// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/cpp/graphics_2d.h" #include "ppapi/c/pp_errors.h" #include "ppapi/c/ppb_graphics_2d.h" #include "ppapi/cpp/common.h" #include "ppapi/cpp/completion_callback.h" #include "ppapi/cpp/image_data.h" #include "ppapi/cpp/instance.h" #include "ppapi/cpp/module.h" #include "ppapi/cpp/module_impl.h" #include "ppapi/cpp/point.h" #include "ppapi/cpp/rect.h" namespace pp { namespace { template <> const char* interface_name() { return PPB_GRAPHICS_2D_INTERFACE; } } // namespace Graphics2D::Graphics2D() : Resource() { } Graphics2D::Graphics2D(const Graphics2D& other) : Resource(other), size_(other.size_) { } Graphics2D::Graphics2D(Instance* instance, const Size& size, bool is_always_opaque) : Resource() { if (!has_interface()) return; PassRefFromConstructor(get_interface()->Create( instance->pp_instance(), &size.pp_size(), BoolToPPBool(is_always_opaque))); if (!is_null()) { // Only save the size if allocation succeeded. size_ = size; } } Graphics2D::~Graphics2D() { } Graphics2D& Graphics2D::operator=(const Graphics2D& other) { Resource::operator=(other); size_ = other.size_; return *this; } void Graphics2D::PaintImageData(const ImageData& image, const Point& top_left) { if (!has_interface()) return; get_interface()->PaintImageData(pp_resource(), image.pp_resource(), &top_left.pp_point(), NULL); } void Graphics2D::PaintImageData(const ImageData& image, const Point& top_left, const Rect& src_rect) { if (!has_interface()) return; get_interface()->PaintImageData(pp_resource(), image.pp_resource(), &top_left.pp_point(), &src_rect.pp_rect()); } void Graphics2D::Scroll(const Rect& clip, const Point& amount) { if (!has_interface()) return; get_interface()->Scroll(pp_resource(), &clip.pp_rect(), &amount.pp_point()); } void Graphics2D::ReplaceContents(ImageData* image) { if (!has_interface()) return; get_interface()->ReplaceContents(pp_resource(), image->pp_resource()); // On success, reset the image data. This is to help prevent people // from continuing to use the resource which will result in artifacts. *image = ImageData(); } int32_t Graphics2D::Flush(const CompletionCallback& cc) { if (!has_interface()) return PP_ERROR_NOINTERFACE; return get_interface()->Flush(pp_resource(), cc.pp_completion_callback()); } } // namespace pp