/* Copyright (c) 2011 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PPAPI_C_PPB_AUDIO_H_ #define PPAPI_C_PPB_AUDIO_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_AUDIO_INTERFACE_0_6 "PPB_Audio;0.6" #define PPB_AUDIO_INTERFACE_1_0 "PPB_Audio;1.0" #define PPB_AUDIO_INTERFACE PPB_AUDIO_INTERFACE_1_0 /** * @file * This file defines the PPB_Audio interface, which provides * realtime stereo audio streaming capabilities. */ /** * @addtogroup Typedefs * @{ */ /** * PPB_Audio_Callback defines the type of an audio callback * function used to fill the audio buffer with data. Please see the * Create() function in the PPB_Audio interface for * more details on this callback. */ typedef void (*PPB_Audio_Callback)(void* sample_buffer, uint32_t buffer_size_in_bytes, void* user_data); /** * @} */ /** * @addtogroup Interfaces * @{ */ /** * The PPB_Audio interface contains pointers to several functions * for handling audio resources. Please refer to the * Pepper * Audio API Code Walkthrough for information on using this interface. * Please see descriptions for each PPB_Audio and * PPB_AudioConfig function for more details. * * A C example using PPB_Audio and PPB_AudioConfig: * @code * void audio_callback(void* sample_buffer, * uint32_t buffer_size_in_bytes, * void* user_data) { * ... quickly fill in the buffer with samples and return to caller ... * } * * ...Assume the application has cached the audio configuration interface in * |audio_config_interface| and the audio interface in |audio_interface|... * * uint32_t count = audio_config_interface->RecommendSampleFrameCount( * PP_AUDIOSAMPLERATE_44100, 4096); * PP_Resource pp_audio_config = audio_config_interface->CreateStereo16Bit( * pp_instance, PP_AUDIOSAMPLERATE_44100, count); * PP_Resource pp_audio = audio_interface->Create(pp_instance, pp_audio_config, * audio_callback, NULL); * audio_interface->StartPlayback(pp_audio); * * ...audio_callback() will now be periodically invoked on a seperate thread... */ struct PPB_Audio { /** * Create is a pointer to a function that creates an audio resource. * No sound will be heard until StartPlayback() is called. The callback * is called with the buffer address and given user data whenever the * buffer needs to be filled. From within the callback, you should not * call PPB_Audio functions. The callback will be called on a different * thread than the one which created the interface. For performance-critical * applications (i.e. low-latency audio), the callback should avoid blocking * or calling functions that can obtain locks, such as malloc. The layout and * the size of the buffer passed to the audio callback will be determined by * the device configuration and is specified in the AudioConfig documentation. * * @param[in] instance A PP_Instance indentifying one instance of a module. * @param[in] config A PP_Resource containing the audio config resource. * @param[in] audio_callback A PPB_Audio_Callback callback function that the * browser calls when it needs more samples to play. * @param[in] user_data A pointer to user data used in the callback function. * * @return A PP_Resource containing the audio resource if successful or * 0 if the configuration cannot be honored or the callback is null. */ PP_Resource (*Create)(PP_Instance instance, PP_Resource config, PPB_Audio_Callback audio_callback, void* user_data); /** * IsAudio is a pointer to a function that determines if the given * resource is an audio resource. * * @param[in] resource A PP_Resource containing a resource. * * @return A PP_BOOL containing containing PP_TRUE if the given resource is * an Audio resource, otherwise PP_FALSE. */ PP_Bool (*IsAudio)(PP_Resource resource); /** * GetCurrrentConfig is a pointer to a function that returns an audio config * resource for the given audio resource. * * @param[in] config A PP_Resource containing the audio resource. * * @return A PP_Resource containing the audio config resource if successful. */ PP_Resource (*GetCurrentConfig)(PP_Resource audio); /** * StartPlayback is a pointer to a function that starts the playback of * the audio resource and begins periodically calling the callback. * * @param[in] config A PP_Resource containing the audio resource. * * @return A PP_BOOL containing PP_TRUE if successful, otherwise PP_FALSE. * Also returns PP_TRUE (and be a no-op) if called while playback is already * in progress. */ PP_Bool (*StartPlayback)(PP_Resource audio); /** * StopPlayback is a pointer to a function that stops the playback of * the audio resource. * * @param[in] config A PP_Resource containing the audio resource. * * @return A PP_BOOL containing PP_TRUE if successful, otherwise PP_FALSE. * Also returns PP_TRUE (and is a no-op) if called while playback is already * stopped. If a callback is in progress, StopPlayback will block until the * callback completes. */ PP_Bool (*StopPlayback)(PP_Resource audio); }; /** * @} */ #endif /* PPAPI_C_PPB_AUDIO_H_ */