// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_TOUCH_POINT_H_ #define PPAPI_CPP_TOUCH_POINT_H_ #include #include "ppapi/c/ppb_input_event.h" #include "ppapi/cpp/input_event.h" #include "ppapi/cpp/point.h" namespace pp { /// Wrapper class for PP_TouchPoint. class TouchPoint { public: TouchPoint() : touch_point_(PP_MakeTouchPoint()) {} TouchPoint(const PP_TouchPoint& point) : touch_point_(point) {} /// @return The identifier for this TouchPoint. This corresponds to the order /// in which the points were pressed. For example, the first point to be /// pressed has an id of 0, the second has an id of 1, and so on. An id can be /// reused when a touch point is released. For example, if two fingers are /// down, with id 0 and 1, and finger 0 releases, the next finger to be /// pressed can be assigned to id 0. uint32_t id() const { return touch_point_.id; } /// @return The x-y coordinates of this TouchPoint, in DOM coordinate space. FloatPoint position() const { return pp::FloatPoint(touch_point_.position); } /// @return The elliptical radii, in screen pixels, in the x and y direction /// of this TouchPoint. FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); } /// @return The angle of rotation of the elliptical model of this TouchPoint /// from the y-axis. float rotation_angle() const { return touch_point_.rotation_angle; } /// @return The pressure applied to this TouchPoint. This is typically a /// value between 0 and 1, with 0 indicating no pressure and 1 indicating /// some maximum pressure, but scaling differs depending on the hardware and /// the value is not guaranteed to stay within that range. float pressure() const { return touch_point_.pressure; } private: PP_TouchPoint touch_point_; }; } // namespace pp #endif /* PPAPI_CPP_TOUCH_POINT_H_ */