/* Copyright (c) 2011 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ #define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ #include "ppapi/c/dev/pp_graphics_3d_dev.h" #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_var.h" // Example usage from plugin code: // // // Setup. // PP_Resource context; // int32_t config, num_config; // g3d->GetConfigs(&config, 1, &num_config); // int32_t attribs[] = {PP_GRAPHICS_3D_SURFACE_WIDTH, 800, // PP_GRAPHICS_3D_SURFACE_HEIGHT, 800, // PP_GRAPHICS_3D_ATTRIB_NONE}; // context = g3d->Create(instance, config, attribs, &context); // inst->BindGraphics(instance, context); // // // Present one frame. // gles2->Clear(context, GL_COLOR_BUFFER); // g3d->SwapBuffers(context); // // // Shutdown. // core->ReleaseResource(context); #define PPB_GRAPHICS_3D_DEV_INTERFACE_0_6 "PPB_Graphics3D(Dev);0.6" #define PPB_GRAPHICS_3D_DEV_INTERFACE PPB_GRAPHICS_3D_DEV_INTERFACE_0_6 struct PPB_Graphics3D_Dev { // TODO(alokp): Do these functions need module argument? // Retrieves the list of all available PP_Config3D_Devs. // configs is a pointer to a buffer containing config_size elements. // On success, PP_OK is returned. The number of configurations is returned // in num_config, and elements 0 through num_config - 1 of configs are filled // in with valid PP_Config3D_Devs. No more than config_size // PP_Config3D_Devs will be returned even if more are available. // However, if GetConfigs is called with configs = NULL, then no // configurations are returned, but the total number of configurations // available will be returned in num_config. // // On failure following error codes are returned: // PP_ERROR_BADARGUMENT if num_config is NULL. // PP_ERROR_FAILED for everything else. int32_t (*GetConfigs)(PP_Config3D_Dev* configs, int32_t config_size, int32_t* num_config); // Retrieves the values for each attribute in attrib_list. // attrib_list is a list of attribute name-value pairs terminated with // PP_GRAPHICS3DCONFIGATTRIB_NONE. It is both input and output structure // for this function. // // On success PP_OK is returned and attrib_list is populated with // values of the attributes specified in attrib_list. // On failure following error codes are returned: // PP_GRAPHICS3DERROR_BAD_CONFIG if config is not valid // PP_ERROR_BADARGUMENT if attrib_list is NULL or malformed // PP_GRAPHICS3DERROR_BAD_ATTRIBUTE if any of the attributes in the // attrib_list is not recognized. // // Example usage: To get the values for rgb bits in the color buffer, // this function must be called as following: // int attrib_list[] = {PP_GRAPHICS3DCONFIGATTRIB_RED_SIZE, 0, // PP_GRAPHICS3DCONFIGATTRIB_GREEN_SIZE, 0, // PP_GRAPHICS3DCONFIGATTRIB_BLUE_SIZE, 0, // PP_GRAPHICS3DCONFIGATTRIB_NONE}; // GetConfigAttribs(config, attrib_list); // int red_bits = attrib_list[1]; // int green_bits = attrib_list[3]; // int blue_bits = attrib_list[5]; int32_t (*GetConfigAttribs)(PP_Config3D_Dev config, int32_t* attrib_list); // Returns a string describing some aspect of the Graphics3D implementation. // name may be one of: // - PP_GRAPHICS3DSTRING_CLIENT_APIS: describes which client rendering APIs // are supported. It is zero-terminated and contains a space-separated list // of API names, which must include at least one of "OpenGL" or "OpenGL_ES". // - PP_GRAPHICS3DSTRING_EXTENSIONS: describes which extensions are supported // by the implementation. The string is zero-terminated and contains a // space-separated list of extension names; extension names themselves do // not contain spaces. If there are no extensions, then the empty string is // returned. // - PP_GRAPHICS3DSTRING_VENDOR: Implementation dependent. // - PP_GRAPHICS3DSTRING_VERSION: The format of the string is: // // Both the major and minor portions of the version number are numeric. // The vendor-specific information is optional; if present, its format and // contents are implementation specific. // On failure, PP_VARTYPE_UNDEFINED is returned. struct PP_Var (*GetString)(int32_t name); // Creates and initializes a rendering context and returns a handle to it. // The returned context is off-screen to start with. It must be attached to // a plugin instance using PPB_Instance::BindGraphics to draw on the web page. // // If share_context is not NULL, then all shareable data, as defined // by the client API (note that for OpenGL and OpenGL ES, shareable data // excludes texture objects named 0) will be shared by share_context, all // other contexts share_context already shares with, and the newly created // context. An arbitrary number of PPB_Context3D_Dev can share data in // this fashion. // // attrib_list specifies a list of attributes for the context. The list // has the same structure as described for // PPB_Graphics3D_Dev::GetConfigAttribs. attrib_list may be NULL or empty // (first attribute is PP_GRAPHICS_3D_ATTRIB_NONE), in which case attributes // assume their default values. // Attributes that can be specified in attrib_list include: // - PP_GRAPHICS3DATTRIB_CONTEXT_CLIENT_VERSION: may only be specified when // creating a OpenGL ES context. // - PP_GRAPHICS3DATTRIB_WIDTH: The default value is zero. // - PP_GRAPHICS3DATTRIB_HEIGHT: The default value is zero. // - PP_GRAPHICS3DATTRIB_LARGEST_SURFACE: If true, creates the largest // possible surface when the allocation of the surface would otherwise fail. // The width and height of the allocated surface will never exceed the // values of PP_GRAPHICS3DATTRIB_WIDTH and PP_GRAPHICS3DATTRIB_HEIGHT, // respectively. If this option is used, PPB_Graphics3D_Dev::GetAttrib // can be used to retrieve surface dimensions. // - PP_GRAPHICS3DATTRIB_RENDER_BUFFER // // It will fail to create a context if config is not a valid PP_Config3D_Dev, // or does not support the requested client API (this includes requesting // creation of an OpenGL ES 1.x context when the // PP_GRAPHICS3DATTRIB_RENDERABLE_TYPE attribute of config does not // contain PP_GRAPHICS3DATTRIBVALUE_OPENGL_ES_BIT, or creation of an // OpenGL ES 2.x context when the attribute does not contain // PP_GRAPHICS3DATTRIBVALUE_OPENGL_ES2_BIT). // // On failure Create returns NULL resource. PP_Resource (*Create)(PP_Instance instance, PP_Config3D_Dev config, PP_Resource share_context, const int32_t* attrib_list); // Returns PP_TRUE if the given resource is a valid PPB_Graphics3D_Dev, // PP_FALSE if it is an invalid resource or is a resource of another type. PP_Bool (*IsGraphics3D)(PP_Resource resource); // Retrieves the values for each attribute in attrib_list. The list // has the same structure as described for // PPB_Graphics3D_Dev::GetConfigAttribs. // // Attributes that can be queried for include: // - PP_GRAPHICS3DATTRIB_CONFIG_ID: returns the ID of the // PP_Config3D_Dev with respect to which the context was created. // - PP_GRAPHICS3DATTRIB_CONTEXT_CLIENT_TYPE: returns the type of client API // this context supports. // - PP_GRAPHICS3DATTRIB_CONTEXT_CLIENT_VERSION: returns the version of the // client API this context supports, as specified at context creation time. // - PP_GRAPHICS3DATTRIB_RENDER_BUFFER: returns the buffer which client API // rendering via this context will use. Either // PP_GRAPHICS3DATTRIBVALUE_BACK_BUFFER or // PP_GRAPHICS3DATTRIBVALUE_SINGLE_BUFFER may be returned depending on the // buffer requested by the setting of the PP_GRAPHICS3DATTRIB_RENDER_BUFFER // property of the context. // - PP_GRAPHICS3DATTRIB_LARGEST_SURFACE: returns the same attribute value // specified when the context was created with PPB_Graphics3D_Dev::Create. // - PP_GRAPHICS3DATTRIB_WIDTH and PP_GRAPHICS3DATTRIB_HEIGHT: The returned // size may be less than the requested size if // PP_GRAPHICS3DATTRIB_LARGEST_SURFACE is true. // - PP_GRAPHICS3DATTRIB_MULTISAMPLE_RESOLVE // - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR // // On failure the following error codes may be returned: // - PP_ERROR_BADRESOURCE if context is invalid. // - PP_GRAPHICS3DERROR_BAD_ATTRIBUTE if any attribute in the attrib_list // is not a valid attribute int32_t (*GetAttribs)(PP_Resource context, int32_t* attrib_list); // Sets the values for each attribute in attrib_list. The list // has the same structure as described for // PPB_Graphics3D_Dev::GetConfigAttribs. // // Attributes that can be specified are: // - PP_GRAPHICS3DATTRIB_MULTISAMPLE_RESOLVE: If value // is PP_GRAPHICS3DATTRIBVALUE_MULTISAMPLE_RESOLVE_BOX, and the // PP_GRAPHICS3DATTRIB_SURFACE_TYPE attribute used to create surface does // not contain PP_GRAPHICS3DATTRIBVALUE_MULTISAMPLE_RESOLVE_BOX_BIT, a // PP_GRAPHICS3DERROR_BAD_MATCH error is returned. // - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR: If value is // PP_GRAPHICS3DATTRIBVALUE_BUFFER_PRESERVED, and the // PP_GRAPHICS3DATTRIB_SURFACE_TYPE attribute used to create surface // does not contain PP_GRAPHICS3DATTRIBVALUE_SWAP_BEHAVIOR_PRESERVED_BIT, // a PP_GRAPHICS3DERROR_BAD_MATCH error is returned. int32_t (*SetAttribs)(PP_Resource context, int32_t* attrib_list); // Resizes the backing surface for context. // // On failure the following error codes may be returned: // - PP_ERROR_BADRESOURCE if context is invalid. // - PP_ERROR_BADARGUMENT if the value specified for width or height // is less than zero. // // If the surface could not be resized due to insufficient resources, // PP_ERROR_NOMEMORY error is returned on the next SwapBuffers callback. int32_t (*ResizeBuffers)(PP_Resource context, int32_t width, int32_t height); // Makes the contents of the color buffer available for compositing. // This function has no effect on off-screen surfaces - ones not bound // to any plugin instance. The contents of ancillary buffers are always // undefined after calling SwapBuffers. The contents of the color buffer are // undefined if the value of the PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR attribute // of context is not PP_GRAPHICS3DATTRIBVALUE_BUFFER_PRESERVED. // // SwapBuffers performs an implicit flush operation on context. // // This functions can run in two modes: // - In synchronous mode, you specify NULL for the callback and the callback // data. This function will block the calling thread until the image has // been painted to the screen. It is not legal to block the main thread of // the plugin, you can use synchronous mode only from background threads. // - In asynchronous mode, you specify a callback function and the argument // for that callback function. The callback function will be executed on // the calling thread when the image has been painted to the screen. While // you are waiting for a Flush callback, additional calls to Flush will // fail. // // Because the callback is executed (or thread unblocked) only when the // plugin's current state is actually on the screen, this function provides a // way to rate limit animations. By waiting until the image is on the screen // before painting the next frame, you can ensure you're not generating // updates faster than the screen can be updated. int32_t (*SwapBuffers)(PP_Resource context, struct PP_CompletionCallback callback); }; #endif /* PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ */