// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_AUDIO_CAPTURER_WIN_H_ #define REMOTING_HOST_AUDIO_CAPTURER_WIN_H_ #include #include #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/threading/thread_checker.h" #include "base/timer/timer.h" #include "base/win/scoped_co_mem.h" #include "base/win/scoped_comptr.h" #include "remoting/host/audio_capturer.h" #include "remoting/host/audio_silence_detector.h" #include "remoting/proto/audio.pb.h" namespace remoting { class AudioCapturerWin : public AudioCapturer { public: AudioCapturerWin(); ~AudioCapturerWin() override; // AudioCapturer interface. bool Start(const PacketCapturedCallback& callback) override; private: // Receives all packets from the audio capture endpoint buffer and pushes them // to the network. void DoCapture(); // Returns current volume setting of the host, in range [0.0, 1.0]. If the // audio has been muted, this function returns 0. If Windows API returns error // (such as audio device has been disabled or unpluged), this function ignores // host volume setting, and returns 1.0. float GetAudioLevel(); // Processes a series of samples, and executes callback if the packet is // qualified to be sent to client. void ProcessSamples(uint8_t* data, size_t frames, int32_t flags); PacketCapturedCallback callback_; AudioPacket::SamplingRate sampling_rate_; scoped_ptr capture_timer_; base::TimeDelta audio_device_period_; AudioSilenceDetector silence_detector_; base::win::ScopedCoMem wave_format_ex_; base::win::ScopedComPtr audio_capture_client_; base::win::ScopedComPtr audio_client_; base::win::ScopedComPtr mm_device_; base::win::ScopedComPtr audio_volume_; HRESULT last_capture_error_; base::ThreadChecker thread_checker_; DISALLOW_COPY_AND_ASSIGN(AudioCapturerWin); }; } // namespace remoting #endif // REMOTING_HOST_AUDIO_CAPTURER_WIN_H_