// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "ppapi/cpp/instance.h" #include "ppapi/cpp/module.h" #include "ppapi/cpp/var.h" // When compiling natively on Windows, PostMessage can be #define-d to // something else. #ifdef PostMessage #undef PostMessage #endif // This is a simple C++ Pepper plugin that demonstrates HandleMessage and // PostMessage. // This object represents one time the page says . class MyInstance : public pp::Instance { public: explicit MyInstance(PP_Instance instance) : pp::Instance(instance) {} virtual ~MyInstance() {} virtual void HandleMessage(const pp::Var& message_data); }; // HandleMessage gets invoked when postMessage is called on the DOM element // associated with this plugin instance. // In this case, if we are given a string, we'll post a message back to // JavaScript indicating whether or not that string is a palindrome. void MyInstance::HandleMessage(const pp::Var& message_data) { if (message_data.is_string()) { std::string string_copy(message_data.AsString()); std::reverse(string_copy.begin(), string_copy.end()); bool is_palindrome(message_data.AsString() == string_copy); PostMessage(pp::Var(is_palindrome)); } } // This object is the global object representing this plugin library as long // as it is loaded. class MyModule : public pp::Module { public: MyModule() : pp::Module() {} virtual ~MyModule() {} // Override CreateInstance to create your customized Instance object. virtual pp::Instance* CreateInstance(PP_Instance instance) { return new MyInstance(instance); } }; namespace pp { // Factory function for your specialization of the Module object. Module* CreateModule() { return new MyModule(); } } // namespace pp