/* Copyright (c) 2010 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PPAPI_C_DEV_PPB_SURFACE_3D_DEV_H_ #define PPAPI_C_DEV_PPB_SURFACE_3D_DEV_H_ #include "ppapi/c/dev/pp_graphics_3d_dev.h" #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_resource.h" #define PPB_SURFACE_3D_DEV_INTERFACE "PPB_Surface3D(Dev);0.1" struct PPB_Surface3D_Dev { // Creates a render surface and returns a handle to it. // Any PPB_Context3D_Dev created with a compatible PP_Config3D_Dev // can be used to render into this surface. The returned surface is // off-screen to start with. It must be attached to a plugin instance // using PPB_Instance::BindGraphics to draw on the web page. // // attrib_list specifies a list of attributes for the surface. The list has // the same structure as described for PPB_Graphics3D_Dev::GetConfigAttribs. // Attributes that can be specified in attrib_list include: // - PP_GRAPHICS3DATTRIB_WIDTH // - PP_GRAPHICS3DATTRIB_HEIGHT // - PP_GRAPHICS3DATTRIB_LARGEST_SURFACE: If true, creates the largest // possible surface when the allocation of the surface would otherwise fail. // The width and height of the allocated surface will never exceed the // values of PP_GRAPHICS3DATTRIB_WIDTH and PP_GRAPHICS3DATTRIB_HEIGHT, // respectively. If this option is used, PPB_Surface3D_Dev::GetAttrib // can be used to retrieve surface dimensions. // - PP_GRAPHICS3DATTRIB_RENDER_BUFFER PP_Resource (*Create)(PP_Instance instance, PP_Config3D_Dev config, const int32_t* attrib_list); // Returns PP_TRUE if the given resource is a valid Surface3D, PP_FALSE if it // is an invalid resource or is a resource of another type. PP_Bool (*IsSurface3D)(PP_Resource resource); // Sets an attribute for PPB_Surface3D_Dev. The specified attribute of // surface is set to value. Attributes that can be specified are: // - PP_GRAPHICS3DATTRIB_MULTISAMPLE_RESOLVE: If value // is PP_GRAPHICS3DATTRIBVALUE_MULTISAMPLE_RESOLVE_BOX, and the // PP_GRAPHICS3DATTRIB_SURFACE_TYPE attribute used to create surface does // not contain PP_GRAPHICS3DATTRIBVALUE_MULTISAMPLE_RESOLVE_BOX_BIT, a // PP_GRAPHICS3DERROR_BAD_MATCH error is returned. // - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR: If value is // PP_GRAPHICS3DATTRIBVALUE_BUFFER_PRESERVED, and the // PP_GRAPHICS3DATTRIB_SURFACE_TYPE attribute used to create surface // does not contain PP_GRAPHICS3DATTRIBVALUE_SWAP_BEHAVIOR_PRESERVED_BIT, // a PP_GRAPHICS3DERROR_BAD_MATCH error is returned. int32_t (*SetAttrib)(PP_Resource surface, int32_t attribute, int32_t value); // Retrieves the value of attribute for surface. Attributes that can be // queried for are: // - PP_GRAPHICS3DATTRIB_CONFIG_ID: returns the ID of the // PP_Config3D_Dev with respect to which the surface was created. // - PP_GRAPHICS3DATTRIB_LARGEST_SURFACE: returns the same attribute value // specified when the surface was created with PPB_Surface3D_Dev::Create. // - PP_GRAPHICS3DATTRIB_WIDTH and PP_GRAPHICS3DATTRIB_HEIGHT: The returned // size may be less than the requested size if // PP_GRAPHICS3DATTRIB_LARGEST_SURFACE is true. // - PP_GRAPHICS3DATTRIB_RENDER_BUFFER // - PP_GRAPHICS3DATTRIB_MULTISAMPLE_RESOLVE // - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR // // If attribute is not a valid PPB_Surface3D_Dev surface attribute, // then an PP_GRAPHICS3DERROR_BAD_ATTRIBUTE error is returned. If surface // is not a valid PPB_Surface3D_Dev then an PP_GRAPHICS3DERROR_BAD_SURFACE // error is returned. int32_t (*GetAttrib)(PP_Resource surface, int32_t attribute, int32_t* value); // Makes the contents of the color buffer available for compositing. // This function has no effect on off-screen surfaces - ones not bound // to any plugin instance. The contents of ancillary buffers are always // undefined after calling SwapBuffers. The contents of the color buffer are // undefined if the value of the PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR attribute // of surface is not PP_GRAPHICS3DATTRIBVALUE_BUFFER_PRESERVED. // // If surface is bound as the draw surface of a context then SwapBuffers // performs an implicit flush operation on the context. // // This functions can run in two modes: // - In synchronous mode, you specify NULL for the callback and the callback // data. This function will block the calling thread until the image has // been painted to the screen. It is not legal to block the main thread of // the plugin, you can use synchronous mode only from background threads. // - In asynchronous mode, you specify a callback function and the argument // for that callback function. The callback function will be executed on // the calling thread when the image has been painted to the screen. While // you are waiting for a Flush callback, additional calls to Flush will // fail. // // Because the callback is executed (or thread unblocked) only when the // plugin's current state is actually on the screen, this function provides a // way to rate limit animations. By waiting until the image is on the screen // before painting the next frame, you can ensure you're not generating // updates faster than the screen can be updated. // int32_t (*SwapBuffers)(PP_Resource surface, struct PP_CompletionCallback callback); }; #endif // PPAPI_C_DEV_PPB_SURFACE_3D_DEV_H_