// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // DO NOT EDIT! #include "ppapi/shared_impl/ppb_opengles2_shared.h" #include "base/logging.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "ppapi/shared_impl/ppb_graphics_3d_shared.h" #include "ppapi/thunk/enter.h" namespace ppapi { namespace { gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) { thunk::EnterResource enter_g3d(context, false); DCHECK(enter_g3d.succeeded()); return static_cast(enter_g3d.object())->gles2_impl(); } void ActiveTexture(PP_Resource context_id, GLenum texture) { GetGLES(context_id)->ActiveTexture(texture); } void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { GetGLES(context_id)->AttachShader(program, shader); } void BindAttribLocation( PP_Resource context_id, GLuint program, GLuint index, const char* name) { GetGLES(context_id)->BindAttribLocation(program, index, name); } void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { GetGLES(context_id)->BindBuffer(target, buffer); } void BindFramebuffer( PP_Resource context_id, GLenum target, GLuint framebuffer) { GetGLES(context_id)->BindFramebuffer(target, framebuffer); } void BindRenderbuffer( PP_Resource context_id, GLenum target, GLuint renderbuffer) { GetGLES(context_id)->BindRenderbuffer(target, renderbuffer); } void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { GetGLES(context_id)->BindTexture(target, texture); } void BlendColor( PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { GetGLES(context_id)->BlendColor(red, green, blue, alpha); } void BlendEquation(PP_Resource context_id, GLenum mode) { GetGLES(context_id)->BlendEquation(mode); } void BlendEquationSeparate( PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha); } void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { GetGLES(context_id)->BlendFunc(sfactor, dfactor); } void BlendFuncSeparate( PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } void BufferData( PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, GLenum usage) { GetGLES(context_id)->BufferData(target, size, data, usage); } void BufferSubData( PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { GetGLES(context_id)->BufferSubData(target, offset, size, data); } GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { return GetGLES(context_id)->CheckFramebufferStatus(target); } void Clear(PP_Resource context_id, GLbitfield mask) { GetGLES(context_id)->Clear(mask); } void ClearColor( PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { GetGLES(context_id)->ClearColor(red, green, blue, alpha); } void ClearDepthf(PP_Resource context_id, GLclampf depth) { GetGLES(context_id)->ClearDepthf(depth); } void ClearStencil(PP_Resource context_id, GLint s) { GetGLES(context_id)->ClearStencil(s); } void ColorMask( PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { GetGLES(context_id)->ColorMask(red, green, blue, alpha); } void CompileShader(PP_Resource context_id, GLuint shader) { GetGLES(context_id)->CompileShader(shader); } void CompressedTexImage2D( PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { GetGLES( context_id)->CompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data); } void CompressedTexSubImage2D( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { GetGLES( context_id)->CompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data); } void CopyTexImage2D( PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { GetGLES( context_id)->CopyTexImage2D( target, level, internalformat, x, y, width, height, border); } void CopyTexSubImage2D( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { GetGLES( context_id)->CopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height); } GLuint CreateProgram(PP_Resource context_id) { return GetGLES(context_id)->CreateProgram(); } GLuint CreateShader(PP_Resource context_id, GLenum type) { return GetGLES(context_id)->CreateShader(type); } void CullFace(PP_Resource context_id, GLenum mode) { GetGLES(context_id)->CullFace(mode); } void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { GetGLES(context_id)->DeleteBuffers(n, buffers); } void DeleteFramebuffers( PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { GetGLES(context_id)->DeleteFramebuffers(n, framebuffers); } void DeleteProgram(PP_Resource context_id, GLuint program) { GetGLES(context_id)->DeleteProgram(program); } void DeleteRenderbuffers( PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers); } void DeleteShader(PP_Resource context_id, GLuint shader) { GetGLES(context_id)->DeleteShader(shader); } void DeleteTextures( PP_Resource context_id, GLsizei n, const GLuint* textures) { GetGLES(context_id)->DeleteTextures(n, textures); } void DepthFunc(PP_Resource context_id, GLenum func) { GetGLES(context_id)->DepthFunc(func); } void DepthMask(PP_Resource context_id, GLboolean flag) { GetGLES(context_id)->DepthMask(flag); } void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { GetGLES(context_id)->DepthRangef(zNear, zFar); } void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { GetGLES(context_id)->DetachShader(program, shader); } void Disable(PP_Resource context_id, GLenum cap) { GetGLES(context_id)->Disable(cap); } void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { GetGLES(context_id)->DisableVertexAttribArray(index); } void DrawArrays( PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { GetGLES(context_id)->DrawArrays(mode, first, count); } void DrawElements( PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, const void* indices) { GetGLES(context_id)->DrawElements(mode, count, type, indices); } void Enable(PP_Resource context_id, GLenum cap) { GetGLES(context_id)->Enable(cap); } void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { GetGLES(context_id)->EnableVertexAttribArray(index); } void Finish(PP_Resource context_id) { GetGLES(context_id)->Finish(); } void Flush(PP_Resource context_id) { GetGLES(context_id)->Flush(); } void FramebufferRenderbuffer( PP_Resource context_id, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { GetGLES( context_id)->FramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer); } void FramebufferTexture2D( PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { GetGLES( context_id)->FramebufferTexture2D( target, attachment, textarget, texture, level); } void FrontFace(PP_Resource context_id, GLenum mode) { GetGLES(context_id)->FrontFace(mode); } void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { GetGLES(context_id)->GenBuffers(n, buffers); } void GenerateMipmap(PP_Resource context_id, GLenum target) { GetGLES(context_id)->GenerateMipmap(target); } void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { GetGLES(context_id)->GenFramebuffers(n, framebuffers); } void GenRenderbuffers( PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { GetGLES(context_id)->GenRenderbuffers(n, renderbuffers); } void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { GetGLES(context_id)->GenTextures(n, textures); } void GetActiveAttrib( PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { GetGLES( context_id)->GetActiveAttrib( program, index, bufsize, length, size, type, name); } void GetActiveUniform( PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { GetGLES( context_id)->GetActiveUniform( program, index, bufsize, length, size, type, name); } void GetAttachedShaders( PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders); } GLint GetAttribLocation( PP_Resource context_id, GLuint program, const char* name) { return GetGLES(context_id)->GetAttribLocation(program, name); } void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { GetGLES(context_id)->GetBooleanv(pname, params); } void GetBufferParameteriv( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { GetGLES(context_id)->GetBufferParameteriv(target, pname, params); } GLenum GetError(PP_Resource context_id) { return GetGLES(context_id)->GetError(); } void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { GetGLES(context_id)->GetFloatv(pname, params); } void GetFramebufferAttachmentParameteriv( PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, GLint* params) { GetGLES( context_id)->GetFramebufferAttachmentParameteriv( target, attachment, pname, params); } void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { GetGLES(context_id)->GetIntegerv(pname, params); } void GetProgramiv( PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { GetGLES(context_id)->GetProgramiv(program, pname, params); } void GetProgramInfoLog( PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog); } void GetRenderbufferParameteriv( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params); } void GetShaderiv( PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { GetGLES(context_id)->GetShaderiv(shader, pname, params); } void GetShaderInfoLog( PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog); } void GetShaderPrecisionFormat( PP_Resource context_id, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { GetGLES( context_id)->GetShaderPrecisionFormat( shadertype, precisiontype, range, precision); } void GetShaderSource( PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source); } const GLubyte* GetString(PP_Resource context_id, GLenum name) { return GetGLES(context_id)->GetString(name); } void GetTexParameterfv( PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { GetGLES(context_id)->GetTexParameterfv(target, pname, params); } void GetTexParameteriv( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { GetGLES(context_id)->GetTexParameteriv(target, pname, params); } void GetUniformfv( PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { GetGLES(context_id)->GetUniformfv(program, location, params); } void GetUniformiv( PP_Resource context_id, GLuint program, GLint location, GLint* params) { GetGLES(context_id)->GetUniformiv(program, location, params); } GLint GetUniformLocation( PP_Resource context_id, GLuint program, const char* name) { return GetGLES(context_id)->GetUniformLocation(program, name); } void GetVertexAttribfv( PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { GetGLES(context_id)->GetVertexAttribfv(index, pname, params); } void GetVertexAttribiv( PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { GetGLES(context_id)->GetVertexAttribiv(index, pname, params); } void GetVertexAttribPointerv( PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer); } void Hint(PP_Resource context_id, GLenum target, GLenum mode) { GetGLES(context_id)->Hint(target, mode); } GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { return GetGLES(context_id)->IsBuffer(buffer); } GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { return GetGLES(context_id)->IsEnabled(cap); } GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { return GetGLES(context_id)->IsFramebuffer(framebuffer); } GLboolean IsProgram(PP_Resource context_id, GLuint program) { return GetGLES(context_id)->IsProgram(program); } GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { return GetGLES(context_id)->IsRenderbuffer(renderbuffer); } GLboolean IsShader(PP_Resource context_id, GLuint shader) { return GetGLES(context_id)->IsShader(shader); } GLboolean IsTexture(PP_Resource context_id, GLuint texture) { return GetGLES(context_id)->IsTexture(texture); } void LineWidth(PP_Resource context_id, GLfloat width) { GetGLES(context_id)->LineWidth(width); } void LinkProgram(PP_Resource context_id, GLuint program) { GetGLES(context_id)->LinkProgram(program); } void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { GetGLES(context_id)->PixelStorei(pname, param); } void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { GetGLES(context_id)->PolygonOffset(factor, units); } void ReadPixels( PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels); } void ReleaseShaderCompiler(PP_Resource context_id) { GetGLES(context_id)->ReleaseShaderCompiler(); } void RenderbufferStorage( PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { GetGLES( context_id)->RenderbufferStorage(target, internalformat, width, height); } void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { GetGLES(context_id)->SampleCoverage(value, invert); } void Scissor( PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { GetGLES(context_id)->Scissor(x, y, width, height); } void ShaderBinary( PP_Resource context_id, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length); } void ShaderSource( PP_Resource context_id, GLuint shader, GLsizei count, const char** str, const GLint* length) { GetGLES(context_id)->ShaderSource(shader, count, str, length); } void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { GetGLES(context_id)->StencilFunc(func, ref, mask); } void StencilFuncSeparate( PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask); } void StencilMask(PP_Resource context_id, GLuint mask) { GetGLES(context_id)->StencilMask(mask); } void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { GetGLES(context_id)->StencilMaskSeparate(face, mask); } void StencilOp( PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { GetGLES(context_id)->StencilOp(fail, zfail, zpass); } void StencilOpSeparate( PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass); } void TexImage2D( PP_Resource context_id, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { GetGLES( context_id)->TexImage2D( target, level, internalformat, width, height, border, format, type, pixels); } void TexParameterf( PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { GetGLES(context_id)->TexParameterf(target, pname, param); } void TexParameterfv( PP_Resource context_id, GLenum target, GLenum pname, const GLfloat* params) { GetGLES(context_id)->TexParameterfv(target, pname, params); } void TexParameteri( PP_Resource context_id, GLenum target, GLenum pname, GLint param) { GetGLES(context_id)->TexParameteri(target, pname, param); } void TexParameteriv( PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { GetGLES(context_id)->TexParameteriv(target, pname, params); } void TexSubImage2D( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { GetGLES( context_id)->TexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels); } void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { GetGLES(context_id)->Uniform1f(location, x); } void Uniform1fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { GetGLES(context_id)->Uniform1fv(location, count, v); } void Uniform1i(PP_Resource context_id, GLint location, GLint x) { GetGLES(context_id)->Uniform1i(location, x); } void Uniform1iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { GetGLES(context_id)->Uniform1iv(location, count, v); } void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { GetGLES(context_id)->Uniform2f(location, x, y); } void Uniform2fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { GetGLES(context_id)->Uniform2fv(location, count, v); } void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { GetGLES(context_id)->Uniform2i(location, x, y); } void Uniform2iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { GetGLES(context_id)->Uniform2iv(location, count, v); } void Uniform3f( PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { GetGLES(context_id)->Uniform3f(location, x, y, z); } void Uniform3fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { GetGLES(context_id)->Uniform3fv(location, count, v); } void Uniform3i( PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { GetGLES(context_id)->Uniform3i(location, x, y, z); } void Uniform3iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { GetGLES(context_id)->Uniform3iv(location, count, v); } void Uniform4f( PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GetGLES(context_id)->Uniform4f(location, x, y, z, w); } void Uniform4fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { GetGLES(context_id)->Uniform4fv(location, count, v); } void Uniform4i( PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, GLint w) { GetGLES(context_id)->Uniform4i(location, x, y, z, w); } void Uniform4iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { GetGLES(context_id)->Uniform4iv(location, count, v); } void UniformMatrix2fv( PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value); } void UniformMatrix3fv( PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value); } void UniformMatrix4fv( PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value); } void UseProgram(PP_Resource context_id, GLuint program) { GetGLES(context_id)->UseProgram(program); } void ValidateProgram(PP_Resource context_id, GLuint program) { GetGLES(context_id)->ValidateProgram(program); } void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { GetGLES(context_id)->VertexAttrib1f(indx, x); } void VertexAttrib1fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { GetGLES(context_id)->VertexAttrib1fv(indx, values); } void VertexAttrib2f( PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { GetGLES(context_id)->VertexAttrib2f(indx, x, y); } void VertexAttrib2fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { GetGLES(context_id)->VertexAttrib2fv(indx, values); } void VertexAttrib3f( PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { GetGLES(context_id)->VertexAttrib3f(indx, x, y, z); } void VertexAttrib3fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { GetGLES(context_id)->VertexAttrib3fv(indx, values); } void VertexAttrib4f( PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w); } void VertexAttrib4fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { GetGLES(context_id)->VertexAttrib4fv(indx, values); } void VertexAttribPointer( PP_Resource context_id, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { GetGLES( context_id)->VertexAttribPointer( indx, size, type, normalized, stride, ptr); } void Viewport( PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { GetGLES(context_id)->Viewport(x, y, width, height); } void BlitFramebufferEXT( PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { GetGLES( context_id)->BlitFramebufferEXT( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void RenderbufferStorageMultisampleEXT( PP_Resource context_id, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { GetGLES( context_id)->RenderbufferStorageMultisampleEXT( target, samples, internalformat, width, height); } void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) { GetGLES(context_id)->GenQueriesEXT(n, queries); } void DeleteQueriesEXT( PP_Resource context_id, GLsizei n, const GLuint* queries) { GetGLES(context_id)->DeleteQueriesEXT(n, queries); } GLboolean IsQueryEXT(PP_Resource context_id, GLuint id) { return GetGLES(context_id)->IsQueryEXT(id); } void BeginQueryEXT(PP_Resource context_id, GLenum target, GLuint id) { GetGLES(context_id)->BeginQueryEXT(target, id); } void EndQueryEXT(PP_Resource context_id, GLenum target) { GetGLES(context_id)->EndQueryEXT(target); } void GetQueryivEXT( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { GetGLES(context_id)->GetQueryivEXT(target, pname, params); } void GetQueryObjectuivEXT( PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) { GetGLES(context_id)->GetQueryObjectuivEXT(id, pname, params); } GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) { return GetGLES(context_id)->EnableFeatureCHROMIUM(feature); } void* MapBufferSubDataCHROMIUM( PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { return GetGLES( context_id)->MapBufferSubDataCHROMIUM(target, offset, size, access); } void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { GetGLES(context_id)->UnmapBufferSubDataCHROMIUM(mem); } void* MapTexSubImage2DCHROMIUM( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access) { return GetGLES( context_id)->MapTexSubImage2DCHROMIUM( target, level, xoffset, yoffset, width, height, format, type, access); } void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) { GetGLES(context_id)->UnmapTexSubImage2DCHROMIUM(mem); } void DrawArraysInstancedANGLE( PP_Resource context_id, GLenum mode, GLint first, GLsizei count, GLsizei primcount) { GetGLES(context_id)->DrawArraysInstancedANGLE(mode, first, count, primcount); } void DrawElementsInstancedANGLE( PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { GetGLES( context_id)->DrawElementsInstancedANGLE( mode, count, type, indices, primcount); } void VertexAttribDivisorANGLE( PP_Resource context_id, GLuint index, GLuint divisor) { GetGLES(context_id)->VertexAttribDivisorANGLE(index, divisor); } } // namespace const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() { static const struct PPB_OpenGLES2 ppb_opengles2 = { &ActiveTexture, &AttachShader, &BindAttribLocation, &BindBuffer, &BindFramebuffer, &BindRenderbuffer, &BindTexture, &BlendColor, &BlendEquation, &BlendEquationSeparate, &BlendFunc, &BlendFuncSeparate, &BufferData, &BufferSubData, &CheckFramebufferStatus, &Clear, &ClearColor, &ClearDepthf, &ClearStencil, &ColorMask, &CompileShader, &CompressedTexImage2D, &CompressedTexSubImage2D, &CopyTexImage2D, &CopyTexSubImage2D, &CreateProgram, &CreateShader, &CullFace, &DeleteBuffers, &DeleteFramebuffers, &DeleteProgram, &DeleteRenderbuffers, &DeleteShader, &DeleteTextures, &DepthFunc, &DepthMask, &DepthRangef, &DetachShader, &Disable, &DisableVertexAttribArray, &DrawArrays, &DrawElements, &Enable, &EnableVertexAttribArray, &Finish, &Flush, &FramebufferRenderbuffer, &FramebufferTexture2D, &FrontFace, &GenBuffers, &GenerateMipmap, &GenFramebuffers, &GenRenderbuffers, &GenTextures, &GetActiveAttrib, &GetActiveUniform, &GetAttachedShaders, &GetAttribLocation, &GetBooleanv, &GetBufferParameteriv, &GetError, &GetFloatv, &GetFramebufferAttachmentParameteriv, &GetIntegerv, &GetProgramiv, &GetProgramInfoLog, &GetRenderbufferParameteriv, &GetShaderiv, &GetShaderInfoLog, &GetShaderPrecisionFormat, &GetShaderSource, &GetString, &GetTexParameterfv, &GetTexParameteriv, &GetUniformfv, &GetUniformiv, &GetUniformLocation, &GetVertexAttribfv, &GetVertexAttribiv, &GetVertexAttribPointerv, &Hint, &IsBuffer, &IsEnabled, &IsFramebuffer, &IsProgram, &IsRenderbuffer, &IsShader, &IsTexture, &LineWidth, &LinkProgram, &PixelStorei, &PolygonOffset, &ReadPixels, &ReleaseShaderCompiler, &RenderbufferStorage, &SampleCoverage, &Scissor, &ShaderBinary, &ShaderSource, &StencilFunc, &StencilFuncSeparate, &StencilMask, &StencilMaskSeparate, &StencilOp, &StencilOpSeparate, &TexImage2D, &TexParameterf, &TexParameterfv, &TexParameteri, &TexParameteriv, &TexSubImage2D, &Uniform1f, &Uniform1fv, &Uniform1i, &Uniform1iv, &Uniform2f, &Uniform2fv, &Uniform2i, &Uniform2iv, &Uniform3f, &Uniform3fv, &Uniform3i, &Uniform3iv, &Uniform4f, &Uniform4fv, &Uniform4i, &Uniform4iv, &UniformMatrix2fv, &UniformMatrix3fv, &UniformMatrix4fv, &UseProgram, &ValidateProgram, &VertexAttrib1f, &VertexAttrib1fv, &VertexAttrib2f, &VertexAttrib2fv, &VertexAttrib3f, &VertexAttrib3fv, &VertexAttrib4f, &VertexAttrib4fv, &VertexAttribPointer, &Viewport }; return &ppb_opengles2; } const PPB_OpenGLES2InstancedArrays* PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT static const struct PPB_OpenGLES2InstancedArrays ppb_opengles2 = { &DrawArraysInstancedANGLE, &DrawElementsInstancedANGLE, &VertexAttribDivisorANGLE }; return &ppb_opengles2; } const PPB_OpenGLES2FramebufferBlit* PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT static const struct PPB_OpenGLES2FramebufferBlit ppb_opengles2 = { &BlitFramebufferEXT }; return &ppb_opengles2; } const PPB_OpenGLES2FramebufferMultisample* PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT static const struct PPB_OpenGLES2FramebufferMultisample ppb_opengles2 = { &RenderbufferStorageMultisampleEXT }; return &ppb_opengles2; } const PPB_OpenGLES2ChromiumEnableFeature* PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT static const struct PPB_OpenGLES2ChromiumEnableFeature ppb_opengles2 = { &EnableFeatureCHROMIUM }; return &ppb_opengles2; } const PPB_OpenGLES2ChromiumMapSub* PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT static const struct PPB_OpenGLES2ChromiumMapSub ppb_opengles2 = { &MapBufferSubDataCHROMIUM, &UnmapBufferSubDataCHROMIUM, &MapTexSubImage2DCHROMIUM, &UnmapTexSubImage2DCHROMIUM }; return &ppb_opengles2; } const PPB_OpenGLES2Query* PPB_OpenGLES2_Shared::GetQueryInterface() { static const struct PPB_OpenGLES2Query ppb_opengles2 = { &GenQueriesEXT, &DeleteQueriesEXT, &IsQueryEXT, &BeginQueryEXT, &EndQueryEXT, &GetQueryivEXT, &GetQueryObjectuivEXT }; return &ppb_opengles2; } } // namespace ppapi