// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/shared_impl/ppb_audio_shared.h" #include "base/logging.h" #include "media/audio/shared_memory_util.h" #include "ppapi/shared_impl/ppapi_globals.h" // Hard coded values from PepperPlatformAudioOutputImpl. // TODO(dalecurtis): PPAPI shouldn't hard code these values for all clients. enum { kChannels = 2, kBytesPerSample = 2 }; namespace ppapi { #if defined(OS_NACL) namespace { // Because this is static, the function pointers will be NULL initially. PP_ThreadFunctions thread_functions; } #endif // defined(OS_NACL) PPB_Audio_Shared::PPB_Audio_Shared() : playing_(false), shared_memory_size_(0), #if defined(OS_NACL) thread_id_(0), thread_active_(false), #endif callback_(NULL), user_data_(NULL), client_buffer_size_bytes_(0) { } PPB_Audio_Shared::~PPB_Audio_Shared() { // Shut down the socket to escape any hanging |Receive|s. if (socket_.get()) socket_->Shutdown(); StopThread(); } void PPB_Audio_Shared::SetCallback(PPB_Audio_Callback callback, void* user_data) { callback_ = callback; user_data_ = user_data; } void PPB_Audio_Shared::SetStartPlaybackState() { DCHECK(!playing_); #if !defined(OS_NACL) DCHECK(!audio_thread_.get()); #else DCHECK(!thread_active_); #endif // If the socket doesn't exist, that means that the plugin has started before // the browser has had a chance to create all the shared memory info and // notify us. This is a common case. In this case, we just set the playing_ // flag and the playback will automatically start when that data is available // in SetStreamInfo. playing_ = true; StartThread(); } void PPB_Audio_Shared::SetStopPlaybackState() { DCHECK(playing_); StopThread(); playing_ = false; } void PPB_Audio_Shared::SetStreamInfo( PP_Instance instance, base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle, int sample_frame_count) { socket_.reset(new base::CancelableSyncSocket(socket_handle)); shared_memory_.reset(new base::SharedMemory(shared_memory_handle, false)); shared_memory_size_ = shared_memory_size; if (!shared_memory_->Map( media::TotalSharedMemorySizeInBytes(shared_memory_size_))) { PpapiGlobals::Get()->LogWithSource(instance, PP_LOGLEVEL_WARNING, "", "Failed to map shared memory for PPB_Audio_Shared."); } else { audio_bus_ = media::AudioBus::WrapMemory( kChannels, sample_frame_count, shared_memory_->memory()); // Setup integer audio buffer for user audio data. client_buffer_size_bytes_ = audio_bus_->frames() * audio_bus_->channels() * kBytesPerSample; client_buffer_.reset(new uint8_t[client_buffer_size_bytes_]); } StartThread(); } void PPB_Audio_Shared::StartThread() { // Don't start the thread unless all our state is set up correctly. if (!playing_ || !callback_ || !socket_.get() || !shared_memory_->memory() || !audio_bus_.get() || !client_buffer_.get()) return; // Clear contents of shm buffer before starting audio thread. This will // prevent a burst of static if for some reason the audio thread doesn't // start up quickly enough. memset(shared_memory_->memory(), 0, shared_memory_size_); memset(client_buffer_.get(), 0, client_buffer_size_bytes_); #if !defined(OS_NACL) DCHECK(!audio_thread_.get()); audio_thread_.reset(new base::DelegateSimpleThread( this, "plugin_audio_thread")); audio_thread_->Start(); #else // Use NaCl's special API for IRT code that creates threads that call back // into user code. if (NULL == thread_functions.thread_create || NULL == thread_functions.thread_join) return; int result = thread_functions.thread_create(&thread_id_, CallRun, this); DCHECK_EQ(result, 0); thread_active_ = true; #endif } void PPB_Audio_Shared::StopThread() { #if !defined(OS_NACL) if (audio_thread_.get()) { audio_thread_->Join(); audio_thread_.reset(); } #else if (thread_active_) { int result = thread_functions.thread_join(thread_id_); DCHECK_EQ(0, result); thread_active_ = false; } #endif } #if defined(OS_NACL) // static void PPB_Audio_Shared::SetThreadFunctions( const struct PP_ThreadFunctions* functions) { DCHECK(thread_functions.thread_create == NULL); DCHECK(thread_functions.thread_join == NULL); thread_functions = *functions; } // static void PPB_Audio_Shared::CallRun(void* self) { PPB_Audio_Shared* audio = static_cast(self); audio->Run(); } #endif void PPB_Audio_Shared::Run() { int pending_data; const int bytes_per_frame = sizeof(*audio_bus_->channel(0)) * audio_bus_->channels(); while (sizeof(pending_data) == socket_->Receive(&pending_data, sizeof(pending_data)) && pending_data != media::kPauseMark) { callback_(client_buffer_.get(), client_buffer_size_bytes_, user_data_); // Deinterleave the audio data into the shared memory as float. audio_bus_->FromInterleaved( client_buffer_.get(), audio_bus_->frames(), kBytesPerSample); // Let the host know we are done. // TODO(dalecurtis): Technically this is not the exact size. Due to channel // padding for alignment, there may be more data available than this. We're // relying on AudioSyncReader::Read() to parse this with that in mind. // Rename these methods to Set/GetActualFrameCount(). media::SetActualDataSizeInBytes( shared_memory_.get(), shared_memory_size_, audio_bus_->frames() * bytes_per_frame); } } } // namespace ppapi