// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated. DO NOT EDIT! // OpenGL ES interface. #ifndef PPAPI_C_PPB_OPENGLES_H_ #define PPAPI_C_PPB_OPENGLES_H_ #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #ifndef __gl2_h_ typedef unsigned int GLenum; typedef void GLvoid; typedef long int GLintptr; typedef int GLsizei; typedef long int GLsizeiptr; typedef int GLint; typedef unsigned char GLboolean; typedef unsigned int GLuint; typedef unsigned int GLbitfield; typedef short GLshort; typedef float GLfloat; typedef float GLclampf; typedef int8_t GLbyte; typedef uint8_t GLubyte; typedef int32_t GLfixed; typedef unsigned short GLushort; typedef int GLclampx; #endif // __gl2_h_ #define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0" #define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0 struct PPB_OpenGLES2 { void (*ActiveTexture)(PP_Resource context, GLenum texture); void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader); void (*BindAttribLocation)( PP_Resource context, GLuint program, GLuint index, const char* name); void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer); void (*BindFramebuffer)( PP_Resource context, GLenum target, GLuint framebuffer); void (*BindRenderbuffer)( PP_Resource context, GLenum target, GLuint renderbuffer); void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture); void (*BlendColor)( PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*BlendEquation)(PP_Resource context, GLenum mode); void (*BlendEquationSeparate)( PP_Resource context, GLenum modeRGB, GLenum modeAlpha); void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor); void (*BlendFuncSeparate)( PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void (*BufferData)( PP_Resource context, GLenum target, GLsizeiptr size, const void* data, GLenum usage); void (*BufferSubData)( PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, const void* data); GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target); void (*Clear)(PP_Resource context, GLbitfield mask); void (*ClearColor)( PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*ClearDepthf)(PP_Resource context, GLclampf depth); void (*ClearStencil)(PP_Resource context, GLint s); void (*ColorMask)( PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (*CompileShader)(PP_Resource context, GLuint shader); void (*CompressedTexImage2D)( PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); void (*CompressedTexSubImage2D)( PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); void (*CopyTexImage2D)( PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void (*CopyTexSubImage2D)( PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLuint (*CreateProgram)(PP_Resource context); GLuint (*CreateShader)(PP_Resource context, GLenum type); void (*CullFace)(PP_Resource context, GLenum mode); void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers); void (*DeleteFramebuffers)( PP_Resource context, GLsizei n, const GLuint* framebuffers); void (*DeleteProgram)(PP_Resource context, GLuint program); void (*DeleteRenderbuffers)( PP_Resource context, GLsizei n, const GLuint* renderbuffers); void (*DeleteShader)(PP_Resource context, GLuint shader); void (*DeleteTextures)( PP_Resource context, GLsizei n, const GLuint* textures); void (*DepthFunc)(PP_Resource context, GLenum func); void (*DepthMask)(PP_Resource context, GLboolean flag); void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar); void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader); void (*Disable)(PP_Resource context, GLenum cap); void (*DisableVertexAttribArray)(PP_Resource context, GLuint index); void (*DrawArrays)( PP_Resource context, GLenum mode, GLint first, GLsizei count); void (*DrawElements)( PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void* indices); void (*Enable)(PP_Resource context, GLenum cap); void (*EnableVertexAttribArray)(PP_Resource context, GLuint index); void (*Finish)(PP_Resource context); void (*Flush)(PP_Resource context); void (*FramebufferRenderbuffer)( PP_Resource context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void (*FramebufferTexture2D)( PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void (*FrontFace)(PP_Resource context, GLenum mode); void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers); void (*GenerateMipmap)(PP_Resource context, GLenum target); void (*GenFramebuffers)( PP_Resource context, GLsizei n, GLuint* framebuffers); void (*GenRenderbuffers)( PP_Resource context, GLsizei n, GLuint* renderbuffers); void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures); void (*GetActiveAttrib)( PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void (*GetActiveUniform)( PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void (*GetAttachedShaders)( PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GLint (*GetAttribLocation)( PP_Resource context, GLuint program, const char* name); void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params); void (*GetBufferParameteriv)( PP_Resource context, GLenum target, GLenum pname, GLint* params); GLenum (*GetError)(PP_Resource context); void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params); void (*GetFramebufferAttachmentParameteriv)( PP_Resource context, GLenum target, GLenum attachment, GLenum pname, GLint* params); void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params); void (*GetProgramiv)( PP_Resource context, GLuint program, GLenum pname, GLint* params); void (*GetProgramInfoLog)( PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); void (*GetRenderbufferParameteriv)( PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetShaderiv)( PP_Resource context, GLuint shader, GLenum pname, GLint* params); void (*GetShaderInfoLog)( PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); void (*GetShaderPrecisionFormat)( PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); void (*GetShaderSource)( PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, char* source); const GLubyte* (*GetString)(PP_Resource context, GLenum name); void (*GetTexParameterfv)( PP_Resource context, GLenum target, GLenum pname, GLfloat* params); void (*GetTexParameteriv)( PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetUniformfv)( PP_Resource context, GLuint program, GLint location, GLfloat* params); void (*GetUniformiv)( PP_Resource context, GLuint program, GLint location, GLint* params); GLint (*GetUniformLocation)( PP_Resource context, GLuint program, const char* name); void (*GetVertexAttribfv)( PP_Resource context, GLuint index, GLenum pname, GLfloat* params); void (*GetVertexAttribiv)( PP_Resource context, GLuint index, GLenum pname, GLint* params); void (*GetVertexAttribPointerv)( PP_Resource context, GLuint index, GLenum pname, void** pointer); void (*Hint)(PP_Resource context, GLenum target, GLenum mode); GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer); GLboolean (*IsEnabled)(PP_Resource context, GLenum cap); GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer); GLboolean (*IsProgram)(PP_Resource context, GLuint program); GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer); GLboolean (*IsShader)(PP_Resource context, GLuint shader); GLboolean (*IsTexture)(PP_Resource context, GLuint texture); void (*LineWidth)(PP_Resource context, GLfloat width); void (*LinkProgram)(PP_Resource context, GLuint program); void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param); void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units); void (*ReadPixels)( PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void (*ReleaseShaderCompiler)(PP_Resource context); void (*RenderbufferStorage)( PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void (*SampleCoverage)( PP_Resource context, GLclampf value, GLboolean invert); void (*Scissor)( PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); void (*ShaderBinary)( PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); void (*ShaderSource)( PP_Resource context, GLuint shader, GLsizei count, const char** str, const GLint* length); void (*StencilFunc)( PP_Resource context, GLenum func, GLint ref, GLuint mask); void (*StencilFuncSeparate)( PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask); void (*StencilMask)(PP_Resource context, GLuint mask); void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask); void (*StencilOp)( PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass); void (*StencilOpSeparate)( PP_Resource context, GLenum face, GLenum fail, GLenum zfail, GLenum zpass); void (*TexImage2D)( PP_Resource context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); void (*TexParameterf)( PP_Resource context, GLenum target, GLenum pname, GLfloat param); void (*TexParameterfv)( PP_Resource context, GLenum target, GLenum pname, const GLfloat* params); void (*TexParameteri)( PP_Resource context, GLenum target, GLenum pname, GLint param); void (*TexParameteriv)( PP_Resource context, GLenum target, GLenum pname, const GLint* params); void (*TexSubImage2D)( PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x); void (*Uniform1fv)( PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform1i)(PP_Resource context, GLint location, GLint x); void (*Uniform1iv)( PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y); void (*Uniform2fv)( PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y); void (*Uniform2iv)( PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform3f)( PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z); void (*Uniform3fv)( PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform3i)( PP_Resource context, GLint location, GLint x, GLint y, GLint z); void (*Uniform3iv)( PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform4f)( PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (*Uniform4fv)( PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform4i)( PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w); void (*Uniform4iv)( PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*UniformMatrix2fv)( PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UniformMatrix3fv)( PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UniformMatrix4fv)( PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UseProgram)(PP_Resource context, GLuint program); void (*ValidateProgram)(PP_Resource context, GLuint program); void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x); void (*VertexAttrib1fv)( PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib2f)( PP_Resource context, GLuint indx, GLfloat x, GLfloat y); void (*VertexAttrib2fv)( PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib3f)( PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z); void (*VertexAttrib3fv)( PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib4f)( PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (*VertexAttrib4fv)( PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttribPointer)( PP_Resource context, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); void (*Viewport)( PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); }; #endif // PPAPI_C_PPB_OPENGLES_H_