// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ #define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" #include "base/sync_socket.h" #include "base/threading/simple_thread.h" #include "ppapi/c/ppb_audio.h" #include "ppapi/shared_impl/resource_object_base.h" #include "ppapi/thunk/ppb_audio_api.h" namespace ppapi { // Implements the logic to map shared memory and run the audio thread signaled // from the sync socket. Both the proxy and the renderer implementation use // this code. class AudioImpl : public ResourceObjectBase, public thunk::PPB_Audio_API, public base::DelegateSimpleThread::Delegate { public: AudioImpl(); virtual ~AudioImpl(); // ResourceObjectBase implementation. virtual ::ppapi::thunk::PPB_Audio_API* AsAudio_API() OVERRIDE; bool playing() const { return playing_; } // Sets the callback information that the background thread will use. This // is optional. Without a callback, the thread will not be run. This // non-callback mode is used in the renderer with the proxy, since the proxy // handles the callback entirely within the plugin process. void SetCallback(PPB_Audio_Callback callback, void* user_data); // Configures the current state to be playing or not. The caller is // responsible for ensuring the new state is the opposite of the current one. // // This is the implementation for PPB_Audio.Start/StopPlayback, except that // it does not actually notify the audio system to stop playback, it just // configures our object to stop generating callbacks. The actual stop // playback request will be done in the derived classes and will be different // from the proxy and the renderer. void SetStartPlaybackState(); void SetStopPlaybackState(); // Sets the shared memory and socket handles. This will automatically start // playback if we're currently set to play. void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle); private: // Starts execution of the audio thread. void StartThread(); // DelegateSimpleThread::Delegate implementation. Run on the audio thread. virtual void Run(); // True if playing the stream. bool playing_; // Socket used to notify us when audio is ready to accept new samples. This // pointer is created in StreamCreated(). scoped_ptr socket_; // Sample buffer in shared memory. This pointer is created in // StreamCreated(). The memory is only mapped when the audio thread is // created. scoped_ptr shared_memory_; // The size of the sample buffer in bytes. size_t shared_memory_size_; // When the callback is set, this thread is spawned for calling it. scoped_ptr audio_thread_; // Callback to call when audio is ready to accept new samples. PPB_Audio_Callback callback_; // User data pointer passed verbatim to the callback function. void* user_data_; }; } // namespace ppapi #endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_