfig_Dev { /** * Create a 16 bit stereo config with the given sample rate. We guarantee * that PP_AUDIOSAMPLERATE_44100 and PP_AUDIOSAMPLERATE_48000 sample rates * are supported. The |sample_frame_count| should be the result of calling * RecommendSampleFrameCount. If the sample frame count or bit rate aren't * supported, this function will fail and return a null resource. * * A single sample frame on a stereo device means one value for the left * channel and one value for the right channel. * * Buffer layout for a stereo int16 configuration: * int16_t *buffer16; * buffer16[0] is the first left channel sample * buffer16[1] is the first right channel sample * buffer16[2] is the second left channel sample * buffer16[3] is the second right channel sample * ... * buffer16[2 * (sample_frame_count - 1)] is the last left channel sample * buffer16[2 * (sample_frame_count - 1) + 1] is the last right channel sample * Data will always be in the native endian format of the platform. */ PP_Resource (*CreateStereo16Bit)(PP_Instance instance, PP_AudioSampleRate_Dev sample_rate, uint32_t sample_frame_count); /* * Returns a supported sample frame count closest to the given requested * count. The sample frame count determines the overall latency of audio. * Since one "frame" is always buffered in advance, smaller frame counts * will yield lower latency, but higher CPU utilization. * * Supported sample frame counts will vary by hardware and system (consider * that the local system might be anywhere from a cell phone or a high-end * audio workstation). Sample counts less than PP_AUDIOMINSAMPLEFRAMECOUNT * and greater than PP_AUDIOMAXSAMPLEFRAMECOUNT are never supported on any * system, but values in between aren't necessarily valid. This function * will return a supported count closest to the requested value. * * If you pass 0 as the requested sample count, the recommended sample for * the local system is returned. */ uint32_t (*RecommendSampleFrameCount)(uint32_t requested_sample_frame_count); /** * Returns true if the given resource is an AudioConfig object. */ PP_Bool (*IsAudioConfig)(PP_Resource resource); /** * Returns the sample rate for the given AudioConfig resource. If the * resource is invalid, this will return PP_AUDIOSAMPLERATE_NONE. */ PP_AudioSampleRate_Dev (*GetSampleRate)(PP_Resource config); /** * Returns the sample frame count for the given AudioConfig resource. If the * resource is invalid, this will return 0. See RecommendSampleFrameCount for * more on sample frame counts. */ uint32_t (*GetSampleFrameCount)(PP_Resource config); }; #endif /* PPAPI_C_DEV_PPB_AUDIO_CONFIG_DEV_H_ */