// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_PROXY_VAR_SERIALIZATION_RULES_H_ #define PPAPI_PROXY_VAR_SERIALIZATION_RULES_H_ #include "base/memory/ref_counted.h" #include "ppapi/c/pp_var.h" #include namespace ppapi { namespace proxy { // Encapsulates the rules for serializing and deserializing vars to and from // the local process. The renderer and the plugin process each have separate // bookkeeping rules. class VarSerializationRules : public base::RefCounted { public: // Caller-owned calls -------------------------------------------------------- // // A caller-owned call is when doing a function call with a "normal" input // argument. The caller has a reference to the var, and the caller is // responsible for freeing that reference. // Prepares the given var for sending to the remote process. For object vars, // the returned var will contain the id valid for the host process. // Otherwise, the returned var is valid in the local process. virtual PP_Var SendCallerOwned(const PP_Var& var) = 0; // When receiving a caller-owned variable, normally we don't have to do // anything. However, in the case of strings, we need to deserialize the // string from IPC, call the function, and then destroy the temporary string. // These two functions handle that process. // // BeginReceiveCallerOwned takes a var from IPC and returns a new var // representing the input in the local process. // // EndReceiveCallerOwned releases the reference count in the Var tracker for // the object or string that was added to the tracker. (Note, if the recipient // took a reference to the Var, it will remain in the tracker after // EndReceiveCallerOwned). virtual PP_Var BeginReceiveCallerOwned(const PP_Var& var) = 0; virtual void EndReceiveCallerOwned(const PP_Var& var) = 0; // Passing refs ------------------------------------------------------------- // // A pass-ref transfer is when ownership of a reference is passed from // one side to the other. Normally, this happens via return values and // output arguments, as for exceptions. The code generating the value // (the function returning it in the case of a return value) will AddRef // the var on behalf of the consumer of the value. Responsibility for // Release is on the consumer (the caller of the function in the case of a // return value). // Creates a var in the context of the local process from the given // deserialized var. The input var should be the result of calling // SendPassRef in the remote process. The return value is the var valid in // the host process for object vars. Otherwise, the return value is a var // which is valid in the local process. virtual PP_Var ReceivePassRef(const PP_Var& var) = 0; // Prepares a var to be sent to the remote side. One local reference will // be passed to the remote side. Call Begin* before doing the send and End* // after doing the send // // For object vars, the return value from BeginSendPassRef will be the var // valid for the host process. Otherwise, it is a var that is valid in the // local process. This same var must be passed to EndSendPassRef. virtual PP_Var BeginSendPassRef(const PP_Var& var) = 0; virtual void EndSendPassRef(const PP_Var& var) = 0; // --------------------------------------------------------------------------- virtual void ReleaseObjectRef(const PP_Var& var) = 0; protected: VarSerializationRules() {} virtual ~VarSerializationRules() {} private: friend class base::RefCounted; }; } // namespace proxy } // namespace ppapi #endif // PPAPI_PROXY_VAR_SERIALIZATION_RULES_H_