// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "ppapi/c/pp_input_event.h" #include "ppapi/cpp/graphics_2d.h" #include "ppapi/cpp/image_data.h" #include "ppapi/cpp/input_event.h" #include "ppapi/cpp/instance.h" #include "ppapi/cpp/module.h" #include "ppapi/cpp/size.h" #include "ppapi/cpp/view.h" #include "ppapi/utility/graphics/paint_manager.h" // Number of pixels to each side of the center of the square that we draw. static const int kSquareRadius = 2; // We identify our square by the center point. This computes the rect for the // square given that point. pp::Rect SquareForPoint(int x, int y) { return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius, kSquareRadius * 2 + 1, kSquareRadius * 2 + 1); } static void FillRect(pp::ImageData* image, int left, int top, int width, int height, uint32_t color) { for (int y = std::max(0, top); y < std::min(image->size().height() - 1, top + height); y++) { for (int x = std::max(0, left); x < std::min(image->size().width() - 1, left + width); x++) *image->GetAddr32(pp::Point(x, y)) = color; } } class MyInstance : public pp::Instance, public pp::PaintManager::Client { public: MyInstance(PP_Instance instance) : pp::Instance(instance), paint_manager_(), last_x_(0), last_y_(0) { paint_manager_.Initialize(this, this, false); RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_TOUCH); } virtual bool HandleInputEvent(const pp::InputEvent& event) { switch (event.GetType()) { case PP_INPUTEVENT_TYPE_MOUSEDOWN: { pp::MouseInputEvent mouse_event(event); // Update the square on a mouse down. if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { UpdateSquare(static_cast(mouse_event.GetPosition().x()), static_cast(mouse_event.GetPosition().y())); } return true; } case PP_INPUTEVENT_TYPE_MOUSEMOVE: { pp::MouseInputEvent mouse_event(event); // Update the square on a drag. if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { UpdateSquare(static_cast(mouse_event.GetPosition().x()), static_cast(mouse_event.GetPosition().y())); } return true; } case PP_INPUTEVENT_TYPE_TOUCHSTART: { pp::TouchInputEvent touch(event); // Update the square on a touch down. uint32_t count = touch.GetTouchCount(PP_TOUCHLIST_TYPE_CHANGEDTOUCHES); for (uint32_t i = 0; i < count; ++i) { pp::TouchPoint point = touch.GetTouchByIndex( PP_TOUCHLIST_TYPE_CHANGEDTOUCHES, i); UpdateSquare(static_cast(point.position().x()), static_cast(point.position().y())); } return true; } case PP_INPUTEVENT_TYPE_TOUCHMOVE: case PP_INPUTEVENT_TYPE_TOUCHEND: case PP_INPUTEVENT_TYPE_TOUCHCANCEL: return true; default: return false; } } virtual void DidChangeView(const pp::View& view) { paint_manager_.SetSize(view.GetRect().size()); } // PaintManager::Client implementation. virtual bool OnPaint(pp::Graphics2D& graphics_2d, const std::vector& paint_rects, const pp::Rect& paint_bounds) { // Make an image just large enough to hold all dirty rects. We won't // actually paint all of these pixels below, but rather just the dirty // ones. Since image allocation can be somewhat heavyweight, we wouldn't // want to allocate separate images in the case of multiple dirty rects. pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, paint_bounds.size(), false); // We could repaint everything inside the image we made above. For this // example, that would probably be the easiest thing since updates are // small and typically close to each other. However, for the purposes of // demonstration, here we only actually paint the pixels that changed, // which may be the entire update region, or could be multiple discontigous // regions inside the update region. // // Note that the aggregator used by the paint manager won't give us // multiple regions that overlap, so we don't have to worry about double // painting in this code. for (size_t i = 0; i < paint_rects.size(); i++) { // Since our image is just the invalid region, we need to offset the // areas we paint by that much. This is just a light blue background. FillRect(&updated_image, paint_rects[i].x() - paint_bounds.x(), paint_rects[i].y() - paint_bounds.y(), paint_rects[i].width(), paint_rects[i].height(), 0xFFAAAAFF); } // Paint the square black. Because we're lazy, we do this outside of the // loop above. pp::Rect square = SquareForPoint(last_x_, last_y_); FillRect(&updated_image, square.x() - paint_bounds.x(), square.y() - paint_bounds.y(), square.width(), square.height(), 0xFF000000); graphics_2d.PaintImageData(updated_image, paint_bounds.point()); return true; } private: void UpdateSquare(int x, int y) { if (x == last_x_ && y == last_y_) return; // Nothing changed. // Invalidate the region around the old square which needs to be repainted // because it's no longer there. paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_)); // Update the current position. last_x_ = x; last_y_ = y; // Also invalidate the region around the new square. paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_)); } pp::PaintManager paint_manager_; int last_x_; int last_y_; }; class MyModule : public pp::Module { public: virtual pp::Instance* CreateInstance(PP_Instance instance) { return new MyInstance(instance); } }; namespace pp { // Factory function for your specialization of the Module object. Module* CreateModule() { return new MyModule(); } } // namespace pp