// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/video_frame.h" #include "media/base/yuv_convert.h" #include "remoting/base/util.h" #include "base/logging.h" using media::VideoFrame; namespace remoting { int GetBytesPerPixel(VideoFrame::Format format) { // Note: The order is important here for performance. This is sorted from the // most common to the less common (PIXEL_FORMAT_ASCII is mostly used // just for testing). switch (format) { case VideoFrame::RGB24: return 3; case VideoFrame::RGB565: return 2; case VideoFrame::RGB32: return 4; case VideoFrame::ASCII: return 1; default: NOTREACHED() << "Pixel format not supported"; return 0; } } // Helper methods to calculate plane offset given the coordinates. static int CalculateRGBOffset(int x, int y, int stride) { return stride * y + GetBytesPerPixel(media::VideoFrame::RGB32) * x; } static int CalculateYOffset(int x, int y, int stride) { return stride * y + x; } static int CalculateUVOffset(int x, int y, int stride) { return stride * y / 2 + x / 2; } void ConvertYUVToRGB32WithRect(const uint8* y_plane, const uint8* u_plane, const uint8* v_plane, uint8* rgb_plane, int x, int y, int width, int height, int y_stride, int uv_stride, int rgb_stride) { int rgb_offset = CalculateRGBOffset(x, y, rgb_stride); int y_offset = CalculateYOffset(x, y, y_stride); int uv_offset = CalculateUVOffset(x, y, uv_stride);; media::ConvertYUVToRGB32(y_plane + y_offset, u_plane + uv_offset, v_plane + uv_offset, rgb_plane + rgb_offset, width, height, y_stride, uv_stride, rgb_stride, media::YV12); } void ConvertRGB32ToYUVWithRect(const uint8* rgb_plane, uint8* y_plane, uint8* u_plane, uint8* v_plane, int x, int y, int width, int height, int rgb_stride, int y_stride, int uv_stride) { int rgb_offset = CalculateRGBOffset(x, y, rgb_stride); int y_offset = CalculateYOffset(x, y, y_stride); int uv_offset = CalculateUVOffset(x, y, uv_stride);; media::ConvertRGB32ToYUV(rgb_plane + rgb_offset, y_plane + y_offset, u_plane + uv_offset, v_plane + uv_offset, width, height, rgb_stride, y_stride, uv_stride); } } // namespace remoting