// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_POINT_H_ #define PPAPI_CPP_POINT_H_ #include "ppapi/c/pp_point.h" namespace pp { // A point has an x and y coordinate. class Point { public: Point() { point_.x = 0; point_.y = 0; } Point(int32_t in_x, int32_t in_y) { point_.x = in_x; point_.y = in_y; } Point(const PP_Point& point) { // Implicit. point_.x = point.x; point_.y = point.y; } ~Point() { } operator PP_Point() const { return point_; } const PP_Point& pp_point() const { return point_; } PP_Point& pp_point() { return point_; } int32_t x() const { return point_.x; } void set_x(int32_t in_x) { point_.x = in_x; } int32_t y() const { return point_.y; } void set_y(int32_t in_y) { point_.y = in_y; } Point operator+(const Point& other) const { return Point(x() + other.x(), y() + other.y()); } Point operator-(const Point& other) const { return Point(x() - other.x(), y() - other.y()); } Point& operator+=(const Point& other) { point_.x += other.x(); point_.y += other.y(); return *this; } Point& operator-=(const Point& other) { point_.x -= other.x(); point_.y -= other.y(); return *this; } void swap(Point& other) { int32_t x = point_.x; int32_t y = point_.y; point_.x = other.point_.x; point_.y = other.point_.y; other.point_.x = x; other.point_.y = y; } private: PP_Point point_; }; } // namespace pp inline bool operator==(const pp::Point& lhs, const pp::Point& rhs) { return lhs.x() == rhs.x() && lhs.y() == rhs.y(); } inline bool operator!=(const pp::Point& lhs, const pp::Point& rhs) { return !(lhs == rhs); } #endif // PPAPI_CPP_POINT_H_