/* Copyright (c) 2011 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PPAPI_C_PPB_AUDIO_H_ #define PPAPI_C_PPB_AUDIO_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_module.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_AUDIO_INTERFACE "PPB_Audio;0.5" /** * @file * This file defines the PPB_Audio interface for handling audio resources on * the browser. Refer to the * Pepper Audio API Code * Walkthrough for information on using this interface. */ /** * @addtogroup Typedefs * @{ */ /** * PPB_Audio_Callback defines the type of an audio callback function used to * fill the audio buffer with data. */ typedef void (*PPB_Audio_Callback)(void* sample_buffer, size_t buffer_size_in_bytes, void* user_data); /** * @} */ /** * @addtogroup Interfaces * @{ */ /** * The PPB_Audio interface contains pointers to several functions for handling * audio resources on the browser. This interface is a callback-based audio * interface. Users of audio must set the callback that will be called each time * that the buffer needs to be filled. * * A C++ example: * * void audio_callback(void* sample_buffer, * size_t buffer_size_in_bytes, * void* user_data) { * ... fill in the buffer with samples ... * } * * uint32_t obtained; * AudioConfig config(PP_AUDIOSAMPLERATE_44100, 4096, &obtained); * Audio audio(config, audio_callback, NULL); * audio.StartPlayback(); */ struct PPB_Audio { /** * Create is a pointer to a function that creates an audio resource. * No sound will be heard until StartPlayback() is called. The callback * is called with the buffer address and given user data whenever the * buffer needs to be filled. From within the callback, you should not * call PPB_Audio functions. The callback will be called on a different * thread than the one which created the interface. For performance-critical * applications (i.e. low-latency audio), the callback should avoid blocking * or calling functions that can obtain locks, such as malloc. The layout and * the size of the buffer passed to the audio callback will be determined by * the device configuration and is specified in the AudioConfig documentation. * * @param[in] instance A PP_Instance indentifying one instance of a module. * @param[in] config A PP_Resource containing the audio config resource. * @param[in] audio_callback A PPB_Audio_Callback callback function that the * browser calls when it needs more samples to play. * @param[in] user_data A pointer to user data used in the callback function. * @return A PP_Resource containing the audio resource if successful or * 0 if the configuration cannot be honored or the callback is null. */ PP_Resource (*Create)(PP_Instance instance, PP_Resource config, PPB_Audio_Callback audio_callback, void* user_data); /** * IsAudio is a pointer to a function that determines if the given * resource is an audio resource. * * @param[in] resource A PP_Resource containing a resource. * @return A PP_BOOL containing containing PP_TRUE if the given resource is * an Audio resource, otherwise PP_FALSE. */ PP_Bool (*IsAudio)(PP_Resource resource); /** * GetCurrrentConfig is a pointer to a function that returns an audio config * resource for the given audio resource. * * @param[in] config A PP_Resource containing the audio resource. * @return A PP_Resource containing the audio config resource if successful. */ PP_Resource (*GetCurrentConfig)(PP_Resource audio); /** * StartPlayback is a pointer to a function that starts the playback of * the audio resource and begins periodically calling the callback. * * @param[in] config A PP_Resource containing the audio resource. * @return A PP_BOOL containing PP_TRUE if successful, otherwise PP_FALSE. * Also returns PP_TRUE (and be a no-op) if called while playback is already * in progress. */ PP_Bool (*StartPlayback)(PP_Resource audio); /** * StopPlayback is a pointer to a function that stops the playback of * the audio resource. * * @param[in] config A PP_Resource containing the audio resource. * @return A PP_BOOL containing PP_TRUE if successful, otherwise PP_FALSE. * Also returns PP_TRUE (and is a no-op) if called while playback is already * stopped. If a callback is in progress, StopPlayback will block until the * callback completes. */ PP_Bool (*StopPlayback)(PP_Resource audio); }; /** * @} */ #endif /* PPAPI_C_PPB_DEVICE_CONTEXT_AUDIO_H_ */