// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_AUDIO_CAPTURER_WIN_H_ #define REMOTING_HOST_AUDIO_CAPTURER_WIN_H_ #include #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/threading/thread_checker.h" #include "base/timer/timer.h" #include "base/win/scoped_co_mem.h" #include "base/win/scoped_comptr.h" #include "remoting/host/audio_capturer.h" #include "remoting/host/audio_silence_detector.h" #include "remoting/proto/audio.pb.h" namespace remoting { class AudioCapturerWin : public AudioCapturer { public: AudioCapturerWin(); virtual ~AudioCapturerWin(); // AudioCapturer interface. virtual bool Start(const PacketCapturedCallback& callback) override; virtual void Stop() override; virtual bool IsStarted() override; private: // Receives all packets from the audio capture endpoint buffer and pushes them // to the network. void DoCapture(); PacketCapturedCallback callback_; AudioPacket::SamplingRate sampling_rate_; scoped_ptr > capture_timer_; base::TimeDelta audio_device_period_; AudioSilenceDetector silence_detector_; base::win::ScopedCoMem wave_format_ex_; base::win::ScopedComPtr audio_capture_client_; base::win::ScopedComPtr audio_client_; base::win::ScopedComPtr mm_device_; HRESULT last_capture_error_; base::ThreadChecker thread_checker_; DISALLOW_COPY_AND_ASSIGN(AudioCapturerWin); }; } // namespace remoting #endif // REMOTING_HOST_AUDIO_CAPTURER_WIN_H_