// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_PAINT_AGGREGATOR_H_ #define PPAPI_CPP_PAINT_AGGREGATOR_H_ #include #include #include "ppapi/cpp/point.h" #include "ppapi/cpp/rect.h" namespace pp { // This class is responsible for aggregating multiple invalidation and scroll // commands to produce a scroll and repaint sequence. You can use this manually // to track your updates, but most applications will use the PaintManager to // additionally handle the necessary callbacks on top of the PaintAggregator // functionality. // // See http://code.google.com/p/ppapi/wiki/2DPaintingModel class PaintAggregator { public: struct PaintUpdate { PaintUpdate(); ~PaintUpdate(); // True if there is a scroll applied. This indicates that the scroll delta // and scroll_rect are nonzero (just as a convenience). bool has_scroll; // The amount to scroll by. Either the X or Y may be nonzero to indicate a // scroll in that direction, but there will never be a scroll in both // directions at the same time (this will be converted to a paint of the // region instead). // // If there is no scroll, this will be (0, 0). Point scroll_delta; // The rectangle that should be scrolled by the scroll_delta. If there is no // scroll, this will be (0, 0, 0, 0). We only track one scroll command at // once. If there are multiple ones, they will be converted to invalidates. Rect scroll_rect; // A list of all the individual dirty rectangles. This is an aggregated list // of all invalidate calls. Different rectangles may be unified to produce a // minimal list with no overlap that is more efficient to paint. This list // also contains the region exposed by any scroll command. std::vector paint_rects; // The union of all paint_rects. Rect paint_bounds; }; PaintAggregator(); // Setters for the configuration settings. See the corresponding variables // below for what these mean. void set_max_redundant_paint_to_scroll_area(float area) { max_redundant_paint_to_scroll_area_ = area; } void set_max_paint_rects(size_t max_rects) { max_paint_rects_ = max_rects; } // There is a PendingUpdate if InvalidateRect or ScrollRect were called and // ClearPendingUpdate was not called. bool HasPendingUpdate() const; void ClearPendingUpdate(); PaintUpdate GetPendingUpdate() const; // The given rect should be repainted. void InvalidateRect(const Rect& rect); // The given rect should be scrolled by the given amounts. void ScrollRect(const Rect& clip_rect, const Point& amount); private: // This structure is an internal version of PaintUpdate. It's different in // two respects: // // - The scroll damange (area exposed by the scroll operation, if any) is // maintained separately from the dirty rects generated by calling // InvalidateRect. We need to know this distinction for some operations. // // - The paint bounds union is computed on the fly so we don't have to keep // a rectangle up-to-date as we do different operations. class InternalPaintUpdate { public: InternalPaintUpdate(); ~InternalPaintUpdate(); // Computes the rect damaged by scrolling within |scroll_rect| by // |scroll_delta|. This rect must be repainted. It is not included in // paint_rects or in the rect returned by GetPaintBounds. Rect GetScrollDamage() const; // Returns the smallest rect containing all paint rects, not including the // scroll damage rect. Rect GetPaintBounds() const; Point scroll_delta; Rect scroll_rect; // Does not include the scroll damage rect. std::vector paint_rects; }; Rect ScrollPaintRect(const Rect& paint_rect, const Point& amount) const; bool ShouldInvalidateScrollRect(const Rect& rect) const; void InvalidateScrollRect(); void CombinePaintRects(); InternalPaintUpdate update_; // If the combined area of paint rects contained within the scroll rect grows // too large, then we might as well just treat the scroll rect as a paint // rect. This constant sets the max ratio of paint rect area to scroll rect // area that we will tolerate before downgrading the scroll into a repaint. float max_redundant_paint_to_scroll_area_; // The maximum number of paint rects. If we exceed this limit, then we'll // start combining paint rects (see CombinePaintRects). This limiting can be // important since there is typically some overhead in deciding what to // paint. If your plugin is fast at doing these computations, raise this // threshold, if your plugin is slow, lower it (probably requires some // tuning to find the right value). size_t max_paint_rects_; }; } // namespace pp #endif // PPAPI_CPP_PAINT_AGGREGATOR_H_