// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_ #define PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" #include "base/sync_socket.h" #include "base/threading/simple_thread.h" #include "ppapi/c/dev/ppb_audio_input_dev.h" #include "ppapi/c/ppb_audio_config.h" #include "ppapi/shared_impl/resource.h" #include "ppapi/shared_impl/scoped_pp_resource.h" #include "ppapi/shared_impl/tracked_callback.h" #include "ppapi/thunk/ppb_audio_input_api.h" namespace ppapi { // Implements the logic to map shared memory and run the audio thread signaled // from the sync socket. Both the proxy and the renderer implementation use // this code. class PPAPI_SHARED_EXPORT PPB_AudioInput_Shared : public Resource, public thunk::PPB_AudioInput_API, public base::DelegateSimpleThread::Delegate { public: // Used by the proxy. explicit PPB_AudioInput_Shared(const HostResource& audio_input); // Used by the impl. explicit PPB_AudioInput_Shared(PP_Instance instance); virtual ~PPB_AudioInput_Shared(); // Resource overrides. virtual thunk::PPB_AudioInput_API* AsPPB_AudioInput_API() OVERRIDE; // Implementation of PPB_AudioInput_API non-trusted methods. virtual int32_t EnumerateDevices( PP_Resource* devices, const PP_CompletionCallback& callback) OVERRIDE; virtual int32_t Open(const std::string& device_id, PP_Resource config, PPB_AudioInput_Callback audio_input_callback, void* user_data, const PP_CompletionCallback& callback) OVERRIDE; virtual PP_Resource GetCurrentConfig() OVERRIDE; virtual PP_Bool StartCapture() OVERRIDE; virtual PP_Bool StopCapture() OVERRIDE; virtual void Close() OVERRIDE; void OnEnumerateDevicesComplete(int32_t result, const std::vector& devices); void OnOpenComplete(int32_t result, base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle); static PP_CompletionCallback MakeIgnoredCompletionCallback(); protected: enum OpenState { BEFORE_OPEN, OPENED, CLOSED }; // Subclasses should implement these methods to do impl- and proxy-specific // work. virtual int32_t InternalEnumerateDevices(PP_Resource* devices, PP_CompletionCallback callback) = 0; virtual int32_t InternalOpen(const std::string& device_id, PP_AudioSampleRate sample_rate, uint32_t sample_frame_count, PP_CompletionCallback callback) = 0; virtual PP_Bool InternalStartCapture() = 0; virtual PP_Bool InternalStopCapture() = 0; virtual void InternalClose() = 0; // Configures the current state to be capturing or not. The caller is // responsible for ensuring the new state is the opposite of the current one. // // This is the implementation for PPB_AudioInput.Start/StopCapture, except // that it does not actually notify the audio system to stop capture, it just // configures our object to stop generating callbacks. The actual stop // capture request will be done in the derived classes and will be different // from the proxy and the renderer. void SetStartCaptureState(); void SetStopCaptureState(); // Sets the shared memory and socket handles. This will automatically start // capture if we're currently set to capture. void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle); // Starts execution of the audio input thread. void StartThread(); // Stops execution of the audio input thread. void StopThread(); // DelegateSimpleThread::Delegate implementation. // Run on the audio input thread. virtual void Run(); // The common implementation of OpenTrusted() and Open(). It will call // InternalOpen() to do impl- and proxy-specific work. // OpenTrusted() will call this methods with a NULL |audio_input_callback|, // in this case, the thread will not be run. This non-callback mode is used in // the renderer with the proxy, since the proxy handles the callback entirely // within the plugin process. int32_t CommonOpen(const std::string& device_id, PP_Resource config, PPB_AudioInput_Callback audio_input_callback, void* user_data, PP_CompletionCallback callback); OpenState open_state_; // True if capturing the stream. bool capturing_; // Socket used to notify us when new samples are available. This pointer is // created in SetStreamInfo(). scoped_ptr socket_; // Sample buffer in shared memory. This pointer is created in // SetStreamInfo(). The memory is only mapped when the audio thread is // created. scoped_ptr shared_memory_; // The size of the sample buffer in bytes. size_t shared_memory_size_; // When the callback is set, this thread is spawned for calling it. scoped_ptr audio_input_thread_; // Callback to call when new samples are available. PPB_AudioInput_Callback audio_input_callback_; // User data pointer passed verbatim to the callback function. void* user_data_; scoped_refptr enumerate_devices_callback_; scoped_refptr open_callback_; // Owning reference to the current config object. This isn't actually used, // we just dish it out as requested by the plugin. ScopedPPResource config_; // Output parameter of EnumerateDevices(). It should not be accessed after // |enumerate_devices_callback_| is run. PP_Resource* devices_; ResourceObjectType resource_object_type_; DISALLOW_COPY_AND_ASSIGN(PPB_AudioInput_Shared); }; } // namespace ppapi #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_