// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/proxy/ppb_graphics_3d_proxy.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "gpu/command_buffer/common/command_buffer.h" #include "ppapi/c/pp_errors.h" #include "ppapi/proxy/enter_proxy.h" #include "ppapi/proxy/plugin_dispatcher.h" #include "ppapi/proxy/ppapi_command_buffer_proxy.h" #include "ppapi/proxy/ppapi_messages.h" #include "ppapi/shared_impl/ppapi_globals.h" #include "ppapi/shared_impl/proxy_lock.h" #include "ppapi/thunk/enter.h" #include "ppapi/thunk/resource_creation_api.h" #include "ppapi/thunk/thunk.h" using ppapi::thunk::EnterResourceNoLock; using ppapi::thunk::PPB_Graphics3D_API; using ppapi::thunk::ResourceCreationAPI; namespace ppapi { namespace proxy { namespace { const int32 kCommandBufferSize = 1024 * 1024; const int32 kTransferBufferSize = 1024 * 1024; base::SharedMemoryHandle TransportSHMHandleFromInt(Dispatcher* dispatcher, int shm_handle) { // TODO(piman): Change trusted interface to return a PP_FileHandle, those // casts are ugly. base::PlatformFile source = #if defined(OS_WIN) reinterpret_cast(static_cast(shm_handle)); #elif defined(OS_POSIX) shm_handle; #else #error Not implemented. #endif // Don't close the handle, it doesn't belong to us. return dispatcher->ShareHandleWithRemote(source, false); } gpu::CommandBuffer::State GetErrorState() { gpu::CommandBuffer::State error_state; error_state.error = gpu::error::kGenericError; return error_state; } } // namespace // This class just wraps a CommandBuffer and optionally locks around every // method. This is used to ensure that we have the Proxy lock any time we enter // PpapiCommandBufferProxy. // // Note, for performance reasons, most of this code is not truly thread // safe in the sense of multiple threads concurrently rendering to the same // Graphics3D context; this isn't allowed, and will likely either crash or // result in undefined behavior. It is assumed that the thread which creates // the Graphics3D context will be the thread on which subsequent gl rendering // will be done. // // TODO(nfullagar): At some point, allow multiple threads to concurrently render // each to its own context. First step is to allow a single thread (either main // thread or background thread) to render to a single Graphics3D context. class Graphics3D::LockingCommandBuffer : public gpu::CommandBuffer { public: explicit LockingCommandBuffer(gpu::CommandBuffer* gpu_command_buffer) : gpu_command_buffer_(gpu_command_buffer), need_to_lock_(true) { } virtual ~LockingCommandBuffer() { } void set_need_to_lock(bool need_to_lock) { need_to_lock_ = need_to_lock; } bool need_to_lock() const { return need_to_lock_; } private: // MaybeLock acquires the proxy lock on construction if and only if // need_to_lock is true. If it acquired the lock, it releases it on // destruction. If need_to_lock is false, then the lock must already be held. struct MaybeLock { explicit MaybeLock(bool need_to_lock) : locked_(need_to_lock) { if (need_to_lock) ppapi::ProxyLock::Acquire(); else ppapi::ProxyLock::AssertAcquired(); } ~MaybeLock() { if (locked_) ppapi::ProxyLock::Release(); } private: bool locked_; }; // gpu::CommandBuffer implementation: virtual bool Initialize() OVERRIDE { MaybeLock lock(need_to_lock_); return gpu_command_buffer_->Initialize(); } virtual State GetState() OVERRIDE { MaybeLock lock(need_to_lock_); return gpu_command_buffer_->GetState(); } virtual State GetLastState() OVERRIDE { // During a normal scene, the vast majority of calls are to GetLastState(). // We don't allow multi-threaded rendering on the same contex, so for // performance reasons, avoid the global lock for this entry point. We can // get away with this here because the underlying implementation of // GetLastState() is trivial and does not involve global or shared state // between other contexts. // TODO(nfullagar): We can probably skip MaybeLock for other methods, but // the performance gain may not be worth it. // // MaybeLock lock(need_to_lock_); return gpu_command_buffer_->GetLastState(); } virtual int32 GetLastToken() OVERRIDE { return GetLastState().token; } virtual void Flush(int32 put_offset) OVERRIDE { MaybeLock lock(need_to_lock_); gpu_command_buffer_->Flush(put_offset); } virtual State FlushSync(int32 put_offset, int32 last_known_get) OVERRIDE { MaybeLock lock(need_to_lock_); return gpu_command_buffer_->FlushSync(put_offset, last_known_get); } virtual void SetGetBuffer(int32 transfer_buffer_id) OVERRIDE { MaybeLock lock(need_to_lock_); gpu_command_buffer_->SetGetBuffer(transfer_buffer_id); } virtual void SetGetOffset(int32 get_offset) OVERRIDE { MaybeLock lock(need_to_lock_); gpu_command_buffer_->SetGetOffset(get_offset); } virtual gpu::Buffer CreateTransferBuffer(size_t size, int32* id) OVERRIDE { MaybeLock lock(need_to_lock_); return gpu_command_buffer_->CreateTransferBuffer(size, id); } virtual void DestroyTransferBuffer(int32 id) OVERRIDE { MaybeLock lock(need_to_lock_); gpu_command_buffer_->DestroyTransferBuffer(id); } virtual gpu::Buffer GetTransferBuffer(int32 id) OVERRIDE { MaybeLock lock(need_to_lock_); return gpu_command_buffer_->GetTransferBuffer(id); } virtual void SetToken(int32 token) OVERRIDE { MaybeLock lock(need_to_lock_); gpu_command_buffer_->SetToken(token); } virtual void SetParseError(gpu::error::Error error) OVERRIDE { MaybeLock lock(need_to_lock_); gpu_command_buffer_->SetParseError(error); } virtual void SetContextLostReason( gpu::error::ContextLostReason reason) OVERRIDE { MaybeLock lock(need_to_lock_); gpu_command_buffer_->SetContextLostReason(reason); } virtual uint32 InsertSyncPoint() OVERRIDE { MaybeLock lock(need_to_lock_); return gpu_command_buffer_->InsertSyncPoint(); } // Weak pointer - see class Graphics3D for the scopted_ptr. gpu::CommandBuffer* gpu_command_buffer_; bool need_to_lock_; }; Graphics3D::Graphics3D(const HostResource& resource) : PPB_Graphics3D_Shared(resource), num_already_locked_calls_(0) { } Graphics3D::~Graphics3D() { DestroyGLES2Impl(); } bool Graphics3D::Init(gpu::gles2::GLES2Implementation* share_gles2) { PluginDispatcher* dispatcher = PluginDispatcher::GetForResource(this); if (!dispatcher) return false; command_buffer_.reset( new PpapiCommandBufferProxy(host_resource(), dispatcher)); locking_command_buffer_.reset( new LockingCommandBuffer(command_buffer_.get())); ScopedNoLocking already_locked(this); return CreateGLES2Impl(kCommandBufferSize, kTransferBufferSize, share_gles2); } PP_Bool Graphics3D::SetGetBuffer(int32_t /* transfer_buffer_id */) { return PP_FALSE; } gpu::CommandBuffer::State Graphics3D::GetState() { return GetErrorState(); } PP_Bool Graphics3D::Flush(int32_t put_offset) { return PP_FALSE; } gpu::CommandBuffer::State Graphics3D::FlushSync(int32_t put_offset) { return GetErrorState(); } int32_t Graphics3D::CreateTransferBuffer(uint32_t size) { return PP_FALSE; } PP_Bool Graphics3D::DestroyTransferBuffer(int32_t id) { return PP_FALSE; } PP_Bool Graphics3D::GetTransferBuffer(int32_t id, int* shm_handle, uint32_t* shm_size) { return PP_FALSE; } gpu::CommandBuffer::State Graphics3D::FlushSyncFast(int32_t put_offset, int32_t last_known_get) { return GetErrorState(); } uint32_t Graphics3D::InsertSyncPoint() { NOTREACHED(); return 0; } gpu::CommandBuffer* Graphics3D::GetCommandBuffer() { return locking_command_buffer_.get(); } int32 Graphics3D::DoSwapBuffers() { // gles2_impl()->SwapBuffers() results in CommandBuffer calls, and we already // have the proxy lock. ScopedNoLocking already_locked(this); gles2_impl()->SwapBuffers(); IPC::Message* msg = new PpapiHostMsg_PPBGraphics3D_SwapBuffers( API_ID_PPB_GRAPHICS_3D, host_resource()); msg->set_unblock(true); PluginDispatcher::GetForResource(this)->Send(msg); return PP_OK_COMPLETIONPENDING; } void Graphics3D::PushAlreadyLocked() { ppapi::ProxyLock::AssertAcquired(); if (num_already_locked_calls_ == 0) locking_command_buffer_->set_need_to_lock(false); ++num_already_locked_calls_; } void Graphics3D::PopAlreadyLocked() { // We must have Pushed before we can Pop. DCHECK(!locking_command_buffer_->need_to_lock()); DCHECK_GT(num_already_locked_calls_, 0); ppapi::ProxyLock::AssertAcquired(); --num_already_locked_calls_; if (num_already_locked_calls_ == 0) locking_command_buffer_->set_need_to_lock(true); } PPB_Graphics3D_Proxy::PPB_Graphics3D_Proxy(Dispatcher* dispatcher) : InterfaceProxy(dispatcher), callback_factory_(this) { } PPB_Graphics3D_Proxy::~PPB_Graphics3D_Proxy() { } // static PP_Resource PPB_Graphics3D_Proxy::CreateProxyResource( PP_Instance instance, PP_Resource share_context, const int32_t* attrib_list) { PluginDispatcher* dispatcher = PluginDispatcher::GetForInstance(instance); if (!dispatcher) return PP_ERROR_BADARGUMENT; HostResource share_host; gpu::gles2::GLES2Implementation* share_gles2 = NULL; if (share_context != 0) { EnterResourceNoLock enter(share_context, true); if (enter.failed()) return PP_ERROR_BADARGUMENT; PPB_Graphics3D_Shared* share_graphics = static_cast(enter.object()); share_host = share_graphics->host_resource(); share_gles2 = share_graphics->gles2_impl(); } std::vector attribs; if (attrib_list) { for (const int32_t* attr = attrib_list; attr[0] != PP_GRAPHICS3DATTRIB_NONE; attr += 2) { attribs.push_back(attr[0]); attribs.push_back(attr[1]); } } attribs.push_back(PP_GRAPHICS3DATTRIB_NONE); HostResource result; dispatcher->Send(new PpapiHostMsg_PPBGraphics3D_Create( API_ID_PPB_GRAPHICS_3D, instance, share_host, attribs, &result)); if (result.is_null()) return 0; scoped_refptr graphics_3d(new Graphics3D(result)); if (!graphics_3d->Init(share_gles2)) return 0; return graphics_3d->GetReference(); } bool PPB_Graphics3D_Proxy::OnMessageReceived(const IPC::Message& msg) { bool handled = true; IPC_BEGIN_MESSAGE_MAP(PPB_Graphics3D_Proxy, msg) #if !defined(OS_NACL) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_Create, OnMsgCreate) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_SetGetBuffer, OnMsgSetGetBuffer) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_GetState, OnMsgGetState) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_Flush, OnMsgFlush) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_AsyncFlush, OnMsgAsyncFlush) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_CreateTransferBuffer, OnMsgCreateTransferBuffer) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_DestroyTransferBuffer, OnMsgDestroyTransferBuffer) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_GetTransferBuffer, OnMsgGetTransferBuffer) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_SwapBuffers, OnMsgSwapBuffers) IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBGraphics3D_InsertSyncPoint, OnMsgInsertSyncPoint) #endif // !defined(OS_NACL) IPC_MESSAGE_HANDLER(PpapiMsg_PPBGraphics3D_SwapBuffersACK, OnMsgSwapBuffersACK) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() // FIXME(brettw) handle bad messages! return handled; } #if !defined(OS_NACL) void PPB_Graphics3D_Proxy::OnMsgCreate(PP_Instance instance, HostResource share_context, const std::vector& attribs, HostResource* result) { if (attribs.empty() || attribs.back() != PP_GRAPHICS3DATTRIB_NONE || !(attribs.size() & 1)) return; // Bad message. thunk::EnterResourceCreation enter(instance); if (enter.succeeded()) { result->SetHostResource( instance, enter.functions()->CreateGraphics3DRaw(instance, share_context.host_resource(), &attribs.front())); } } void PPB_Graphics3D_Proxy::OnMsgSetGetBuffer( const HostResource& context, int32 transfer_buffer_id) { EnterHostFromHostResource enter(context); if (enter.succeeded()) enter.object()->SetGetBuffer(transfer_buffer_id); } void PPB_Graphics3D_Proxy::OnMsgGetState(const HostResource& context, gpu::CommandBuffer::State* state, bool* success) { EnterHostFromHostResource enter(context); if (enter.failed()) { *success = false; return; } *state = enter.object()->GetState(); *success = true; } void PPB_Graphics3D_Proxy::OnMsgFlush(const HostResource& context, int32 put_offset, int32 last_known_get, gpu::CommandBuffer::State* state, bool* success) { EnterHostFromHostResource enter(context); if (enter.failed()) { *success = false; return; } *state = enter.object()->FlushSyncFast(put_offset, last_known_get); *success = true; } void PPB_Graphics3D_Proxy::OnMsgAsyncFlush(const HostResource& context, int32 put_offset) { EnterHostFromHostResource enter(context); if (enter.succeeded()) enter.object()->Flush(put_offset); } void PPB_Graphics3D_Proxy::OnMsgCreateTransferBuffer( const HostResource& context, uint32 size, int32* id) { EnterHostFromHostResource enter(context); if (enter.succeeded()) *id = enter.object()->CreateTransferBuffer(size); else *id = -1; } void PPB_Graphics3D_Proxy::OnMsgDestroyTransferBuffer( const HostResource& context, int32 id) { EnterHostFromHostResource enter(context); if (enter.succeeded()) enter.object()->DestroyTransferBuffer(id); } void PPB_Graphics3D_Proxy::OnMsgGetTransferBuffer( const HostResource& context, int32 id, ppapi::proxy::SerializedHandle* transfer_buffer) { transfer_buffer->set_null_shmem(); EnterHostFromHostResource enter(context); int shm_handle = 0; uint32_t shm_size = 0; if (enter.succeeded() && enter.object()->GetTransferBuffer(id, &shm_handle, &shm_size)) { transfer_buffer->set_shmem( TransportSHMHandleFromInt(dispatcher(), shm_handle), shm_size); } } void PPB_Graphics3D_Proxy::OnMsgSwapBuffers(const HostResource& context) { EnterHostFromHostResourceForceCallback enter( context, callback_factory_, &PPB_Graphics3D_Proxy::SendSwapBuffersACKToPlugin, context); if (enter.succeeded()) enter.SetResult(enter.object()->SwapBuffers(enter.callback())); } void PPB_Graphics3D_Proxy::OnMsgInsertSyncPoint(const HostResource& context, uint32* sync_point) { *sync_point = 0; EnterHostFromHostResource enter(context); if (enter.succeeded()) *sync_point = enter.object()->InsertSyncPoint(); } #endif // !defined(OS_NACL) void PPB_Graphics3D_Proxy::OnMsgSwapBuffersACK(const HostResource& resource, int32_t pp_error) { EnterPluginFromHostResource enter(resource); if (enter.succeeded()) static_cast(enter.object())->SwapBuffersACK(pp_error); } #if !defined(OS_NACL) void PPB_Graphics3D_Proxy::SendSwapBuffersACKToPlugin( int32_t result, const HostResource& context) { dispatcher()->Send(new PpapiMsg_PPBGraphics3D_SwapBuffersACK( API_ID_PPB_GRAPHICS_3D, context, result)); } #endif // !defined(OS_NACL) } // namespace proxy } // namespace ppapi