// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_PROXY_VAR_SERIALIZATION_RULES_H_ #define PPAPI_PROXY_VAR_SERIALIZATION_RULES_H_ #include "ppapi/c/pp_var.h" #include namespace ppapi { namespace proxy { class Dispatcher; // Encapsulates the rules for serializing and deserializing vars to and from // the local process. The renderer and the plugin process each have separate // bookkeeping rules. class VarSerializationRules { public: virtual ~VarSerializationRules() {} // Caller-owned calls -------------------------------------------------------- // // A caller-owned call is when doing a function call with a "normal" input // argument. The caller has a reference to the var, and the caller is // responsible for freeing that reference. // Prepares the given var for sending to the callee. If the var is a string, // the value of that string will be placed in *str_val. If the var is not // a string, str_val will be untouched and may be NULL. The return value will // be the var valid for the host process. virtual PP_Var SendCallerOwned(const PP_Var& var, std::string* str_val) = 0; // When receiving a caller-owned variable, normally we don't have to do // anything. However, in the case of strings, we need to deserialize the // string from IPC, create a new PP_Var string in the local process, call the // function, and then destroy the temporary string. These two functions // handle that process // // BeginReceiveCallerOwned takes a var from IPC and an optional pointer to // the deserialized string (which will be used only when var is a // VARTYPE_STRING and may be NULL otherwise) and returns a new var // representing the input in the local process. // // EndReceiveCallerOwned destroys the string created by Begin* and does // nothing otherwise. It should be called with the result of Begin*. virtual PP_Var BeginReceiveCallerOwned(const PP_Var& var, const std::string* str_val, Dispatcher* dispatcher) = 0; virtual void EndReceiveCallerOwned(const PP_Var& var) = 0; // Passing refs ------------------------------------------------------------- // // A pass-ref transfer is when ownership of a reference is passed from // one side to the other. Normally, this happens via return values and // output arguments, as for exceptions. The code generating the value // (the function returning it in the case of a return value) will AddRef // the var on behalf of the consumer of the value. Responsibility for // Release is on the consumer (the caller of the function in the case of a // return value). // Creates a var in the context of the local process from the given // deserialized var and deserialized string (which will be used only when var // is a VARTYPE_STRING and may be NULL otherwise). The input var/string // should be the result of calling SendPassRef in the remote process. The // return value is the var valid in the plugin process. virtual PP_Var ReceivePassRef(const PP_Var& var, const std::string& str_val, Dispatcher* dispatcher) = 0; // Prepares a var to be sent to the remote side. One local reference will // be passed to the remote side. Call Begin* before doing the send and End* // after doing the send. See SendCallerOwned for a description of the string. // // The return value from BeginSendPassRef will be the var valid for the host // process. This same value must be passed to EndSendPassRef. virtual PP_Var BeginSendPassRef(const PP_Var& var, std::string* str_val) = 0; virtual void EndSendPassRef(const PP_Var& var, Dispatcher* dispatcher) = 0; // --------------------------------------------------------------------------- virtual void ReleaseObjectRef(const PP_Var& var) = 0; protected: VarSerializationRules() {} }; } // namespace proxy } // namespace ppapi #endif // PPAPI_PROXY_VAR_SERIALIZATION_RULES_H_