// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_PPB_GAMEPAD_SHARED_H_ #define PPAPI_SHARED_IMPL_PPB_GAMEPAD_SHARED_H_ #include "base/atomicops.h" #include "base/string16.h" #include "ppapi/c/ppb_gamepad.h" #include "ppapi/shared_impl/ppapi_shared_export.h" namespace ppapi { // TODO(brettw) when we remove the non-IPC-based gamepad implementation, this // code should all move into the GamepadResource. #pragma pack(push, 1) // This must match the definition of WebKit::Gamepad. The GamepadHost unit test // has some compile asserts to validate this. struct WebKitGamepad { static const size_t kIdLengthCap = 128; static const size_t kAxesLengthCap = 16; static const size_t kButtonsLengthCap = 32; // Is there a gamepad connected at this index? bool connected; // Device identifier (based on manufacturer, model, etc.). char16 id[kIdLengthCap]; // Monotonically increasing value referring to when the data were last // updated. unsigned long long timestamp; // Number of valid entries in the axes array. unsigned axes_length; // Normalized values representing axes, in the range [-1..1]. float axes[kAxesLengthCap]; // Number of valid entries in the buttons array. unsigned buttons_length; // Normalized values representing buttons, in the range [0..1]. float buttons[kButtonsLengthCap]; }; // This must match the definition of WebKit::Gamepads. The GamepadHost unit // test has some compile asserts to validate this. struct WebKitGamepads { static const size_t kItemsLengthCap = 4; // Number of valid entries in the items array. unsigned length; // Gamepad data for N separate gamepad devices. WebKitGamepad items[kItemsLengthCap]; }; // This is the structure store in shared memory. It must match // content/common/gamepad_hardware_buffer.h. The GamepadHost unit test has // some compile asserts to validate this. struct ContentGamepadHardwareBuffer { base::subtle::Atomic32 sequence; WebKitGamepads buffer; }; #pragma pack(pop) PPAPI_SHARED_EXPORT void ConvertWebKitGamepadData( const WebKitGamepads& webkit_data, PP_GamepadsSampleData* output_data); } // namespace ppapi #endif // PPAPI_SHARED_IMPL_PPB_GAMEPAD_SHARED_H_