// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/shared_impl/ppb_gamepad_shared.h" #include "base/basictypes.h" namespace ppapi { void ConvertWebKitGamepadData(const WebKitGamepads& webkit_data, PP_GamepadsSampleData* output_data) { output_data->length = webkit_data.length; for (unsigned i = 0; i < webkit_data.length; ++i) { PP_GamepadSampleData& output_pad = output_data->items[i]; const WebKitGamepad& webkit_pad = webkit_data.items[i]; output_pad.connected = webkit_pad.connected ? PP_TRUE : PP_FALSE; if (webkit_pad.connected) { COMPILE_ASSERT(sizeof(output_pad.id) == sizeof(webkit_pad.id), id_size_does_not_match); COMPILE_ASSERT(sizeof(output_pad.axes) == sizeof(webkit_pad.axes), axes_size_does_not_match); memcpy(output_pad.id, webkit_pad.id, sizeof(output_pad.id)); output_pad.timestamp = webkit_pad.timestamp; output_pad.axes_length = webkit_pad.axes_length; memcpy(output_pad.axes, webkit_pad.axes, sizeof(output_pad.axes)); output_pad.buttons_length = webkit_pad.buttons_length; for (unsigned j = 0; j < webkit_pad.buttons_length; ++j) output_pad.buttons[j] = webkit_pad.buttons[j].value; } } } } // namespace ppapi