// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/cpp/rect.h" #include namespace { template void AdjustAlongAxis(T dst_origin, T dst_size, T* origin, T* size) { if (*origin < dst_origin) { *origin = dst_origin; *size = std::min(dst_size, *size); } else { *size = std::min(dst_size, *size); *origin = std::min(dst_origin + dst_size, *origin + *size) - *size; } } } // namespace namespace pp { void Rect::Inset(int32_t left, int32_t top, int32_t right, int32_t bottom) { Offset(left, top); set_width(std::max(width() - left - right, 0)); set_height(std::max(height() - top - bottom, 0)); } void Rect::Offset(int32_t horizontal, int32_t vertical) { rect_.point.x += horizontal; rect_.point.y += vertical; } bool Rect::Contains(int32_t point_x, int32_t point_y) const { return (point_x >= x()) && (point_x < right()) && (point_y >= y()) && (point_y < bottom()); } bool Rect::Contains(const Rect& rect) const { return (rect.x() >= x() && rect.right() <= right() && rect.y() >= y() && rect.bottom() <= bottom()); } bool Rect::Intersects(const Rect& rect) const { return !(rect.x() >= right() || rect.right() <= x() || rect.y() >= bottom() || rect.bottom() <= y()); } Rect Rect::Intersect(const Rect& rect) const { int32_t rx = std::max(x(), rect.x()); int32_t ry = std::max(y(), rect.y()); int32_t rr = std::min(right(), rect.right()); int32_t rb = std::min(bottom(), rect.bottom()); if (rx >= rr || ry >= rb) rx = ry = rr = rb = 0; // non-intersecting return Rect(rx, ry, rr - rx, rb - ry); } Rect Rect::Union(const Rect& rect) const { // special case empty rects... if (IsEmpty()) return rect; if (rect.IsEmpty()) return *this; int32_t rx = std::min(x(), rect.x()); int32_t ry = std::min(y(), rect.y()); int32_t rr = std::max(right(), rect.right()); int32_t rb = std::max(bottom(), rect.bottom()); return Rect(rx, ry, rr - rx, rb - ry); } Rect Rect::Subtract(const Rect& rect) const { // boundary cases: if (!Intersects(rect)) return *this; if (rect.Contains(*this)) return Rect(); int32_t rx = x(); int32_t ry = y(); int32_t rr = right(); int32_t rb = bottom(); if (rect.y() <= y() && rect.bottom() >= bottom()) { // complete intersection in the y-direction if (rect.x() <= x()) { rx = rect.right(); } else { rr = rect.x(); } } else if (rect.x() <= x() && rect.right() >= right()) { // complete intersection in the x-direction if (rect.y() <= y()) { ry = rect.bottom(); } else { rb = rect.y(); } } return Rect(rx, ry, rr - rx, rb - ry); } Rect Rect::AdjustToFit(const Rect& rect) const { int32_t new_x = x(); int32_t new_y = y(); int32_t new_width = width(); int32_t new_height = height(); AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); return Rect(new_x, new_y, new_width, new_height); } Point Rect::CenterPoint() const { return Point(x() + (width() + 1) / 2, y() + (height() + 1) / 2); } bool Rect::SharesEdgeWith(const Rect& rect) const { return (y() == rect.y() && height() == rect.height() && (x() == rect.right() || right() == rect.x())) || (x() == rect.x() && width() == rect.width() && (y() == rect.bottom() || bottom() == rect.y())); } void FloatRect::Inset(float left, float top, float right, float bottom) { Offset(left, top); set_width(std::max(width() - left - right, 0.0f)); set_height(std::max(height() - top - bottom, 0.0f)); } void FloatRect::Offset(float horizontal, float vertical) { rect_.point.x += horizontal; rect_.point.y += vertical; } bool FloatRect::Contains(float point_x, float point_y) const { return (point_x >= x()) && (point_x < right()) && (point_y >= y()) && (point_y < bottom()); } bool FloatRect::Contains(const FloatRect& rect) const { return (rect.x() >= x() && rect.right() <= right() && rect.y() >= y() && rect.bottom() <= bottom()); } bool FloatRect::Intersects(const FloatRect& rect) const { return !(rect.x() >= right() || rect.right() <= x() || rect.y() >= bottom() || rect.bottom() <= y()); } FloatRect FloatRect::Intersect(const FloatRect& rect) const { float rx = std::max(x(), rect.x()); float ry = std::max(y(), rect.y()); float rr = std::min(right(), rect.right()); float rb = std::min(bottom(), rect.bottom()); if (rx >= rr || ry >= rb) rx = ry = rr = rb = 0; // non-intersecting return FloatRect(rx, ry, rr - rx, rb - ry); } FloatRect FloatRect::Union(const FloatRect& rect) const { // special case empty rects... if (IsEmpty()) return rect; if (rect.IsEmpty()) return *this; float rx = std::min(x(), rect.x()); float ry = std::min(y(), rect.y()); float rr = std::max(right(), rect.right()); float rb = std::max(bottom(), rect.bottom()); return FloatRect(rx, ry, rr - rx, rb - ry); } FloatRect FloatRect::Subtract(const FloatRect& rect) const { // boundary cases: if (!Intersects(rect)) return *this; if (rect.Contains(*this)) return FloatRect(); float rx = x(); float ry = y(); float rr = right(); float rb = bottom(); if (rect.y() <= y() && rect.bottom() >= bottom()) { // complete intersection in the y-direction if (rect.x() <= x()) { rx = rect.right(); } else { rr = rect.x(); } } else if (rect.x() <= x() && rect.right() >= right()) { // complete intersection in the x-direction if (rect.y() <= y()) { ry = rect.bottom(); } else { rb = rect.y(); } } return FloatRect(rx, ry, rr - rx, rb - ry); } FloatRect FloatRect::AdjustToFit(const FloatRect& rect) const { float new_x = x(); float new_y = y(); float new_width = width(); float new_height = height(); AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); return FloatRect(new_x, new_y, new_width, new_height); } FloatPoint FloatRect::CenterPoint() const { return FloatPoint(x() + (width() + 1.0f) / 2.0f, y() + (height() + 1.0f) / 2.0f); } bool FloatRect::SharesEdgeWith(const FloatRect& rect) const { return (y() == rect.y() && height() == rect.height() && (x() == rect.right() || right() == rect.x())) || (x() == rect.x() && width() == rect.width() && (y() == rect.bottom() || bottom() == rect.y())); } } // namespace pp