// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This example shows how to use the URLLoader in streaming mode (reading to // memory as data comes over the network). This example uses PostMessage between // the plugin and the url_loader.html page in this directory to start the load // and to communicate the result. // // The other mode is to stream to a file instead. See stream_to_file.cc #include #include "ppapi/cpp/instance.h" #include "ppapi/cpp/module.h" #include "ppapi/cpp/url_loader.h" #include "ppapi/cpp/url_request_info.h" #include "ppapi/cpp/url_response_info.h" #include "ppapi/utility/completion_callback_factory.h" // When compiling natively on Windows, PostMessage can be #define-d to // something else. #ifdef PostMessage #undef PostMessage #endif // Buffer size for reading network data. const int kBufSize = 1024; class MyInstance : public pp::Instance { public: explicit MyInstance(PP_Instance instance) : pp::Instance(instance) { factory_.Initialize(this); } virtual ~MyInstance() { // Make sure to explicitly close the loader. If somebody else is holding a // reference to the URLLoader object when this class goes out of scope (so // the URLLoader outlives "this"), and you have an outstanding read // request, the URLLoader will write into invalid memory. loader_.Close(); } // Handler for the page sending us messages. virtual void HandleMessage(const pp::Var& message_data); private: // Called to initiate the request. void StartRequest(const std::string& url); // Callback for the URLLoader to tell us it finished opening the connection. void OnOpenComplete(int32_t result); // Starts streaming data. void ReadMore(); // Callback for the URLLoader to tell us when it finished a read. void OnReadComplete(int32_t result); // Forwards the given string to the page. void ReportResponse(const std::string& data); // Generates completion callbacks scoped to this class. pp::CompletionCallbackFactory factory_; pp::URLLoader loader_; pp::URLResponseInfo response_; // The buffer used for the current read request. This is filled and then // copied into content_ to build up the entire document. char buf_[kBufSize]; // All the content loaded so far. std::string content_; }; void MyInstance::HandleMessage(const pp::Var& message_data) { if (message_data.is_string() && message_data.AsString() == "go") StartRequest("./fetched_content.html"); } void MyInstance::StartRequest(const std::string& url) { content_.clear(); pp::URLRequestInfo request(this); request.SetURL(url); request.SetMethod("GET"); loader_ = pp::URLLoader(this); loader_.Open(request, factory_.NewCallback(&MyInstance::OnOpenComplete)); } void MyInstance::OnOpenComplete(int32_t result) { if (result != PP_OK) { ReportResponse("URL could not be requested"); return; } response_ = loader_.GetResponseInfo(); // Here you would process the headers. A real program would want to at least // check the HTTP code and potentially cancel the request. // Start streaming. ReadMore(); } void MyInstance::ReadMore() { // Note that you specifically want an "optional" callback here. This will // allow Read() to return synchronously, ignoring your completion callback, // if data is available. For fast connections and large files, reading as // fast as we can will make a large performance difference. However, in the // case of a synchronous return, we need to be sure to run the callback we // created since the loader won't do anything with it. pp::CompletionCallback cc = factory_.NewOptionalCallback(&MyInstance::OnReadComplete); int32_t result = PP_OK; do { result = loader_.ReadResponseBody(buf_, kBufSize, cc); // Handle streaming data directly. Note that we *don't* want to call // OnReadComplete here, since in the case of result > 0 it will schedule // another call to this function. If the network is very fast, we could // end up with a deeply recursive stack. if (result > 0) content_.append(buf_, result); } while (result > 0); if (result != PP_OK_COMPLETIONPENDING) { // Either we reached the end of the stream (result == PP_OK) or there was // an error. We want OnReadComplete to get called no matter what to handle // that case, whether the error is synchronous or asynchronous. If the // result code *is* COMPLETIONPENDING, our callback will be called // asynchronously. cc.Run(result); } } void MyInstance::OnReadComplete(int32_t result) { if (result == PP_OK) { // Streaming the file is complete. ReportResponse(content_); } else if (result > 0) { // The URLLoader just filled "result" number of bytes into our buffer. // Save them and perform another read. content_.append(buf_, result); ReadMore(); } else { // A read error occurred. ReportResponse("A read error occurred"); } } void MyInstance::ReportResponse(const std::string& data) { PostMessage(pp::Var(data)); } // This object is the global object representing this plugin library as long // as it is loaded. class MyModule : public pp::Module { public: MyModule() : pp::Module() {} virtual ~MyModule() {} // Override CreateInstance to create your customized Instance object. virtual pp::Instance* CreateInstance(PP_Instance instance) { return new MyInstance(instance); } }; namespace pp { // Factory function for your specialization of the Module object. Module* CreateModule() { return new MyModule(); } } // namespace pp