// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_RESOURCE_H_ #define PPAPI_SHARED_IMPL_RESOURCE_H_ #include // For NULL. #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/dev/ppb_console_dev.h" #include "ppapi/shared_impl/host_resource.h" // All resource types should be added here. This implements our hand-rolled // RTTI system since we don't compile with "real" RTTI. #define FOR_ALL_PPAPI_RESOURCE_APIS(F) \ F(PPB_Audio_API) \ F(PPB_AudioConfig_API) \ F(PPB_AudioInput_API) \ F(PPB_AudioInputTrusted_API) \ F(PPB_AudioTrusted_API) \ F(PPB_Broker_API) \ F(PPB_BrowserFont_Trusted_API) \ F(PPB_Buffer_API) \ F(PPB_BufferTrusted_API) \ F(PPB_DeviceRef_API) \ F(PPB_DirectoryReader_API) \ F(PPB_FileChooser_API) \ F(PPB_FileIO_API) \ F(PPB_FileRef_API) \ F(PPB_FileSystem_API) \ F(PPB_Find_API) \ F(PPB_Flash_DeviceID_API) \ F(PPB_Flash_FontFile_API) \ F(PPB_Flash_Functions_API) \ F(PPB_Flash_Menu_API) \ F(PPB_Flash_MessageLoop_API) \ F(PPB_Graphics2D_API) \ F(PPB_Graphics3D_API) \ F(PPB_HostResolver_Private_API) \ F(PPB_ImageData_API) \ F(PPB_InputEvent_API) \ F(PPB_LayerCompositor_API) \ F(PPB_MessageLoop_API) \ F(PPB_NetworkList_Private_API) \ F(PPB_NetworkMonitor_Private_API) \ F(PPB_PDFFont_API) \ F(PPB_Printing_API) \ F(PPB_ResourceArray_API) \ F(PPB_Scrollbar_API) \ F(PPB_Talk_Private_API) \ F(PPB_TCPServerSocket_Private_API) \ F(PPB_TCPSocket_Private_API) \ F(PPB_UDPSocket_Private_API) \ F(PPB_URLLoader_API) \ F(PPB_URLRequestInfo_API) \ F(PPB_URLResponseInfo_API) \ F(PPB_VideoCapture_API) \ F(PPB_VideoDecoder_API) \ F(PPB_VideoLayer_API) \ F(PPB_View_API) \ F(PPB_WebSocket_API) \ F(PPB_Widget_API) \ F(PPB_X509Certificate_Private_API) namespace IPC { class Message; } namespace ppapi { // Normally we shouldn't reply on proxy here, but this is to support // OnReplyReceived. See that comment. namespace proxy { class ResourceMessageReplyParams; } // Forward declare all the resource APIs. namespace thunk { #define DECLARE_RESOURCE_CLASS(RESOURCE) class RESOURCE; FOR_ALL_PPAPI_RESOURCE_APIS(DECLARE_RESOURCE_CLASS) #undef DECLARE_RESOURCE_CLASS } // namespace thunk // Resources have slightly different registration behaviors when the're an // in-process ("impl") resource in the host (renderer) process, or when they're // a proxied resource in the plugin process. This enum differentiates those // cases. enum ResourceObjectType { OBJECT_IS_IMPL, OBJECT_IS_PROXY }; class PPAPI_SHARED_EXPORT Resource : public base::RefCounted { public: // Constructor for impl and non-proxied, instance-only objects. // // For constructing "impl" (non-proxied) objects, this just takes the // associated instance, and generates a new resource ID. The host resource // will be the same as the newly-generated resource ID. For all objects in // the renderer (host) process, you'll use this constructor and call it with // OBJECT_IS_IMPL. // // For proxied objects, this will create an "instance-only" object which // lives only in the plugin and doesn't have a corresponding object in the // host. If you have a host resource ID, use the constructor below which // takes that HostResource value. Resource(ResourceObjectType type, PP_Instance instance); // For constructing given a host resource. // // For OBJECT_IS_PROXY objects, this takes the resource generated in the host // side, stores it, and allocates a "local" resource ID for use in the // current process. // // For OBJECT_IS_IMPL, the host resource ID must be 0, since there should be // no host resource generated (impl objects should generate their own). The // reason for supporting this constructor at all for the IMPL case is that // some shared objects use a host resource for both modes to keep things the // same. Resource(ResourceObjectType type, const HostResource& host_resource); // Constructor for untracked objects. These have no associated instance. Use // this with care, as the object is likely to persist for the lifetime of the // plugin module. This is appropriate in some rare cases, like the // PPB_MessageLoop resource for the main thread. struct Untracked {}; explicit Resource(Untracked); virtual ~Resource(); PP_Instance pp_instance() const { return host_resource_.instance(); } // Returns the resource ID for this object in the current process without // adjusting the refcount. See also GetReference(). PP_Resource pp_resource() const { return pp_resource_; } // Returns the host resource which identifies the resource in the host side // of the process in the case of proxied objects. For in-process objects, // this just identifies the in-process resource ID & instance. const HostResource& host_resource() { return host_resource_; } // Adds a ref on behalf of the plugin and returns the resource ID. This is // normally used when returning a resource to the plugin, where it's // expecting the returned resource to have ownership of a ref passed. // See also pp_resource() to avoid the AddRef. PP_Resource GetReference(); // Called by the resource tracker when the last reference from the plugin // was released. For a few types of resources, the resource could still // stay alive if there are other references held by the PPAPI implementation // (possibly for callbacks and things). virtual void LastPluginRefWasDeleted(); // Called by the resource tracker when the instance is going away but the // object is still alive (this is not the common case, since it requires // something in the implementation to be keeping a ref that keeps the // resource alive. // // You will want to override this if your resource does some kind of // background processing (like maybe network loads) on behalf of the plugin // and you want to stop that when the plugin is deleted. // // Be sure to call this version which clears the instance ID. virtual void InstanceWasDeleted(); // Dynamic casting for this object. Returns the pointer to the given type if // it's supported. Derived classes override the functions they support to // return the interface. #define DEFINE_TYPE_GETTER(RESOURCE) \ virtual thunk::RESOURCE* As##RESOURCE(); FOR_ALL_PPAPI_RESOURCE_APIS(DEFINE_TYPE_GETTER) #undef DEFINE_TYPE_GETTER // Template-based dynamic casting. See specializations below. template T* GetAs() { return NULL; } // Called when a PpapiPluginMsg_ResourceReply reply is received for a // previous CallRenderer. The message is the nested reply message, which may // be an empty message (depending on what the host sends). // // The default implementation will assert (if you send a request, you should // override this function). // // (This function would make more conceptual sense on PluginResource but we // need to call this function from general code that doesn't know how to // distinguish the classes.) virtual void OnReplyReceived(const proxy::ResourceMessageReplyParams& params, const IPC::Message& msg); protected: // Logs a message to the console from this resource. void Log(PP_LogLevel_Dev level, const std::string& message); private: // See the getters above. PP_Resource pp_resource_; HostResource host_resource_; DISALLOW_IMPLICIT_CONSTRUCTORS(Resource); }; // Template-based dynamic casting. These specializations forward to the // AsXXX virtual functions to return whether the given type is supported. #define DEFINE_RESOURCE_CAST(RESOURCE) \ template<> inline thunk::RESOURCE* Resource::GetAs() { \ return As##RESOURCE(); \ } FOR_ALL_PPAPI_RESOURCE_APIS(DEFINE_RESOURCE_CAST) #undef DEFINE_RESOURCE_CAST } // namespace ppapi #endif // PPAPI_SHARED_IMPL_RESOURCE_H_