// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_BASE_COMPRESSOR_H_ #define REMOTING_BASE_COMPRESSOR_H_ #include "base/basictypes.h" namespace remoting { // An object to compress data losslessly. Compressed data can be fully // recovered by a Decompressor. // // Note that a Compressor can only be used on one stream during its // lifetime. This object should be destroyed after use. class Compressor { public: // Defines the flush modes for a compressor. enum CompressorFlush { CompressorNoFlush, CompressorSyncFlush, CompressorFinish, }; virtual ~Compressor() {} // Resets all the internal state so the compressor behaves as if it // was just created. virtual void Reset() = 0; // Compress |input_data| with |input_size| bytes. // // |output_data| is provided by the caller and |output_size| is the // size of |output_data|. |output_size| must be greater than 0. // // |flush| is set to one of the three value: // - CompressorNoFlush // No flushing is requested // - CompressorSyncFlush // Write all pending output and write a synchronization point in the // output data stream. // - CompressorFinish // Mark the end of stream. // // Compressed data is written to |output_data|. |consumed| will // contain the number of bytes consumed from the input. |written| // contains the number of bytes written to output. // // Returns true if this method needs to be called again because // there is more data to be written out. This is particularly // useful for end of the compression stream. virtual bool Process(const uint8* input_data, int input_size, uint8* output_data, int output_size, CompressorFlush flush, int* consumed, int* written) = 0; }; } // namespace remoting #endif // REMOTING_BASE_COMPRESSOR_H_