// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_UDP_SOCKET_H_ #define PPAPI_CPP_UDP_SOCKET_H_ #include "ppapi/c/ppb_udp_socket.h" #include "ppapi/cpp/net_address.h" #include "ppapi/cpp/pass_ref.h" #include "ppapi/cpp/resource.h" namespace pp { class CompletionCallback; class InstanceHandle; class Var; template class CompletionCallbackWithOutput; /// The UDPSocket class provides UDP socket operations. /// /// Permissions: Apps permission socket with subrule /// udp-bind is required for Bind(); subrule /// udp-send-to is required for SendTo(). /// For more details about network communication permissions, please see: /// http://developer.chrome.com/apps/app_network.html class UDPSocket : public Resource { public: /// Default constructor for creating an is_null() UDPSocket /// object. UDPSocket(); /// A constructor used to create a UDPSocket object. /// /// @param[in] instance The instance with which this resource will be /// associated. explicit UDPSocket(const InstanceHandle& instance); /// A constructor used when you have received a PP_Resource as a /// return value that has had 1 ref added for you. /// /// @param[in] resource A PPB_UDPSocket resource. UDPSocket(PassRef, PP_Resource resource); /// The copy constructor for UDPSocket. /// /// @param[in] other A reference to another UDPSocket. UDPSocket(const UDPSocket& other); /// The destructor. virtual ~UDPSocket(); /// The assignment operator for UDPSocket. /// /// @param[in] other A reference to another UDPSocket. /// /// @return A reference to this UDPSocket object. UDPSocket& operator=(const UDPSocket& other); /// Static function for determining whether the browser supports the /// PPB_UDPSocket interface. /// /// @return true if the interface is available, false otherwise. static bool IsAvailable(); /// Binds the socket to the given address. /// /// @param[in] addr A NetAddress object. /// @param[in] callback A CompletionCallback to be called upon /// completion. /// /// @return An int32_t containing an error code from pp_errors.h. /// PP_ERROR_NOACCESS will be returned if the caller doesn't have /// required permissions. PP_ERROR_ADDRESS_IN_USE will be /// returned if the address is already in use. int32_t Bind(const NetAddress& addr, const CompletionCallback& callback); /// Get the address that the socket is bound to. The socket must be bound. /// /// @return A NetAddress object. The object will be null /// (i.e., is_null() returns true) on failure. NetAddress GetBoundAddress(); /// Receives data from the socket and stores the source address. The socket /// must be bound. /// /// Caveat: You should be careful about the lifetime of /// buffer. Typically you will use a /// CompletionCallbackFactory to scope callbacks to the lifetime /// of your class. When your class goes out of scope, the callback factory /// will not actually cancel the operation, but will rather just skip issuing /// the callback on your class. This means that if the underlying /// PPB_UDPSocket resource outlives your class, the browser /// will still try to write into your buffer when the operation completes. /// The buffer must be kept valid until then to avoid memory corruption. /// If you want to release the buffer while the RecvFrom() call /// is still pending, you should call Close() to ensure that the /// buffer won't be accessed in the future. /// /// @param[out] buffer The buffer to store the received data on success. It /// must be at least as large as num_bytes. /// @param[in] num_bytes The number of bytes to receive. /// @param[in] callback A CompletionCallbackWithOutput to be /// called upon completion. /// /// @return A non-negative number on success to indicate how many bytes have /// been received; otherwise, an error code from pp_errors.h. int32_t RecvFrom( char* buffer, int32_t num_bytes, const CompletionCallbackWithOutput& callback); /// Sends data to a specific destination. The socket must be bound. /// /// @param[in] buffer The buffer containing the data to send. /// @param[in] num_bytes The number of bytes to send. /// @param[in] addr A NetAddress object holding the destination /// address. /// @param[in] callback A CompletionCallback to be called upon /// completion. /// /// @return A non-negative number on success to indicate how many bytes have /// been sent; otherwise, an error code from pp_errors.h. /// PP_ERROR_NOACCESS will be returned if the caller doesn't have /// required permissions. int32_t SendTo(const char* buffer, int32_t num_bytes, const NetAddress& addr, const CompletionCallback& callback); /// Cancels all pending reads and writes, and closes the socket. Any pending /// callbacks will still run, reporting PP_ERROR_ABORTED if /// pending IO was interrupted. After a call to this method, no output /// paramters passed into previous RecvFrom() calls will be /// accessed. It is not valid to call Bind() again. /// /// The socket is implicitly closed if it is destroyed, so you are not /// required to call this method. void Close(); /// Sets a socket option on the UDP socket. /// Please see the PP_UDPSocket_Option description for option /// names, value types and allowed values. /// /// @param[in] name The option to set. /// @param[in] value The option value to set. /// @param[in] callback A CompletionCallback to be called upon /// completion. /// /// @return An int32_t containing an error code from pp_errors.h. int32_t SetOption(PP_UDPSocket_Option name, const Var& value, const CompletionCallback& callback); }; } // namespace pp #endif // PPAPI_CPP_UDP_SOCKET_H_