// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ #define REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ #include #include "base/callback.h" #include "base/synchronization/lock.h" #include "base/threading/non_thread_safe.h" #include "net/base/io_buffer.h" #include "net/socket/socket.h" namespace net { class Socket; } // namespace net namespace remoting { // BufferedSocketWriter and BufferedDatagramWriter implement write data queue // for stream and datagram sockets. BufferedSocketWriterBase is a base class // that implements base functionality common for streams and datagrams. // These classes are particularly useful when data comes from a thread // that doesn't own the socket, as Write() can be called from any thread. // Whenever new data is written it is just put in the queue, and then written // on the thread that owns the socket. GetBufferChunks() and GetBufferSize() // can be used to throttle writes. class BufferedSocketWriterBase : public base::NonThreadSafe { public: typedef base::Callback WriteFailedCallback; BufferedSocketWriterBase(); virtual ~BufferedSocketWriterBase(); // Initializes the writer. Must be called on the thread that will be used // to access the socket in the future. |callback| will be called after each // failed write. Caller retains ownership of |socket|. // TODO(sergeyu): Change it so that it take ownership of |socket|. void Init(net::Socket* socket, const WriteFailedCallback& callback); // Puts a new data chunk in the buffer. Returns false and doesn't enqueue // the data if called before Init(). Can be called on any thread. bool Write(scoped_refptr buffer, const base::Closure& done_task); // Returns current size of the buffer. Can be called on any thread. int GetBufferSize(); // Returns number of chunks that are currently in the buffer waiting // to be written. Can be called on any thread. int GetBufferChunks(); // Stops writing and drops current buffers. Must be called on the // network thread. void Close(); protected: struct PendingPacket; typedef std::list DataQueue; DataQueue queue_; int buffer_size_; // Removes element from the front of the queue and returns |done_task| for // that element. Called from AdvanceBufferPosition() implementation, which // then returns result of this function to its caller. base::Closure PopQueue(); // Following three methods must be implemented in child classes. // Returns next packet that needs to be written to the socket. Implementation // must set |*buffer| to nullptr if there is nothing left in the queue. virtual void GetNextPacket(net::IOBuffer** buffer, int* size) = 0; // Returns closure that must be executed or null closure if the last write // didn't complete any messages. virtual base::Closure AdvanceBufferPosition(int written) = 0; // This method is called whenever there is an error writing to the socket. virtual void OnError(int result) = 0; private: void DoWrite(); void HandleWriteResult(int result, bool* write_again); void OnWritten(int result); // This method is called when an error is encountered. void HandleError(int result); net::Socket* socket_; WriteFailedCallback write_failed_callback_; bool write_pending_; bool closed_; bool* destroyed_flag_; }; class BufferedSocketWriter : public BufferedSocketWriterBase { public: BufferedSocketWriter(); ~BufferedSocketWriter() override; protected: void GetNextPacket(net::IOBuffer** buffer, int* size) override; base::Closure AdvanceBufferPosition(int written) override; void OnError(int result) override; private: scoped_refptr current_buf_; }; class BufferedDatagramWriter : public BufferedSocketWriterBase { public: BufferedDatagramWriter(); ~BufferedDatagramWriter() override; protected: void GetNextPacket(net::IOBuffer** buffer, int* size) override; base::Closure AdvanceBufferPosition(int written) override; void OnError(int result) override; }; } // namespace remoting #endif // REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_