// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/client/plugin/pepper_video_renderer_3d.h" #include #include "base/callback_helpers.h" #include "base/stl_util.h" #include "ppapi/c/pp_codecs.h" #include "ppapi/c/ppb_opengles2.h" #include "ppapi/cpp/instance.h" #include "ppapi/lib/gl/include/GLES2/gl2.h" #include "ppapi/lib/gl/include/GLES2/gl2ext.h" #include "remoting/proto/video.pb.h" #include "remoting/protocol/session_config.h" namespace remoting { class PepperVideoRenderer3D::PendingPacket { public: PendingPacket(scoped_ptr packet, const base::Closure& done) : packet_(packet.Pass()), done_runner_(done) { } ~PendingPacket() {} const VideoPacket* packet() const { return packet_.get(); } private: scoped_ptr packet_; base::ScopedClosureRunner done_runner_; }; class PepperVideoRenderer3D::Picture { public: Picture(pp::VideoDecoder* decoder, PP_VideoPicture picture) : decoder_(decoder), picture_(picture) {} ~Picture() { decoder_->RecyclePicture(picture_); } const PP_VideoPicture& picture() { return picture_; } private: pp::VideoDecoder* decoder_; PP_VideoPicture picture_; }; PepperVideoRenderer3D::FrameDecodeTimestamp::FrameDecodeTimestamp( uint32_t frame_id, base::TimeTicks decode_started_time) : frame_id(frame_id), decode_started_time(decode_started_time) { } PepperVideoRenderer3D::PepperVideoRenderer3D() : event_handler_(nullptr), latest_input_event_timestamp_(0), initialization_finished_(false), decode_pending_(false), get_picture_pending_(false), paint_pending_(false), latest_frame_id_(0), force_repaint_(false), current_shader_program_texture_target_(0), shader_program_(0), shader_texcoord_scale_location_(0), callback_factory_(this) { } PepperVideoRenderer3D::~PepperVideoRenderer3D() { if (shader_program_) gles2_if_->DeleteProgram(graphics_.pp_resource(), shader_program_); STLDeleteElements(&pending_packets_); } bool PepperVideoRenderer3D::Initialize(pp::Instance* instance, const ClientContext& context, EventHandler* event_handler) { DCHECK(event_handler); DCHECK(!event_handler_); event_handler_ = event_handler; const int32_t context_attributes[] = { PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, PP_GRAPHICS3DATTRIB_RED_SIZE, 8, PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, PP_GRAPHICS3DATTRIB_SAMPLES, 0, PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, PP_GRAPHICS3DATTRIB_WIDTH, 640, PP_GRAPHICS3DATTRIB_HEIGHT, 480, PP_GRAPHICS3DATTRIB_NONE, }; graphics_ = pp::Graphics3D(instance, context_attributes); if (graphics_.is_null()) { LOG(WARNING) << "Graphics3D interface is not available."; return false; } if (!instance->BindGraphics(graphics_)) { LOG(WARNING) << "Failed to bind Graphics3D."; return false; } // Fetch the GLES2 interface to use to render frames. gles2_if_ = static_cast( pp::Module::Get()->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)); CHECK(gles2_if_); video_decoder_ = pp::VideoDecoder(instance); if (video_decoder_.is_null()) { LOG(WARNING) << "VideoDecoder interface is not available."; return false; } PP_Resource graphics_3d = graphics_.pp_resource(); gles2_if_->ClearColor(graphics_3d, 1, 0, 0, 1); gles2_if_->Clear(graphics_3d, GL_COLOR_BUFFER_BIT); // Assign vertex positions and texture coordinates to buffers for use in // shader program. static const float kVertices[] = { -1, -1, -1, 1, 1, -1, 1, 1, // Position coordinates. 0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates. }; GLuint buffer; gles2_if_->GenBuffers(graphics_3d, 1, &buffer); gles2_if_->BindBuffer(graphics_3d, GL_ARRAY_BUFFER, buffer); gles2_if_->BufferData(graphics_3d, GL_ARRAY_BUFFER, sizeof(kVertices), kVertices, GL_STATIC_DRAW); CheckGLError(); return true; } void PepperVideoRenderer3D::OnViewChanged(const pp::View& view) { pp::Size size = view.GetRect().size(); float scale = view.GetDeviceScale(); view_size_.set(ceilf(size.width() * scale), ceilf(size.height() * scale)); graphics_.ResizeBuffers(view_size_.width(), view_size_.height()); force_repaint_ = true; PaintIfNeeded(); } void PepperVideoRenderer3D::EnableDebugDirtyRegion(bool enable) { debug_dirty_region_ = enable; } void PepperVideoRenderer3D::OnSessionConfig( const protocol::SessionConfig& config) { PP_VideoProfile video_profile = PP_VIDEOPROFILE_VP8_ANY; switch (config.video_config().codec) { case protocol::ChannelConfig::CODEC_VP8: video_profile = PP_VIDEOPROFILE_VP8_ANY; break; case protocol::ChannelConfig::CODEC_VP9: video_profile = PP_VIDEOPROFILE_VP9_ANY; break; default: NOTREACHED(); } int32_t result = video_decoder_.Initialize( graphics_, video_profile, PP_HARDWAREACCELERATION_WITHFALLBACK, callback_factory_.NewCallback(&PepperVideoRenderer3D::OnInitialized)); CHECK_EQ(result, PP_OK_COMPLETIONPENDING) << "video_decoder_.Initialize() returned " << result; } ChromotingStats* PepperVideoRenderer3D::GetStats() { return &stats_; } protocol::VideoStub* PepperVideoRenderer3D::GetVideoStub() { return this; } void PepperVideoRenderer3D::ProcessVideoPacket(scoped_ptr packet, const base::Closure& done) { base::ScopedClosureRunner done_runner(done); // Don't need to do anything if the packet is empty. Host sends empty video // packets when the screen is not changing. if (!packet->data().size()) return; // Update statistics. stats_.video_frame_rate()->Record(1); stats_.video_bandwidth()->Record(packet->data().size()); if (packet->has_capture_time_ms()) stats_.video_capture_ms()->Record(packet->capture_time_ms()); if (packet->has_encode_time_ms()) stats_.video_encode_ms()->Record(packet->encode_time_ms()); if (packet->has_latest_event_timestamp() && packet->latest_event_timestamp() > latest_input_event_timestamp_) { latest_input_event_timestamp_ = packet->latest_event_timestamp(); base::TimeDelta round_trip_latency = base::Time::Now() - base::Time::FromInternalValue(packet->latest_event_timestamp()); stats_.round_trip_ms()->Record(round_trip_latency.InMilliseconds()); } bool resolution_changed = false; if (packet->format().has_screen_width() && packet->format().has_screen_height()) { webrtc::DesktopSize frame_size(packet->format().screen_width(), packet->format().screen_height()); if (!frame_size_.equals(frame_size)) { frame_size_ = frame_size; resolution_changed = true; } } if (packet->format().has_x_dpi() && packet->format().has_y_dpi()) { webrtc::DesktopVector frame_dpi(packet->format().x_dpi(), packet->format().y_dpi()); if (!frame_dpi_.equals(frame_dpi)) { frame_dpi_ = frame_dpi; resolution_changed = true; } } if (resolution_changed) event_handler_->OnVideoSize(frame_size_, frame_dpi_); // Update the desktop shape region. webrtc::DesktopRegion desktop_shape; if (packet->has_use_desktop_shape()) { for (int i = 0; i < packet->desktop_shape_rects_size(); ++i) { Rect remoting_rect = packet->desktop_shape_rects(i); desktop_shape.AddRect(webrtc::DesktopRect::MakeXYWH( remoting_rect.x(), remoting_rect.y(), remoting_rect.width(), remoting_rect.height())); } } else { // Fallback for the case when the host didn't include the desktop shape. desktop_shape = webrtc::DesktopRegion(webrtc::DesktopRect::MakeSize(frame_size_)); } if (!desktop_shape_.Equals(desktop_shape)) { desktop_shape_.Swap(&desktop_shape); event_handler_->OnVideoShape(desktop_shape_); } // Report the dirty region, for debugging, if requested. if (debug_dirty_region_) { webrtc::DesktopRegion dirty_region; for (int i = 0; i < packet->dirty_rects_size(); ++i) { Rect remoting_rect = packet->dirty_rects(i); dirty_region.AddRect(webrtc::DesktopRect::MakeXYWH( remoting_rect.x(), remoting_rect.y(), remoting_rect.width(), remoting_rect.height())); } event_handler_->OnVideoFrameDirtyRegion(dirty_region); } pending_packets_.push_back( new PendingPacket(packet.Pass(), done_runner.Release())); DecodeNextPacket(); } void PepperVideoRenderer3D::OnInitialized(int32_t result) { // Assume that VP8 and VP9 codecs are always supported by the browser. CHECK_EQ(result, PP_OK) << "VideoDecoder::Initialize() failed: " << result; initialization_finished_ = true; // Start decoding in case a frame was received during decoder initialization. DecodeNextPacket(); } void PepperVideoRenderer3D::DecodeNextPacket() { if (!initialization_finished_ || decode_pending_ || pending_packets_.empty()) return; ++latest_frame_id_; frame_decode_timestamps_.push_back( FrameDecodeTimestamp(latest_frame_id_, base::TimeTicks::Now())); const VideoPacket* packet = pending_packets_.front()->packet(); int32_t result = video_decoder_.Decode( latest_frame_id_, packet->data().size(), packet->data().data(), callback_factory_.NewCallback(&PepperVideoRenderer3D::OnDecodeDone)); CHECK_EQ(result, PP_OK_COMPLETIONPENDING); decode_pending_ = true; } void PepperVideoRenderer3D::OnDecodeDone(int32_t result) { DCHECK(decode_pending_); decode_pending_ = false; if (result != PP_OK) { LOG(ERROR) << "VideoDecoder::Decode() returned " << result; event_handler_->OnVideoDecodeError(); return; } delete pending_packets_.front(); pending_packets_.pop_front(); DecodeNextPacket(); GetNextPicture(); } void PepperVideoRenderer3D::GetNextPicture() { if (get_picture_pending_) return; int32_t result = video_decoder_.GetPicture(callback_factory_.NewCallbackWithOutput( &PepperVideoRenderer3D::OnPictureReady)); CHECK_EQ(result, PP_OK_COMPLETIONPENDING); get_picture_pending_ = true; } void PepperVideoRenderer3D::OnPictureReady(int32_t result, PP_VideoPicture picture) { DCHECK(get_picture_pending_); get_picture_pending_ = false; if (result != PP_OK) { LOG(ERROR) << "VideoDecoder::GetPicture() returned " << result; event_handler_->OnVideoDecodeError(); return; } CHECK(!frame_decode_timestamps_.empty()); const FrameDecodeTimestamp& frame_timer = frame_decode_timestamps_.front(); if (picture.decode_id != frame_timer.frame_id) { LOG(ERROR) << "Received a video packet that didn't contain a complete frame."; event_handler_->OnVideoDecodeError(); return; } base::TimeDelta decode_time = base::TimeTicks::Now() - frame_timer.decode_started_time; stats_.video_decode_ms()->Record(decode_time.InMilliseconds()); frame_decode_timestamps_.pop_front(); next_picture_.reset(new Picture(&video_decoder_, picture)); PaintIfNeeded(); GetNextPicture(); } void PepperVideoRenderer3D::PaintIfNeeded() { bool need_repaint = next_picture_ || (force_repaint_ && current_picture_); if (paint_pending_ || !need_repaint) return; if (next_picture_) current_picture_ = next_picture_.Pass(); force_repaint_ = false; latest_paint_started_time_ = base::TimeTicks::Now(); const PP_VideoPicture& picture = current_picture_->picture(); PP_Resource graphics_3d = graphics_.pp_resource(); EnsureProgramForTexture(picture.texture_target); gles2_if_->UseProgram(graphics_3d, shader_program_); // Calculate v_scale passed to the vertex shader. double scale_x = picture.visible_rect.size.width; double scale_y = picture.visible_rect.size.height; if (picture.texture_target != GL_TEXTURE_RECTANGLE_ARB) { scale_x /= picture.texture_size.width; scale_y /= picture.texture_size.height; } gles2_if_->Uniform2f(graphics_3d, shader_texcoord_scale_location_, scale_x, scale_y); // Set viewport position & dimensions. gles2_if_->Viewport(graphics_3d, 0, 0, view_size_.width(), view_size_.height()); // Select the texture unit GL_TEXTURE0. gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0); // Select the texture. gles2_if_->BindTexture(graphics_3d, picture.texture_target, picture.texture_id); // Select linear filter in case the texture needs to be scaled. gles2_if_->TexParameteri(graphics_3d, picture.texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Render texture by drawing a triangle strip with 4 vertices. gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4); CheckGLError(); // Request PPAPI display the queued texture. int32_t result = graphics_.SwapBuffers( callback_factory_.NewCallback(&PepperVideoRenderer3D::OnPaintDone)); CHECK_EQ(result, PP_OK_COMPLETIONPENDING); paint_pending_ = true; } void PepperVideoRenderer3D::OnPaintDone(int32_t result) { CHECK_EQ(result, PP_OK) << "Graphics3D::SwapBuffers() failed"; paint_pending_ = false; base::TimeDelta paint_time = base::TimeTicks::Now() - latest_paint_started_time_; stats_.video_paint_ms()->Record(paint_time.InMilliseconds()); PaintIfNeeded(); } void PepperVideoRenderer3D::EnsureProgramForTexture(uint32_t texture_target) { static const char kVertexShader[] = "varying vec2 v_texCoord; \n" "attribute vec4 a_position; \n" "attribute vec2 a_texCoord; \n" "uniform vec2 v_scale; \n" "void main() \n" "{ \n" " v_texCoord = v_scale * a_texCoord; \n" " gl_Position = a_position; \n" "}"; static const char kFragmentShader2D[] = "precision mediump float; \n" "varying vec2 v_texCoord; \n" "uniform sampler2D s_texture; \n" "void main() \n" "{" " gl_FragColor = texture2D(s_texture, v_texCoord); \n" "}"; static const char kFragmentShaderRectangle[] = "#extension GL_ARB_texture_rectangle : require\n" "precision mediump float; \n" "varying vec2 v_texCoord; \n" "uniform sampler2DRect s_texture; \n" "void main() \n" "{" " gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n" "}"; static const char kFragmentShaderExternal[] = "#extension GL_OES_EGL_image_external : require\n" "precision mediump float; \n" "varying vec2 v_texCoord; \n" "uniform samplerExternalOES s_texture; \n" "void main() \n" "{" " gl_FragColor = texture2D(s_texture, v_texCoord); \n" "}"; // Initialize shader program only if texture type has changed. if (current_shader_program_texture_target_ != texture_target) { current_shader_program_texture_target_ = texture_target; if (texture_target == GL_TEXTURE_2D) { CreateProgram(kVertexShader, kFragmentShader2D); } else if (texture_target == GL_TEXTURE_RECTANGLE_ARB) { CreateProgram(kVertexShader, kFragmentShaderRectangle); } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { CreateProgram(kVertexShader, kFragmentShaderExternal); } else { LOG(FATAL) << "Unknown texture target: " << texture_target; } } } void PepperVideoRenderer3D::CreateProgram(const char* vertex_shader, const char* fragment_shader) { PP_Resource graphics_3d = graphics_.pp_resource(); if (shader_program_) gles2_if_->DeleteProgram(graphics_3d, shader_program_); // Create shader program. shader_program_ = gles2_if_->CreateProgram(graphics_3d); CreateShaderProgram(GL_VERTEX_SHADER, vertex_shader); CreateShaderProgram(GL_FRAGMENT_SHADER, fragment_shader); gles2_if_->LinkProgram(graphics_3d, shader_program_); gles2_if_->UseProgram(graphics_3d, shader_program_); gles2_if_->Uniform1i( graphics_3d, gles2_if_->GetUniformLocation(graphics_3d, shader_program_, "s_texture"), 0); CheckGLError(); shader_texcoord_scale_location_ = gles2_if_->GetUniformLocation( graphics_3d, shader_program_, "v_scale"); GLint pos_location = gles2_if_->GetAttribLocation( graphics_3d, shader_program_, "a_position"); GLint tc_location = gles2_if_->GetAttribLocation( graphics_3d, shader_program_, "a_texCoord"); CheckGLError(); // Construct the vertex array for DrawArrays(), using the buffer created in // Initialize(). gles2_if_->EnableVertexAttribArray(graphics_3d, pos_location); gles2_if_->VertexAttribPointer(graphics_3d, pos_location, 2, GL_FLOAT, GL_FALSE, 0, 0); gles2_if_->EnableVertexAttribArray(graphics_3d, tc_location); gles2_if_->VertexAttribPointer( graphics_3d, tc_location, 2, GL_FLOAT, GL_FALSE, 0, static_cast(0) + 8); // Skip position coordinates. gles2_if_->UseProgram(graphics_3d, 0); CheckGLError(); } void PepperVideoRenderer3D::CreateShaderProgram(int type, const char* source) { int size = strlen(source); GLuint shader = gles2_if_->CreateShader(graphics_.pp_resource(), type); gles2_if_->ShaderSource(graphics_.pp_resource(), shader, 1, &source, &size); gles2_if_->CompileShader(graphics_.pp_resource(), shader); gles2_if_->AttachShader(graphics_.pp_resource(), shader_program_, shader); gles2_if_->DeleteShader(graphics_.pp_resource(), shader); } void PepperVideoRenderer3D::CheckGLError() { GLenum error = gles2_if_->GetError(graphics_.pp_resource()); CHECK_EQ(error, static_cast(GL_NO_ERROR)) << "GL error: " << error; } } // namespace remoting