// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_PROXY_HOST_DISPATCHER_H_ #define PPAPI_PROXY_HOST_DISPATCHER_H_ #include #include #include #include "base/memory/ref_counted.h" #include "base/process.h" #include "ipc/ipc_channel_proxy.h" #include "ppapi/c/pp_instance.h" #include "ppapi/proxy/dispatcher.h" struct PPB_Proxy_Private; namespace ppapi { struct Preferences; namespace proxy { class PPAPI_PROXY_EXPORT HostDispatcher : public Dispatcher { public: // This interface receives notifications about sync messages being sent by // the dispatcher to the plugin process. It is used to detect a hung plugin. // // Note that there can be nested sync messages, so the begin/end status // actually represents a stack of blocking messages. class SyncMessageStatusReceiver : public IPC::ChannelProxy::MessageFilter { public: virtual ~SyncMessageStatusReceiver() {} // Notification that a sync message is about to be sent out. virtual void BeginBlockOnSyncMessage() = 0; // Notification that a sync message reply was received and the dispatcher // is no longer blocked on a sync message. virtual void EndBlockOnSyncMessage() = 0; }; // Constructor for the renderer side. This will take a reference to the // SyncMessageStatusReceiver. // // You must call InitHostWithChannel after the constructor. HostDispatcher(PP_Module module, PP_GetInterface_Func local_get_interface, SyncMessageStatusReceiver* sync_status); ~HostDispatcher(); // You must call this function before anything else. Returns true on success. // The delegate pointer must outlive this class, ownership is not // transferred. virtual bool InitHostWithChannel(Delegate* delegate, const IPC::ChannelHandle& channel_handle, bool is_client, const Preferences& preferences); // The host side maintains a mapping from PP_Instance to Dispatcher so // that we can send the messages to the right channel. static HostDispatcher* GetForInstance(PP_Instance instance); static void SetForInstance(PP_Instance instance, HostDispatcher* dispatcher); static void RemoveForInstance(PP_Instance instance); // Returns the host's notion of our PP_Module. This will be different than // the plugin's notion of its PP_Module because the plugin process may be // used by multiple renderer processes. // // Use this value instead of a value from the plugin whenever talking to the // host. PP_Module pp_module() const { return pp_module_; } // Dispatcher overrides. virtual bool IsPlugin() const; virtual bool Send(IPC::Message* msg); // IPC::Channel::Listener. virtual bool OnMessageReceived(const IPC::Message& msg); virtual void OnChannelError(); // Proxied version of calling GetInterface on the plugin. This will check // if the plugin supports the given interface (with caching) and returns the // pointer to the proxied interface if it is supported. Returns NULL if the // given interface isn't supported by the plugin or the proxy. const void* GetProxiedInterface(const std::string& iface_name); // See the value below. Call this when processing a scripting message from // the plugin that can be reentered. This is set to false at the beginning // of processing of each message from the plugin. void set_allow_plugin_reentrancy() { allow_plugin_reentrancy_ = true; } // Returns the proxy interface for talking to the implementation. const PPB_Proxy_Private* ppb_proxy() const { return ppb_proxy_; } protected: // Overridden from Dispatcher. virtual void OnInvalidMessageReceived(); private: void OnHostMsgLogWithSource(PP_Instance instance, int int_log_level, const std::string& source, const std::string& value); scoped_refptr sync_status_; PP_Module pp_module_; // Maps interface name to whether that interface is supported. If an interface // name is not in the map, that implies that we haven't queried for it yet. typedef base::hash_map PluginSupportedMap; PluginSupportedMap plugin_supported_; // Guaranteed non-NULL. const PPB_Proxy_Private* ppb_proxy_; // Set to true when the plugin is in a state that it can be reentered by a // sync message from the host. We allow reentrancy only when we're processing // a sync message from the renderer that is a scripting command. When the // plugin is in this state, it needs to accept reentrancy since scripting may // ultimately call back into the plugin. bool allow_plugin_reentrancy_; DISALLOW_COPY_AND_ASSIGN(HostDispatcher); }; // Create this object on the stack to prevent the module (and hence the // dispatcher) from being deleted out from under you. This is necessary when // calling some scripting functions that may delete the plugin. // // This class does nothing if used on the plugin side. class ScopedModuleReference { public: explicit ScopedModuleReference(Dispatcher* dispatcher); ~ScopedModuleReference(); private: HostDispatcher* dispatcher_; DISALLOW_COPY_AND_ASSIGN(ScopedModuleReference); }; } // namespace proxy } // namespace ppapi #endif // PPAPI_PROXY_HOST_DISPATCHER_H_