// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" #include "ppapi/proxy/plugin_resource.h" #include "ppapi/proxy/ppapi_proxy_export.h" #include "ppapi/thunk/ppb_gamepad_api.h" struct PP_GamepadsSampleData; namespace base { class SharedMemory; } namespace ppapi { namespace proxy { // This class is a bit weird. It isn't a true resource from the plugin's // perspective. But we need to make requests to the browser and get replies. // It's more convenient to do this as a resource, so the instance just // maintains an internal lazily instantiated copy of this resource. class PPAPI_PROXY_EXPORT GamepadResource : public PluginResource, public thunk::PPB_Gamepad_API { public: GamepadResource(Connection connection, PP_Instance instance); virtual ~GamepadResource(); // PPB_Gamepad_API. virtual void Sample(PP_GamepadsSampleData* data) OVERRIDE; private: // PluginResource override. virtual void OnReplyReceived(const ResourceMessageReplyParams& params, const IPC::Message& msg) OVERRIDE; void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params, base::SharedMemoryHandle shared_memory_handle); scoped_ptr shared_memory_; void* buffer_; DISALLOW_COPY_AND_ASSIGN(GamepadResource); }; } // namespace proxy } // namespace ppapi #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_