// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_ #define PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" #include "base/sync_socket.h" #include "base/threading/simple_thread.h" #include "ppapi/c/dev/ppb_audio_input_dev.h" #include "ppapi/shared_impl/resource.h" #include "ppapi/thunk/ppb_audio_input_api.h" namespace ppapi { // Implements the logic to map shared memory and run the audio thread signaled // from the sync socket. Both the proxy and the renderer implementation use // this code. class PPAPI_SHARED_EXPORT PPB_AudioInput_Shared : public thunk::PPB_AudioInput_API, public base::DelegateSimpleThread::Delegate { public: PPB_AudioInput_Shared(); virtual ~PPB_AudioInput_Shared(); bool capturing() const { return capturing_; } // Sets the callback information that the background thread will use. This // is optional. Without a callback, the thread will not be run. This // non-callback mode is used in the renderer with the proxy, since the proxy // handles the callback entirely within the plugin process. void SetCallback(PPB_AudioInput_Callback callback, void* user_data); // Configures the current state to be playing or not. The caller is // responsible for ensuring the new state is the opposite of the current one. // // This is the implementation for PPB_AudioInput.Start/StopCapture, except // that it does not actually notify the audio system to stop capture, it just // configures our object to stop generating callbacks. The actual stop // playback request will be done in the derived classes and will be different // from the proxy and the renderer. void SetStartCaptureState(); void SetStopCaptureState(); // Sets the shared memory and socket handles. This will automatically start // playback if we're currently set to play. void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle); private: // Starts execution of the audio input thread. void StartThread(); // DelegateSimpleThread::Delegate implementation. // Run on the audio input thread. virtual void Run(); // True if capturing the stream. bool capturing_; // Socket used to notify us when audio is ready to accept new samples. This // pointer is created in StreamCreated(). scoped_ptr socket_; // Sample buffer in shared memory. This pointer is created in // StreamCreated(). The memory is only mapped when the audio thread is // created. scoped_ptr shared_memory_; // The size of the sample buffer in bytes. size_t shared_memory_size_; // When the callback is set, this thread is spawned for calling it. scoped_ptr audio_input_thread_; // Callback to call when audio is ready to produce new samples. PPB_AudioInput_Callback callback_; // User data pointer passed verbatim to the callback function. void* user_data_; DISALLOW_COPY_AND_ASSIGN(PPB_AudioInput_Shared); }; } // namespace ppapi #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_