/* Copyright 2014 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From ppb_opengles2.idl modified Fri Sep 5 14:52:51 2014. */ #ifndef PPAPI_C_PPB_OPENGLES2_H_ #define PPAPI_C_PPB_OPENGLES2_H_ #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0" #define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0 #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 \ "PPB_OpenGLES2InstancedArrays;1.0" #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE \ PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 \ "PPB_OpenGLES2FramebufferBlit;1.0" #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE \ PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 \ "PPB_OpenGLES2FramebufferMultisample;1.0" #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE \ PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 \ "PPB_OpenGLES2ChromiumEnableFeature;1.0" #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE \ PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 \ "PPB_OpenGLES2ChromiumMapSub;1.0" #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE \ PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 #define PPB_OPENGLES2_QUERY_INTERFACE_1_0 "PPB_OpenGLES2Query;1.0" #define PPB_OPENGLES2_QUERY_INTERFACE PPB_OPENGLES2_QUERY_INTERFACE_1_0 #define PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE_1_0 \ "PPB_OpenGLES2VertexArrayObject;1.0" #define PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE \ PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE_1_0 /** * @file * This file is auto-generated from * gpu/command_buffer/build_gles2_cmd_buffer.py * It's formatted by clang-format using chromium coding style: * clang-format -i -style=chromium filename * DO NOT EDIT! */ #include "ppapi/c/pp_resource.h" #ifndef __gl2_h_ typedef void GLvoid; typedef int GLsizei; typedef unsigned short GLushort; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned int GLenum; typedef int GLint; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef float GLfloat; typedef float GLclampf; typedef signed char GLbyte; typedef unsigned int GLuint; typedef int GLfixed; typedef int GLclampx; #ifdef _WIN64 typedef long long int GLintptr; typedef long long int GLsizeiptr; #else typedef long int GLintptr; typedef long int GLsizeiptr; #endif // _WIN64 #endif // __gl2_h_ /** * @addtogroup Interfaces * @{ */ struct PPB_OpenGLES2_1_0 { void (*ActiveTexture)(PP_Resource context, GLenum texture); void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader); void (*BindAttribLocation)(PP_Resource context, GLuint program, GLuint index, const char* name); void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer); void (*BindFramebuffer)(PP_Resource context, GLenum target, GLuint framebuffer); void (*BindRenderbuffer)(PP_Resource context, GLenum target, GLuint renderbuffer); void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture); void (*BlendColor)(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*BlendEquation)(PP_Resource context, GLenum mode); void (*BlendEquationSeparate)(PP_Resource context, GLenum modeRGB, GLenum modeAlpha); void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor); void (*BlendFuncSeparate)(PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void (*BufferData)(PP_Resource context, GLenum target, GLsizeiptr size, const void* data, GLenum usage); void (*BufferSubData)(PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, const void* data); GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target); void (*Clear)(PP_Resource context, GLbitfield mask); void (*ClearColor)(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*ClearDepthf)(PP_Resource context, GLclampf depth); void (*ClearStencil)(PP_Resource context, GLint s); void (*ColorMask)(PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (*CompileShader)(PP_Resource context, GLuint shader); void (*CompressedTexImage2D)(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); void (*CompressedTexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); void (*CopyTexImage2D)(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void (*CopyTexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLuint (*CreateProgram)(PP_Resource context); GLuint (*CreateShader)(PP_Resource context, GLenum type); void (*CullFace)(PP_Resource context, GLenum mode); void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers); void (*DeleteFramebuffers)(PP_Resource context, GLsizei n, const GLuint* framebuffers); void (*DeleteProgram)(PP_Resource context, GLuint program); void (*DeleteRenderbuffers)(PP_Resource context, GLsizei n, const GLuint* renderbuffers); void (*DeleteShader)(PP_Resource context, GLuint shader); void (*DeleteTextures)(PP_Resource context, GLsizei n, const GLuint* textures); void (*DepthFunc)(PP_Resource context, GLenum func); void (*DepthMask)(PP_Resource context, GLboolean flag); void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar); void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader); void (*Disable)(PP_Resource context, GLenum cap); void (*DisableVertexAttribArray)(PP_Resource context, GLuint index); void (*DrawArrays)(PP_Resource context, GLenum mode, GLint first, GLsizei count); void (*DrawElements)(PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void* indices); void (*Enable)(PP_Resource context, GLenum cap); void (*EnableVertexAttribArray)(PP_Resource context, GLuint index); void (*Finish)(PP_Resource context); void (*Flush)(PP_Resource context); void (*FramebufferRenderbuffer)(PP_Resource context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void (*FramebufferTexture2D)(PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void (*FrontFace)(PP_Resource context, GLenum mode); void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers); void (*GenerateMipmap)(PP_Resource context, GLenum target); void (*GenFramebuffers)(PP_Resource context, GLsizei n, GLuint* framebuffers); void (*GenRenderbuffers)(PP_Resource context, GLsizei n, GLuint* renderbuffers); void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures); void (*GetActiveAttrib)(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void (*GetActiveUniform)(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void (*GetAttachedShaders)(PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GLint (*GetAttribLocation)(PP_Resource context, GLuint program, const char* name); void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params); void (*GetBufferParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint* params); GLenum (*GetError)(PP_Resource context); void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params); void (*GetFramebufferAttachmentParameteriv)(PP_Resource context, GLenum target, GLenum attachment, GLenum pname, GLint* params); void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params); void (*GetProgramiv)(PP_Resource context, GLuint program, GLenum pname, GLint* params); void (*GetProgramInfoLog)(PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); void (*GetRenderbufferParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetShaderiv)(PP_Resource context, GLuint shader, GLenum pname, GLint* params); void (*GetShaderInfoLog)(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); void (*GetShaderPrecisionFormat)(PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); void (*GetShaderSource)(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, char* source); const GLubyte* (*GetString)(PP_Resource context, GLenum name); void (*GetTexParameterfv)(PP_Resource context, GLenum target, GLenum pname, GLfloat* params); void (*GetTexParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetUniformfv)(PP_Resource context, GLuint program, GLint location, GLfloat* params); void (*GetUniformiv)(PP_Resource context, GLuint program, GLint location, GLint* params); GLint (*GetUniformLocation)(PP_Resource context, GLuint program, const char* name); void (*GetVertexAttribfv)(PP_Resource context, GLuint index, GLenum pname, GLfloat* params); void (*GetVertexAttribiv)(PP_Resource context, GLuint index, GLenum pname, GLint* params); void (*GetVertexAttribPointerv)(PP_Resource context, GLuint index, GLenum pname, void** pointer); void (*Hint)(PP_Resource context, GLenum target, GLenum mode); GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer); GLboolean (*IsEnabled)(PP_Resource context, GLenum cap); GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer); GLboolean (*IsProgram)(PP_Resource context, GLuint program); GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer); GLboolean (*IsShader)(PP_Resource context, GLuint shader); GLboolean (*IsTexture)(PP_Resource context, GLuint texture); void (*LineWidth)(PP_Resource context, GLfloat width); void (*LinkProgram)(PP_Resource context, GLuint program); void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param); void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units); void (*ReadPixels)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void (*ReleaseShaderCompiler)(PP_Resource context); void (*RenderbufferStorage)(PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void (*SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert); void (*Scissor)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); void (*ShaderBinary)(PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); void (*ShaderSource)(PP_Resource context, GLuint shader, GLsizei count, const char** str, const GLint* length); void (*StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask); void (*StencilFuncSeparate)(PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask); void (*StencilMask)(PP_Resource context, GLuint mask); void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask); void (*StencilOp)(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass); void (*StencilOpSeparate)(PP_Resource context, GLenum face, GLenum fail, GLenum zfail, GLenum zpass); void (*TexImage2D)(PP_Resource context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); void (*TexParameterf)(PP_Resource context, GLenum target, GLenum pname, GLfloat param); void (*TexParameterfv)(PP_Resource context, GLenum target, GLenum pname, const GLfloat* params); void (*TexParameteri)(PP_Resource context, GLenum target, GLenum pname, GLint param); void (*TexParameteriv)(PP_Resource context, GLenum target, GLenum pname, const GLint* params); void (*TexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x); void (*Uniform1fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform1i)(PP_Resource context, GLint location, GLint x); void (*Uniform1iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y); void (*Uniform2fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y); void (*Uniform2iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform3f)(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z); void (*Uniform3fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform3i)(PP_Resource context, GLint location, GLint x, GLint y, GLint z); void (*Uniform3iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform4f)(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (*Uniform4fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform4i)(PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w); void (*Uniform4iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*UniformMatrix2fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UniformMatrix3fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UniformMatrix4fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UseProgram)(PP_Resource context, GLuint program); void (*ValidateProgram)(PP_Resource context, GLuint program); void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x); void (*VertexAttrib1fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib2f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y); void (*VertexAttrib2fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib3f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z); void (*VertexAttrib3fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib4f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (*VertexAttrib4fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttribPointer)(PP_Resource context, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); void (*Viewport)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); }; struct PPB_OpenGLES2 { void (*ActiveTexture)(PP_Resource context, GLenum texture); void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader); void (*BindAttribLocation)(PP_Resource context, GLuint program, GLuint index, const char* name); void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer); void (*BindFramebuffer)(PP_Resource context, GLenum target, GLuint framebuffer); void (*BindRenderbuffer)(PP_Resource context, GLenum target, GLuint renderbuffer); void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture); void (*BlendColor)(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*BlendEquation)(PP_Resource context, GLenum mode); void (*BlendEquationSeparate)(PP_Resource context, GLenum modeRGB, GLenum modeAlpha); void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor); void (*BlendFuncSeparate)(PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void (*BufferData)(PP_Resource context, GLenum target, GLsizeiptr size, const void* data, GLenum usage); void (*BufferSubData)(PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, const void* data); GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target); void (*Clear)(PP_Resource context, GLbitfield mask); void (*ClearColor)(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*ClearDepthf)(PP_Resource context, GLclampf depth); void (*ClearStencil)(PP_Resource context, GLint s); void (*ColorMask)(PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (*CompileShader)(PP_Resource context, GLuint shader); void (*CompressedTexImage2D)(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); void (*CompressedTexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); void (*CopyTexImage2D)(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void (*CopyTexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLuint (*CreateProgram)(PP_Resource context); GLuint (*CreateShader)(PP_Resource context, GLenum type); void (*CullFace)(PP_Resource context, GLenum mode); void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers); void (*DeleteFramebuffers)(PP_Resource context, GLsizei n, const GLuint* framebuffers); void (*DeleteProgram)(PP_Resource context, GLuint program); void (*DeleteRenderbuffers)(PP_Resource context, GLsizei n, const GLuint* renderbuffers); void (*DeleteShader)(PP_Resource context, GLuint shader); void (*DeleteTextures)(PP_Resource context, GLsizei n, const GLuint* textures); void (*DepthFunc)(PP_Resource context, GLenum func); void (*DepthMask)(PP_Resource context, GLboolean flag); void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar); void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader); void (*Disable)(PP_Resource context, GLenum cap); void (*DisableVertexAttribArray)(PP_Resource context, GLuint index); void (*DrawArrays)(PP_Resource context, GLenum mode, GLint first, GLsizei count); void (*DrawElements)(PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void* indices); void (*Enable)(PP_Resource context, GLenum cap); void (*EnableVertexAttribArray)(PP_Resource context, GLuint index); void (*Finish)(PP_Resource context); void (*Flush)(PP_Resource context); void (*FramebufferRenderbuffer)(PP_Resource context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void (*FramebufferTexture2D)(PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void (*FrontFace)(PP_Resource context, GLenum mode); void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers); void (*GenerateMipmap)(PP_Resource context, GLenum target); void (*GenFramebuffers)(PP_Resource context, GLsizei n, GLuint* framebuffers); void (*GenRenderbuffers)(PP_Resource context, GLsizei n, GLuint* renderbuffers); void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures); void (*GetActiveAttrib)(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void (*GetActiveUniform)(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void (*GetAttachedShaders)(PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GLint (*GetAttribLocation)(PP_Resource context, GLuint program, const char* name); void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params); void (*GetBufferParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint* params); GLenum (*GetError)(PP_Resource context); void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params); void (*GetFramebufferAttachmentParameteriv)(PP_Resource context, GLenum target, GLenum attachment, GLenum pname, GLint* params); void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params); void (*GetProgramiv)(PP_Resource context, GLuint program, GLenum pname, GLint* params); void (*GetProgramInfoLog)(PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); void (*GetRenderbufferParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetShaderiv)(PP_Resource context, GLuint shader, GLenum pname, GLint* params); void (*GetShaderInfoLog)(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); void (*GetShaderPrecisionFormat)(PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); void (*GetShaderSource)(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, char* source); const GLubyte* (*GetString)(PP_Resource context, GLenum name); void (*GetTexParameterfv)(PP_Resource context, GLenum target, GLenum pname, GLfloat* params); void (*GetTexParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetUniformfv)(PP_Resource context, GLuint program, GLint location, GLfloat* params); void (*GetUniformiv)(PP_Resource context, GLuint program, GLint location, GLint* params); GLint (*GetUniformLocation)(PP_Resource context, GLuint program, const char* name); void (*GetVertexAttribfv)(PP_Resource context, GLuint index, GLenum pname, GLfloat* params); void (*GetVertexAttribiv)(PP_Resource context, GLuint index, GLenum pname, GLint* params); void (*GetVertexAttribPointerv)(PP_Resource context, GLuint index, GLenum pname, void** pointer); void (*Hint)(PP_Resource context, GLenum target, GLenum mode); GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer); GLboolean (*IsEnabled)(PP_Resource context, GLenum cap); GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer); GLboolean (*IsProgram)(PP_Resource context, GLuint program); GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer); GLboolean (*IsShader)(PP_Resource context, GLuint shader); GLboolean (*IsTexture)(PP_Resource context, GLuint texture); void (*LineWidth)(PP_Resource context, GLfloat width); void (*LinkProgram)(PP_Resource context, GLuint program); void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param); void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units); void (*ReadPixels)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void (*ReleaseShaderCompiler)(PP_Resource context); void (*RenderbufferStorage)(PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void (*SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert); void (*Scissor)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); void (*ShaderBinary)(PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); void (*ShaderSource)(PP_Resource context, GLuint shader, GLsizei count, const char** str, const GLint* length); void (*StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask); void (*StencilFuncSeparate)(PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask); void (*StencilMask)(PP_Resource context, GLuint mask); void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask); void (*StencilOp)(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass); void (*StencilOpSeparate)(PP_Resource context, GLenum face, GLenum fail, GLenum zfail, GLenum zpass); void (*TexImage2D)(PP_Resource context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); void (*TexParameterf)(PP_Resource context, GLenum target, GLenum pname, GLfloat param); void (*TexParameterfv)(PP_Resource context, GLenum target, GLenum pname, const GLfloat* params); void (*TexParameteri)(PP_Resource context, GLenum target, GLenum pname, GLint param); void (*TexParameteriv)(PP_Resource context, GLenum target, GLenum pname, const GLint* params); void (*TexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x); void (*Uniform1fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform1i)(PP_Resource context, GLint location, GLint x); void (*Uniform1iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y); void (*Uniform2fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y); void (*Uniform2iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform3f)(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z); void (*Uniform3fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform3i)(PP_Resource context, GLint location, GLint x, GLint y, GLint z); void (*Uniform3iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*Uniform4f)(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (*Uniform4fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat* v); void (*Uniform4i)(PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w); void (*Uniform4iv)(PP_Resource context, GLint location, GLsizei count, const GLint* v); void (*UniformMatrix2fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UniformMatrix3fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UniformMatrix4fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void (*UseProgram)(PP_Resource context, GLuint program); void (*ValidateProgram)(PP_Resource context, GLuint program); void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x); void (*VertexAttrib1fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib2f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y); void (*VertexAttrib2fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib3f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z); void (*VertexAttrib3fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttrib4f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (*VertexAttrib4fv)(PP_Resource context, GLuint indx, const GLfloat* values); void (*VertexAttribPointer)(PP_Resource context, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); void (*Viewport)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); }; struct PPB_OpenGLES2InstancedArrays_1_0 { void (*DrawArraysInstancedANGLE)(PP_Resource context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); void (*DrawElementsInstancedANGLE)(PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); void (*VertexAttribDivisorANGLE)(PP_Resource context, GLuint index, GLuint divisor); }; struct PPB_OpenGLES2InstancedArrays { void (*DrawArraysInstancedANGLE)(PP_Resource context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); void (*DrawElementsInstancedANGLE)(PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); void (*VertexAttribDivisorANGLE)(PP_Resource context, GLuint index, GLuint divisor); }; struct PPB_OpenGLES2FramebufferBlit_1_0 { void (*BlitFramebufferEXT)(PP_Resource context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); }; struct PPB_OpenGLES2FramebufferBlit { void (*BlitFramebufferEXT)(PP_Resource context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); }; struct PPB_OpenGLES2FramebufferMultisample_1_0 { void (*RenderbufferStorageMultisampleEXT)(PP_Resource context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); }; struct PPB_OpenGLES2FramebufferMultisample { void (*RenderbufferStorageMultisampleEXT)(PP_Resource context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); }; struct PPB_OpenGLES2ChromiumEnableFeature_1_0 { GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature); }; struct PPB_OpenGLES2ChromiumEnableFeature { GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature); }; struct PPB_OpenGLES2ChromiumMapSub_1_0 { void* (*MapBufferSubDataCHROMIUM)(PP_Resource context, GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem); void* (*MapTexSubImage2DCHROMIUM)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem); }; struct PPB_OpenGLES2ChromiumMapSub { void* (*MapBufferSubDataCHROMIUM)(PP_Resource context, GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem); void* (*MapTexSubImage2DCHROMIUM)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem); }; struct PPB_OpenGLES2Query_1_0 { void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries); void (*DeleteQueriesEXT)(PP_Resource context, GLsizei n, const GLuint* queries); GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id); void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id); void (*EndQueryEXT)(PP_Resource context, GLenum target); void (*GetQueryivEXT)(PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetQueryObjectuivEXT)(PP_Resource context, GLuint id, GLenum pname, GLuint* params); }; struct PPB_OpenGLES2Query { void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries); void (*DeleteQueriesEXT)(PP_Resource context, GLsizei n, const GLuint* queries); GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id); void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id); void (*EndQueryEXT)(PP_Resource context, GLenum target); void (*GetQueryivEXT)(PP_Resource context, GLenum target, GLenum pname, GLint* params); void (*GetQueryObjectuivEXT)(PP_Resource context, GLuint id, GLenum pname, GLuint* params); }; struct PPB_OpenGLES2VertexArrayObject_1_0 { void (*GenVertexArraysOES)(PP_Resource context, GLsizei n, GLuint* arrays); void (*DeleteVertexArraysOES)(PP_Resource context, GLsizei n, const GLuint* arrays); GLboolean (*IsVertexArrayOES)(PP_Resource context, GLuint array); void (*BindVertexArrayOES)(PP_Resource context, GLuint array); }; struct PPB_OpenGLES2VertexArrayObject { void (*GenVertexArraysOES)(PP_Resource context, GLsizei n, GLuint* arrays); void (*DeleteVertexArraysOES)(PP_Resource context, GLsizei n, const GLuint* arrays); GLboolean (*IsVertexArrayOES)(PP_Resource context, GLuint array); void (*BindVertexArrayOES)(PP_Resource context, GLuint array); }; /** * @} */ #endif /* PPAPI_C_PPB_OPENGLES2_H_ */